mirror of
https://github.com/fadden/6502bench.git
synced 2024-11-30 01:50:10 +00:00
575f834b1d
Mostly a straight copy & paste of the files. The only significant change was to move the localizable strings from Properties/Resources (RESX) to Res/Strings.xaml (Resource Dictionary). I expect a number of strings will no longer be needed, since WPF lets you put more of the UI/UX logic into the design side. I also renamed the namespace to SourceGenWPF, and put the app icon into the Res directory so it can be a resource rather than a loose file. I'm merging the "Setup" directory contents into the main app since there wasn't a whole lot going on there. The WPF Color class lacks conversions to/from a 32-bit integer, so I added those. None of the stuff is wired up yet.
424 lines
17 KiB
C#
424 lines
17 KiB
C#
/*
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* Copyright 2019 faddenSoft
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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namespace SourceGenWPF {
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/// <summary>
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/// Format descriptor for data items and instruction operands. Instances are immutable.
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///
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/// A list of these is saved as part of the project definition. Code and data that
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/// doesn't have one of these will be formatted with default behavior. For data that
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/// means a single hexadecimal byte.
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///
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/// These are referenced from the project and the Anattribs array. Entries in the
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/// latter may come from the project (as specified by the user), or be auto-generated
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/// by the data analysis pass.
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///
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/// There may be a large number of these, so try to keep the size down. These are usually
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/// stored in lists, not arrays, so declaring as a struct wouldn't help with that.
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/// </summary>
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public class FormatDescriptor {
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/// <summary>
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/// General data type.
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///
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/// The UI only allows big-endian values in certain situations. Internally we want
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/// to be orthogonal in case the policy changes.
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/// </summary>
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public enum Type : byte {
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Unknown = 0,
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REMOVE, // special type, only used by operand editor
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Default, // means "unformatted", same effect as not having a FormatDescriptor
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NumericLE, // 1-4 byte number, little-endian
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NumericBE, // 1-4 byte number, big-endian
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String, // character string
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Dense, // raw data, represented as compactly as possible
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Fill // fill memory with a value
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}
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/// <summary>
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/// Additional data type detail.
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///
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/// Some things are extracted from the data itself, e.g. we don't need to specify if
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/// a string is high- or low-ASCII, or what value to use for Fill.
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/// </summary>
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public enum SubType : byte {
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None = 0,
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// NumericLE/BE; default is "raw", which can have a context-specific display format
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Hex,
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Decimal,
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Binary,
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Ascii, // aspirational; falls back on hex if data not suited
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Address, // wants to be an address, but no symbol defined
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Symbol, // symbolic ref; replace with Expression, someday?
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// String; default is straight text
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Reverse, // plain ASCII in reverse order
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CString, // null-terminated
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L8String, // 8-bit length prefix
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L16String, // 16-bit length prefix
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Dci, // Dextral Character Inverted
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DciReverse, // DCI with string backwards [deprecated -- no asm supports this]
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// Dense; no sub-types
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// Fill; default is non-ignore
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Ignore // TODO(someday): use this for "don't care" sections
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}
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private const int MAX_NUMERIC_LEN = 4;
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// Create some "stock" descriptors. For simple cases we return one of these
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// instead of allocating a new object.
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private static FormatDescriptor ONE_DEFAULT = new FormatDescriptor(1,
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Type.Default, SubType.None);
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private static FormatDescriptor ONE_NONE = new FormatDescriptor(1,
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Type.NumericLE, SubType.None);
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private static FormatDescriptor ONE_HEX = new FormatDescriptor(1,
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Type.NumericLE, SubType.Hex);
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private static FormatDescriptor ONE_DECIMAL = new FormatDescriptor(1,
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Type.NumericLE, SubType.Decimal);
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private static FormatDescriptor ONE_BINARY = new FormatDescriptor(1,
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Type.NumericLE, SubType.Binary);
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private static FormatDescriptor ONE_ASCII = new FormatDescriptor(1,
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Type.NumericLE, SubType.Ascii);
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/// <summary>
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/// Length, in bytes, of the data to be formatted.
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///
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/// For an instruction, this must match what the code analyzer found as the length
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/// of the entire instruction, or the descriptor will be ignored.
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///
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/// For data items, this determines the length of the formatted region.
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/// </summary>
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public int Length { get; private set; }
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/// <summary>
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/// Primary format. The actual data must match the format:
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/// - Numeric values must be 1-4 bytes.
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/// - String values must be ASCII characters with a common high bit (although
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/// the start or end may diverge from this based on the sub-type).
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/// - Fill areas must contain identical bytes.
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/// </summary>
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public Type FormatType { get; private set; }
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/// <summary>
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/// Sub-format specifier. Each primary format has specific sub-formats, but we
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/// lump them all together for convenience.
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/// </summary>
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public SubType FormatSubType { get; private set; }
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/// <summary>
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/// Symbol reference for Type=Numeric SubType=Symbol. null otherwise.
