 
#include <string.h>

//#resource "astrocade.inc"
#include "aclib.h"
//#link "aclib.s"
#include "acbios.h"
//#link "acbios.c"
#include "acextra.h"
//#link "acextra.c"
//#link "hdr_autostart.s"

const byte player_bitmap[] =
{3,14,/*{w:12,h:16,bpp:2,brev:1}*/0x00,0x3C,0x00,0x00,0x18,0x00,0x00,0x3C,0x00,0x00,0x18,0x00,0x04,0x18,0x20,0x0C,0x3C,0x30,0x3C,0x3C,0x3C,0x1F,0xE7,0xF4,0x1F,0x66,0xF4,0x17,0xE7,0xE4,0x17,0xE7,0xE4,0x1C,0x7E,0x34,0x1C,0xFF,0x34,0x3C,0x18,0x3C,0x0C,0x18,0x30,0x04,0x18,0x20};

/*{pal:"astrocade",layout:"astrocade"}*/
const byte palette[8] = {
  0x06, 0x62, 0xF1, 0x04,
  0x07, 0xD4, 0x35, 0x01,
};

void main() {
  byte x,y;
  x=10;
  y=10;
  set_palette(palette);
  SYS_SETOUT(102*2, 0, 0);
  SYS_FILL(0x4000, 89*40, 0);
  while (1) {
    render_sprite(player_bitmap, x, y, M_MOVE);
    erase_sprite(player_bitmap, x, y);
    x++;
    y++;
  }
}
