mirror of
https://github.com/sehugg/8bitworkshop.git
synced 2024-11-24 12:31:25 +00:00
436 lines
9.3 KiB
C
436 lines
9.3 KiB
C
|
|
||
|
//#resource "vcs-ca65.inc"
|
||
|
//#resource "kernel.inc"
|
||
|
|
||
|
//#link "demo_kernels.ca65"
|
||
|
|
||
|
//#link "libvcs.ca65"
|
||
|
//#link "mapper_3e.ca65"
|
||
|
//#link "xdata.ca65"
|
||
|
//#link "frameloop.c"
|
||
|
//#link "scorepf.ca65"
|
||
|
//#link "rand8.ca65"
|
||
|
//#link "bitmap48.ca65"
|
||
|
//#link "tinyfont48.c"
|
||
|
//#link "score6.ca65"
|
||
|
|
||
|
//#link "sound.ca65"
|
||
|
//#link "music.ca65"
|
||
|
//#link "demo_sounds.c"
|
||
|
|
||
|
#include <peekpoke.h>
|
||
|
#include "bcd.h"
|
||
|
#include "vcslib.h"
|
||
|
|
||
|
#define NSPRITES 2
|
||
|
#define NOBJS 5
|
||
|
|
||
|
#pragma bss-name (push,"ZEROPAGE")
|
||
|
|
||
|
/*
|
||
|
Attributes (position, etc) for all objects.
|
||
|
These map directly to player0/player1/missile0/missile1/ball.
|
||
|
(But they don't have to, if you write the code differently.)
|
||
|
*/
|
||
|
byte xpos[NOBJS];
|
||
|
byte ypos[NOBJS];
|
||
|
|
||
|
/*
|
||
|
These are variables used by the display kernels.
|
||
|
Some of them are modified by the kernels, like k_ypos,
|
||
|
so they must be initialized before the kernel starts.
|
||
|
*/
|
||
|
byte k_height[NOBJS];
|
||
|
byte k_ypos[NOBJS];
|
||
|
byte* k_bitmap[NSPRITES];
|
||
|
byte* k_colormap[NSPRITES];
|
||
|
const byte* k_playfield;
|
||
|
|
||
|
/*
|
||
|
BCD-encoded score, used by score display routines.
|
||
|
*/
|
||
|
byte bcd_score[3]; // support 6-digit score (3 bytes)
|
||
|
|
||
|
#pragma bss-name (pop)
|
||
|
|
||
|
/*
|
||
|
We build a number of 30x5 bitmaps with tinyfont48
|
||
|
*/
|
||
|
#define NCAPTIONS 4
|
||
|
|
||
|
// the font doesn't map exactly to ASCII
|
||
|
#pragma charmap (0x20, 0x5b)
|
||
|
#pragma charmap (0x21, 0x29)
|
||
|
#pragma charmap (0x5f, 0x2d)
|
||
|
|
||
|
// use the same ROM bank as tinyfont
|
||
|
#pragma bss-name(push, "XDATA")
|
||
|
|
||
|
// these have to be either in PERM or in XDATA
|
||
|
const char* const CAPTIONS[NCAPTIONS] = {
|
||
|
"HELLO WORLD!",
|
||
|
" WELCOME TO ",
|
||
|
"**[VCSLIB[**",
|
||
|
"C FOR 2600!!",
|
||
|
};
|
||
|
|
||
|
// used by tinyfont48 routine
|
||
|
byte font_bitmap[NCAPTIONS][32]; // at least 30 bytes each
|
||
|
|
||
|
#pragma bss-name(pop)
|
||
|
|
||
|
// music data (demo_sounds.c)
|
||
|
extern const byte music_1[];
|
||
|
extern const byte music_2[];
|
||
|
|
||
|
// kernel function for player sprites + background
|
||
|
extern void fastcall kernel_2pp_4pfa(byte nlines);
|
||
|
|
||
|
#pragma code-name (push, "ROM2")