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///
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/// Numeric values, such as addresses and constants, can be generated with an
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/// expression. Currently we only support using a single symbol, but the goal
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/// is to allow free-form expressions like "(sym1+sym2+$80)/3".
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///
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/// If the symbol exists, the symbol's name will be shown, possibly with an adjustment
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/// to make the symbol value match the operand or data item.
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///
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/// Note this reference has a "part" modifier, so we can use it for e.g. "#>label".
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/// </summary>
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public WeakSymbolRef SymbolRef { get; private set; }
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// Crude attempt to see how effective the prefab object creation is. Note we create
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// these for DefSymbols, so there will be one prefab for every platform symbol entry.
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public static int DebugCreateCount { get; private set; }
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public static int DebugPrefabCount { get; private set; }
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public static void DebugPrefabBump(int adj=1) {
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DebugCreateCount += adj;
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DebugPrefabCount += adj;
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}
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/// <summary>
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/// Constructor for base type data item.
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/// </summary>
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/// <param name="Length">Length, in bytes.</param>
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/// <param name="fmt">Format type.</param>
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/// <param name="subFmt">Format sub-type.</param>
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private FormatDescriptor(int length, Type fmt, SubType subFmt) {
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Debug.Assert(length > 0);
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Debug.Assert(length <= MAX_NUMERIC_LEN || !IsNumeric);
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Debug.Assert(fmt != Type.Default || length == 1);
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Length = length;
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FormatType = fmt;
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FormatSubType = subFmt;
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}
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/// <summary>
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/// Constructor for symbol item.
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/// </summary>
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/// <param name="length">Length, in bytes.</param>
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/// <param name="sym">Weak symbol reference.</param>
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/// <param name="isBigEndian">Set to true for big-endian data.</param>
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private FormatDescriptor(int length, WeakSymbolRef sym, bool isBigEndian) {
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Debug.Assert(sym != null);
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Debug.Assert(length > 0 && length <= MAX_NUMERIC_LEN);
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Length = length;
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FormatType = isBigEndian ? Type.NumericBE : Type.NumericLE;
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FormatSubType = SubType.Symbol;
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SymbolRef = sym;
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}
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/// <summary>
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/// Returns a descriptor with the requested characteristics. For common cases this
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/// returns a pre-allocated object, for less-common cases this allocates a new object.
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///
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/// Objects are immutable and do not specify a file offset, so they may be re-used
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/// by the caller.
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/// </summary>
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/// <param name="length">Length, in bytes.</param>
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/// <param name="fmt">Format type.</param>
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/// <param name="subFmt">Format sub-type.</param>
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/// <returns>New or pre-allocated descriptor.</returns>
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public static FormatDescriptor Create(int length, Type fmt, SubType subFmt) {
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DebugCreateCount++;
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DebugPrefabCount++;
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if (length == 1) {
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if (fmt == Type.Default) {
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Debug.Assert(subFmt == SubType.None);
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return ONE_DEFAULT;
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} else if (fmt == Type.NumericLE) {
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switch (subFmt) {
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case SubType.None:
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return ONE_NONE;
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case SubType.Hex:
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return ONE_HEX;
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case SubType.Decimal:
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return ONE_DECIMAL;
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case SubType.Binary:
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return ONE_BINARY;
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case SubType.Ascii:
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return ONE_ASCII;
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}
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}
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}
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// For a new file, this will be mostly strings and Fill.
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DebugPrefabCount--;
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return new FormatDescriptor(length, fmt, subFmt);
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}
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/// <summary>
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/// Returns a descriptor with a symbol.
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/// </summary>
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/// <param name="length">Length, in bytes.</param>
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/// <param name="sym">Weak symbol reference.</param>
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/// <param name="isBigEndian">Set to true for big-endian data.</param>
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/// <returns>New or pre-allocated descriptor.</returns>
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public static FormatDescriptor Create(int length, WeakSymbolRef sym, bool isBigEndian) {
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DebugCreateCount++;
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return new FormatDescriptor(length, sym, isBigEndian);
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}
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/// <summary>
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/// True if the descriptor is okay to use on an instruction operand. The CPU only
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/// understands little-endian numeric values, so that's all we allow.
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/// </summary>
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public bool IsValidForInstruction {
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get {
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switch (FormatType) {
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case Type.Default:
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case Type.NumericLE:
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//case Type.NumericBE:
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return true;
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default:
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return false;
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}
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}
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}
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/// <summary>
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/// True if the FormatDescriptor has a symbol.
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/// </summary>
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public bool HasSymbol {
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get {
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Debug.Assert(SymbolRef == null || (IsNumeric && FormatSubType == SubType.Symbol));
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return SymbolRef != null;
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}
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}
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/// <summary>
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/// True if the FormatDescriptor is a numeric type (NumericLE or NumericBE).
