EVENT__start = 1
EVENT__nextframe = 1
EVENT__resetswitch = 1
EVENT__preframe = 1
EVENT__kernel = 1
EVENT__kernelsetup = 1
EVENT__postframe = 1
EVENT__joybutton = 1
.scope Main
.zeropage
PFColor_pfcolor_b0:
.res 1
.res 1
TEMP:
Local__6__tmp:
.res 1
.code
KernelSection_lines_b0:
.byte 2
.byte 2
.byte 2
.byte 2
.byte 10
.byte 50
.byte 50
.byte 10
BGColor_bgcolor_b0:
.byte 24
.byte 22
.byte 20
.byte 18
.byte 20
.byte 20
.byte 22
.byte 24
Playfield_pf_b0:
.byte 68
.byte 68
.byte 36
.byte 0
Playfield_pf_b8:
.byte 82
.byte 34
.byte 1
.byte 0
Playfield_pf_b16:
.byte 18
.byte 17
.byte 0
.byte 0
Main__INITDATA:
.byte 0
.byte 0
__Start:

;;; start action Init__main_init__1

.include "vcs-ca65.h"
.define PAL 0
__NMI:
__Reset:
__BRK:
    CLEAN_START

    ldy #2
:   lda Main__INITDATA-1,y
    sta PFColor_pfcolor_b0-1,y
    dey
    bne :-

;;; start action FrameLoop__start__3

FrameLoop__start__4__NextFrame:
    FRAME_START
    
;;; start action StaticKernel__preframe__5

    
;;; start action StaticKernel__kernelsetup__8

    lda #24
    sta COLUBK

;;; end action StaticKernel__kernelsetup__8

;;; start action StaticKernel__kernelsetup__11

;;; end action StaticKernel__kernelsetup__11

;;; start action StaticKernel__kernelsetup__12

;;; end action StaticKernel__kernelsetup__12


;;; end action StaticKernel__preframe__5

    KERNEL_START
    
;;; start action StaticKernel__kernel__13

    ldx #0
StaticKernel__kernel__14____each:
    
    sta WSYNC
    
;;; start action StaticKernel__kernelsetup__16

    lda BGColor_bgcolor_b0,x
    sta COLUBK

;;; end action StaticKernel__kernelsetup__16

;;; start action StaticKernel__kernelsetup__19

    cpx #5+2
    jcs StaticKernel__kernelsetup__20____skipxhi
    
    cpx #5
    jcc StaticKernel__kernelsetup__20____skipxlo
    
    lda PFColor_pfcolor_b0-5,x
    sta COLUPF

StaticKernel__kernelsetup__20____skipxlo:

StaticKernel__kernelsetup__20____skipxhi:

;;; end action StaticKernel__kernelsetup__19

;;; start action StaticKernel__kernelsetup__22

    cpx #4
    jcc StaticKernel__kernelsetup__23____skipxlo
    
    lda Playfield_pf_b0-4,x
    sta PF0
    lda Playfield_pf_b8-4,x
    sta PF1
    lda Playfield_pf_b16-4,x
    sta PF2

StaticKernel__kernelsetup__23____skipxlo:

;;; end action StaticKernel__kernelsetup__22

    ldy KernelSection_lines_b0,x
StaticKernel__kernel__15__loop:
    sta WSYNC
    
    dey
    bne StaticKernel__kernel__15__loop
    

    inx
    cpx #8
    jne StaticKernel__kernel__14____each
StaticKernel__kernel__14____exit:

;;; end action StaticKernel__kernel__13

    KERNEL_END
    
;;; start action JoyButton__postframe__25

    lda INPT4	;read button input
    bmi JoyButton__postframe__27__NotPressed
    
;;; start action Local__joybutton__28

    inc Local__6__tmp+0
    inc PFColor_pfcolor_b0
    
;;; end action Local__joybutton__28

JoyButton__postframe__27__NotPressed:

;;; end action JoyButton__postframe__25

    FRAME_END
    
;;; start action ResetSwitch__nextframe__31

    lsr SWCHB	      ; test Game Reset switch
    bcs ResetSwitch__nextframe__32__NoStart
    
;;; start action ResetConsole__resetswitch__33

    jmp Main::__Reset ; jump to Reset handler

;;; end action ResetConsole__resetswitch__33

ResetSwitch__nextframe__32__NoStart:

;;; end action ResetSwitch__nextframe__31

    jmp FrameLoop__start__4__NextFrame    ; loop to next frame

;;; end action FrameLoop__start__3
	; start main routine
.segment "VECTORS"
Return:    .word $6060
VecNMI:
VecReset:  .word Main::__Reset
VecBRK:    .word Main::__BRK

;;; end action Init__main_init__1

.endscope
Main__Start = Main::__Start