|
||
|
#pragma rodata-name (push, "ROM2")
|
||
|
|
||
|
// kernel function for banner
|
||
|
extern void fastcall kernel_2pfasync(byte nlines);
|
||
|
|
||
|
// asynchronous playfield bitmap
|
||
|
/*{w:48,h:8,flip:1}*/
|
||
|
const byte k_asyncpf[6*8] = {
|
||
|
0x00,0x00,0x00,0x00,0x00,0x00,
|
||
|
0x80,0x0C,0xCE,0x30,0xEE,0x10,
|
||
|
0x40,0x92,0x50,0x00,0x49,0x28,
|
||
|
0x20,0x50,0x50,0x00,0x49,0x50,
|
||
|
0x20,0x50,0x4E,0x00,0x4E,0x28,
|
||
|
0x20,0x52,0x41,0x00,0x49,0x50,
|
||
|
0x20,0x4C,0x4E,0x00,0xEE,0x20,
|
||
|
0x00,0x00,0x00,0x00,0x00,0x00,
|
||
|
};
|
||
|
|
||
|
// number of lines in the 2pp sprite kernel
|
||
|
#define NLINES (192-44-48)
|
||
|
|
||
|
// Player sprite bitmap
|
||
|
/*{w:8,h:17,flip:1}*/
|
||
|
const byte Frame0[17] = {
|
||
|
0b1100001,
|
||
|
0b100010,
|
||
|
0b100100,
|
||
|
0b101100,
|
||
|
0b111000,
|
||
|
0b10111001,
|
||
|
0b10111010,
|
||
|
0b1111100,
|
||
|
0b11000,
|
||
|
0b111100,
|
||
|
0b1100110,
|
||
|
0b1011010,
|
||
|
0b1111110,
|
||
|
0b1111110,
|
||
|
0b1010110,
|
||
|
0b1111110,
|
||
|
0b10111101,
|
||
|
};
|
||
|
|
||
|
// Player sprite color map
|
||
|
const byte ColorFrame0[17+1] = {
|
||
|
0xF4, // bottom
|
||
|
0xF6,
|
||
|
0x84,
|
||
|
0x86,
|
||
|
0x88,
|
||
|
0xC2,
|
||
|
0xC4,
|
||
|
0xC6,
|
||
|
0xC8,
|
||
|
0x18,
|
||
|
0x28,
|
||
|
0x18,
|
||
|
0x18,
|
||
|
0x18,
|
||
|
0x18,
|
||
|
0x16,
|
||
|
0x5c, // top
|
||
|
0x5c, // (duplicated)
|
||
|
};
|
||
|
|
||
|
// move player with joystick
|
||
|
void move_joy(void) {
|
||
|
if (JOY_UP(0)) {
|
||
|
if (ypos[1] > 0x22) ypos[1]--;
|
||
|
}
|
||
|
if (JOY_DOWN(0)) {
|
||
|
if (ypos[1] < 0x22 + 16 + NLINES/2) ypos[1]++;
|
||
|
}
|
||
|
if (JOY_LEFT(0)) {
|
||
|
if (xpos[1] > 0x3) xpos[1]--;
|
||
|
TIA.refp1 = NO_REFLECT;
|
||
|
}
|
||
|
if (JOY_RIGHT(0)) {
|
||
|
if (xpos[1] < 0x9c) xpos[1]++;
|
||
|
TIA.refp1 = REFLECT;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Setup an object for the kernel routines.
|
||
|
void setup_object(byte index) {
|
||
|
k_ypos[index] = ypos[index] >> 1;
|
||
|
set_horiz_pos((index<<8) | xpos[index]);
|
||
|
}
|
||
|
|
||
|
// Setup a player object for the kernel routines.
|
||
|
void setup_player(byte nlines, byte index) {
|
||
|
byte y = ypos[index] >> 1;
|
||
|
byte ofs = nlines - y + 1;
|
||
|
k_bitmap[index] = (char*) Frame0 - ofs;
|
||
|
ofs -= 1;
|
||
|
ofs -= ypos[index] & 1;
|
||
|
k_colormap[index] = (char*) ColorFrame0 - ofs;
|
||
|
k_ypos[index] = y;
|
||
|
set_horiz_pos((index<<8) | xpos[index]);
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
This function runs after VSYNC, and before the display kernel.