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/// </summary>
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public bool IsNumeric {
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get {
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return FormatType == Type.NumericLE || FormatType == Type.NumericBE;
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}
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}
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/// <summary>
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/// True if the FormatDescriptor has a symbol or is Numeric/Address.
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/// </summary>
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public bool HasSymbolOrAddress {
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// Derived from other fields, so you can ignore this in equality tests. This is
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// of interest to undo/redo, since changing a symbol reference can affect data scan.
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get {
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return HasSymbol || FormatSubType == SubType.Address;
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}
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}
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/// <summary>
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/// Numeric base specific by format/sub-format. Returns 16 when uncertain.
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/// </summary>
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public int NumBase {
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get {
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if (FormatType != Type.NumericLE && FormatType != Type.NumericBE) {
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Debug.Assert(false);
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return 16;
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}
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switch (FormatSubType) {
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case SubType.None:
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case SubType.Hex:
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return 16;
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case SubType.Decimal:
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return 10;
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case SubType.Binary:
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return 2;
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default:
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Debug.Assert(false);
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return 16;
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}
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}
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}
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/// <summary>
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/// Returns the FormatSubType enum constant for the specified numeric base.
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/// </summary>
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/// <param name="numBase">Base (2, 10, or 16).</param>
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/// <returns>Enum value.</returns>
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public static SubType GetSubTypeForBase(int numBase) {
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switch (numBase) {
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case 2: return SubType.Binary;
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case 10: return SubType.Decimal;
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case 16: return SubType.Hex;
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default:
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Debug.Assert(false);
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return SubType.Hex;
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}
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}
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/// <summary>
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/// Generates a string describing the format, suitable for use in the UI.
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/// </summary>
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public string ToUiString() {
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// NOTE: this should be made easier to localize
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switch (FormatSubType) {
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case SubType.None:
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switch (FormatType) {
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case Type.Default:
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case Type.NumericLE:
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return "Numeric (little-endian)";
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case Type.NumericBE:
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return "Numeric (big-endian)";
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case Type.String:
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return "String (generic)";
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case Type.Dense:
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return "Dense";
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case Type.Fill:
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return "Fill";
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default:
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return "???";
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}
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case SubType.Hex:
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return "Numeric, Hex";
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case SubType.Decimal:
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return "Numeric, Decimal";
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case SubType.Binary:
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return "Numeric, Binary";
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case SubType.Ascii:
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return "ASCII";
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case SubType.Address:
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return "Address";
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case SubType.Symbol:
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return "Symbol \"" + SymbolRef.Label + "\"";
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case SubType.Reverse:
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return "String (reverse)";
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case SubType.CString:
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return "String (null-term)";
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case SubType.L8String:
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return "String (1-byte len)";
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case SubType.L16String:
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return "String (2-byte len)";
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case SubType.Dci:
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return "String (DCI)";
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case SubType.DciReverse:
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return "String (RevDCI)";
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default:
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return "???";
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}
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}
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public override string ToString() {
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return "[FmtDesc: len=" + Length + " fmt=" + FormatType + " sub=" + FormatSubType +
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" sym=" + SymbolRef + "]";
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}
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public static bool operator ==(FormatDescriptor a, FormatDescriptor b) {
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if (ReferenceEquals(a, b)) {
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return true; // same object, or both null
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}
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if (ReferenceEquals(a, null) || ReferenceEquals(b, null)) {
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return false; // one is null
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}
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return a.Length == b.Length && a.FormatType == b.FormatType &&
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a.FormatSubType == b.FormatSubType && a.SymbolRef == b.SymbolRef;
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}
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public static bool operator !=(FormatDescriptor a, FormatDescriptor b) {
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return !(a == b);
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}
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public override bool Equals(object obj) {
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return obj is FormatDescriptor && this == (FormatDescriptor)obj;
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}
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public override int GetHashCode() {
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int hashCode = 0;
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if (SymbolRef != null) {
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hashCode = SymbolRef.GetHashCode();
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}
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hashCode ^= Length;
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hashCode ^= (int)FormatType;
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hashCode ^= (int)FormatSubType;
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return hashCode;
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}
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/// <summary>
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/// Debugging utility function to dump a sorted list of objects.
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/// </summary>
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public static void DebugDumpSortedList(SortedList<int, FormatDescriptor> list) {
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if (list == null) {
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Debug.WriteLine("FormatDescriptor list is empty");
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return;
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}
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Debug.WriteLine("FormatDescriptor list (" + list.Count + " entries)");
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foreach (KeyValuePair<int, FormatDescriptor> kvp in list) {
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int offset = kvp.Key;
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FormatDescriptor dfd = kvp.Value;
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Debug.WriteLine(" +" + offset.ToString("x6") + ",+" +
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(offset + dfd.Length - 1).ToString("x6") + ": " + dfd.FormatType +
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"(" + dfd.FormatSubType + ")");
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}
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}
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}
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}
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