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6502bench/SourceGen/NavStack.cs
Andy McFadden 475c31b886 Tweak navigation
If you select a local variable, double-click on a reference entry,
and then hit "back", you aren't taken back to the correct place in
the local variable table.  This is annoying if you're trying to
explore how a local variable is used.

The NavStack Location object now has a "line delta" that can be
applied to position the selection correctly.  This isn't stable
across undo/redo, but it solves the common cases.

This makes LineListGen's "Top" class redundant, so uses of that have
been replaced with Location.
2019-10-10 11:57:36 -07:00

196 lines
7.0 KiB
C#

/*
* Copyright 2019 faddenSoft
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Text;
namespace SourceGen {
/// <summary>
/// Maintains a record of interesting places we've been.
/// </summary>
public class NavStack {
// It's tempting to use a single stack, and just move a cursor up and down. However,
// that doesn't quite work. We always want to record where you came from, so we're
// pushing locations on when moving both forward and backward.
//
// If you move backward and then jump somewhere else, we want to discard the list of
// previously-recorded forward places.
//
// Jumping to Notes is a little different from jumping to anything else, because we
// want to select the entire note rather than the code at the associated offset. This
// is especially important when moving upward through the file, or the note will be
// off the top of the screen.
// TODO(someday): change the back button to a pop-up list of locations (like the way
// VS 2017 does it).
/// <summary>
/// Holds enough information to get us back where we were, in style.
/// </summary>
public class Location {
/// <summary>
/// Code/data offset. May be less than zero for equates.
/// </summary>
public int Offset { get; set; }
/// <summary>
/// Number of lines between the first line at the specified offset, and the
/// line we actually want to land on.
/// </summary>
/// <remarks>
/// It's possible this line no longer exists. Easiest test is to compare the
/// offset of the unadjusted line to the offset of the adjusted line. If not
/// equal, ignore the delta.
/// </remarks>
public int LineDelta { get; set; }
/// <summary>
/// True if the target is the note at the given offset, rather than the code/data.
/// </summary>
/// <remarks>
/// This is an alternative to LineDelta.
/// </remarks>
public bool IsNote { get; set; }
public Location(int offset, int lineDelta, bool isNote) {
Offset = offset;
LineDelta = lineDelta;
IsNote = isNote;
}
public override string ToString() {
return string.Format("[+{0:x6},{1},{2}]", Offset, LineDelta, IsNote);
}
public static bool operator ==(Location a, Location b) {
if (ReferenceEquals(a, b)) {
return true; // same object, or both null
}
if (ReferenceEquals(a, null) || ReferenceEquals(b, null)) {
return false; // one is null
}
return a.Offset == b.Offset && a.LineDelta == b.LineDelta && a.IsNote == b.IsNote;
}
public static bool operator !=(Location a, Location b) {
return !(a == b);
}
public override bool Equals(object obj) {
return obj is Location && this == (Location)obj;
}
public override int GetHashCode() {
return Offset + (LineDelta * 1000000) + (IsNote ? (1<<24) : 0);
}
}
// Location stacks.
private List<Location> mBackStack = new List<Location>();
private List<Location> mFwdStack = new List<Location>();
public NavStack() { }
/// <summary>
/// True if there is an opportunity to pop backward.
/// </summary>
public bool HasBackward {
get {
return mBackStack.Count > 0;
}
}
/// <summary>
/// True if there is an opportunity to push forward.
/// </summary>
public bool HasForward {
get {
return mFwdStack.Count > 0;
}
}
/// <summary>
/// Clears the stacks.
/// </summary>
public void Clear() {
mBackStack.Clear();
mFwdStack.Clear();
}
/// <summary>
/// Pushes a new entry onto the back stack. Clears the forward stack.
///
/// If the same entry is already at the top of the stack, the entry will not be added.
/// </summary>
/// <param name="curLoc">Current location.</param>
public void Push(Location curLoc) {
if (mBackStack.Count > 0 && mBackStack[mBackStack.Count - 1] == curLoc) {
Debug.WriteLine("Not re-pushing " + curLoc);
return;
}
mBackStack.Add(curLoc);
mFwdStack.Clear();
//Debug.WriteLine("Stack now: " + this);
}
/// <summary>
/// Pops the top element from the back stack, and pushes the current position
/// onto the forward stack.
/// </summary>
/// <param name="fromLoc">Current location.</param>
/// <returns>The location to move to.</returns>
public Location MoveBackward(Location fromLoc) {
if (mBackStack.Count == 0) {
throw new Exception("Stack is empty");
}
Location toLoc = mBackStack[mBackStack.Count - 1];
mBackStack.RemoveAt(mBackStack.Count - 1);
mFwdStack.Add(fromLoc);
return toLoc;
}
/// <summary>
/// Pops the top element from the forward stack, and pushes the current position
/// onto the back stack.
/// </summary>
/// <param name="fromLoc">Current location.</param>
/// <returns>The location to move to.</returns>
public Location MoveForward(Location fromLoc) {
if (mFwdStack.Count == 0) {
throw new Exception("Stack is empty");
}
Location toLoc = mFwdStack[mFwdStack.Count - 1];
mFwdStack.RemoveAt(mFwdStack.Count - 1);
mBackStack.Add(fromLoc);
return toLoc;
}
public override string ToString() {
StringBuilder sb = new StringBuilder();
sb.Append("Back:");
foreach (Location loc in mBackStack) {
sb.Append(loc);
}
sb.Append(" Fwd:");
foreach (Location loc in mFwdStack) {
sb.Append(loc);
}
return sb.ToString();
}
}
}