|
||
|
*/
|
||
|
void my_preframe(void) {
|
||
|
TIA.vdelp0 = ypos[0];
|
||
|
TIA.vdelp1 = ypos[1];
|
||
|
TIA.nusiz0 = ONE_COPY | MSBL_SIZE4;
|
||
|
TIA.nusiz1 = DOUBLE_SIZE | MSBL_SIZE4;
|
||
|
setup_player(NLINES/2, P0);
|
||
|
setup_player(NLINES/2, P1);
|
||
|
setup_object(M0);
|
||
|
setup_object(M1);
|
||
|
apply_hmove();
|
||
|
// k_playfield = (char*) 0xf000;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Versatile playfield data is pretty easy:
|
||
|
FIrst byte contains the register, second byte has the value.
|
||
|
It's in reverse order.
|
||
|
*/
|
||
|
const byte VersatilePlayfield_data_e0_b0[] = {
|
||
|
0x00, 0x3F, 0x00, 0x3F, 0x00, 0x0E, 0xAA, 0x0E,
|
||
|
0x18, 0x08, 0x02, 0x09, 0x00, 0x0F, 0x08, 0x0F,
|
||
|
0x7F, 0x0F, 0x3E, 0x0F, 0x1C, 0x0F, 0x08, 0x0F,
|
||
|
0xC2, 0x08, 0x00, 0x3F, 0x00, 0x3F, 0x00, 0x3F,
|
||
|
0x00, 0x0E, 0x1E, 0x0E, 0x08, 0x08, 0x7F, 0x0E,
|
||
|
0xFE, 0x0E, 0x38, 0x0E, 0x06, 0x08, 0x01, 0x0A,
|
||
|
0xa0, 0x09
|
||
|
};
|
||
|
|
||
|
/*
|
||
|
This function is called to display the frame.
|
||
|
*/
|
||
|
void my_doframe(void) {
|
||
|
byte caption_index; // which message to display? (0..NCAPTIONS-1)
|
||
|
|
||
|
// draw the VCSLIB title using the async playfield kernel
|
||
|
TIA.ctrlpf = 0;
|
||
|
do_wsync();
|
||
|
TIA.colubk = COLOR_CONV(0x68);
|
||
|
TIA.colupf = COLOR_CONV(0xa2);
|
||
|
kernel_2pfasync(42);
|
||
|
|
||
|
// draw the sprites + playfield
|
||
|
TIA.colubk = 0x0;
|
||
|
TIA.ctrlpf = PF_REFLECT;
|
||
|
kernel_2pp_4pfa(NLINES/2); // each line is doubled
|
||
|
|
||
|
// draw the playfield 2-digit score
|
||
|
TIA.ctrlpf = PF_SCORE;
|
||
|
do_wsync();
|
||
|
TIA.colubk = COLOR_CONV(0xa2);
|
||
|
TIA.colup0 = COLOR_CONV(0x2e);
|
||
|
TIA.colup1 = COLOR_CONV(0x8e);
|
||
|
scorepf_kernel();
|
||
|
TIA.wsync = 0;
|
||
|
TIA.colubk = 0;
|
||
|
TIA.ctrlpf = PF_REFLECT;
|
||
|
|
||
|
// draw a 12-letter caption using bitmap48
|
||
|
TIA.colubk = COLOR_CONV(0x82);
|
||
|
// cycle between the messages
|
||
|
// (we are low on memory, so use whatever counter is available :P)
|
||
|
caption_index = ((byte)music_ptr>>3) & (NCAPTIONS-1);
|
||
|
bitmap48_setheight(5); // must call before bitmap48_setaddress()
|
||
|
bitmap48_setaddress(font_bitmap[caption_index]);
|
||
|
bitmap48_setup();
|
||
|
bitmap48_kernel(5); // 5 lines high
|
||
|
|
||
|
// draw the 6-digit score (again using bitmap48)
|
||
|
score6_build();
|
||
|
bitmap48_kernel(8); // 8 lines high
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
This function is called after the frame is displayed,
|
||
|
and before overscan.
|
||
|
*/
|
||
|
void my_postframe(void) {
|
||
|
// move P1
|
||
|
move_joy();
|
||
|
// move P0
|
||
|
if (++xpos[P0] > 150) {
|
||
|
xpos[P0] = 0;
|
||
|
}
|
||
|
if (++ypos[P0] > 100) {
|
||
|
ypos[P0] = 0;
|
||
|
}
|
||
|
// set missile positions
|
||
|
ypos[M0] = 80;
|
||
|
ypos[M1] = 82;
|
||
|
xpos[M0] = 10;
|
||
|
xpos[M1] = 155;
|
||
|
// fire buttons
|
||
|
if (JOY_FIRE(0)) {
|
||
|
sound_play(7);
|
||
|
score6_add(0x0199);
|
||
|
}
|
||
|
if (JOY_FIRE(1)) {
|
||
|
BCD_ADD(bcd_score[0], 1);
|
||
|
}
|
||
|
// update sound
|
||
|
sound_update();
|
||
|
music_update();
|
||
|
// update sound meter
|
||
|
k_height[M0] = sndchan_timer[0]*4;
|
||
|
k_height[M1] = sndchan_timer[1]*4;
|
||
|
// prepare score for next frame
|
||
|
scorepf_build();
|
||
|
// play more music?
|
||
|
if (SW_SELECT()) { music_play(music_2); }
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
kernel_loop() is the main loop routine.
|
||
|
It's wrapped with wrapped-call so that it
|
||
|
switches to the appropriate bank (the one
|
||
|
that contains the function) before running.
|
||
|
|
||
|
kernel_1() etc. do not have to be wrapped,
|
||
|
as long as they are called from a function
|
||
|
that is itself wrapped and in the same bank.
|
||
|
*/
|
||
|
|
||
|
#pragma wrapped-call (push, bankselect, bank)
|
||
|
|
||
|
void kernel_loop() {
|
||
|
while (1) {
|
||
|
kernel_1();
|
||
|
my_preframe();
|
||
|
kernel_2();
|
||
|
my_doframe();
|
||
|
kernel_3();
|
||
|
my_postframe();
|
||
|
kernel_4();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#pragma wrapped-call (pop)
|
||
|
|
||
|
#pragma rodata-name (pop)
|
||
|
#pragma code-name (pop)
|
||
|
|
||
|
|
||
|
/*
|
||
|
These are just test routines, they can be removed.
|
||
|
*/
|
||
|
#pragma code-name(push, "XDATA");
|
||
|
#pragma data-name(push, "XDATA");
|
||
|
long int var = 0xdeadbeef;
|
||
|
int testfn() {
|
||
|
return 0x1234;
|
||
|
}
|
||
|
#pragma code-name(pop);
|
||
|
#pragma data-name(pop);
|
||
|
|
||
|
#pragma wrapped-call (push, ramselect, 0)
|
||
|
void ramtest(void) {
|
||
|
char x;
|
||
|
POKE(0x17f0, 0xaa);
|
||
|
x = PEEK(0x17f0);
|
||
|
if (x != 0xaa) asm("brk");
|
||
|
x = PEEK(&var); // 0xdeadbeef
|
||
|
if (x != 0xef) asm("brk");
|
||
|
x = PEEK((char*)testfn+4); // rts from testfn()
|
||
|
if (x != 0x60) asm("brk");
|
||
|
// TODO: doesn't work when ram selected
|
||
|
xramset((char*)0x13e0);
|
||
|
xramwrite(0x55);
|
||
|
x = xramread(); // TODO: selects ROM0 here
|
||
|
if (x != 0x55) asm("brk");
|
||
|
}
|
||
|
#pragma wrapped-call (pop)
|
||
|
/* end of test routines */
|
||
|
|
||
|
|
||
|
/*
|
||
|
init() runs first, and runs out of ROM0, which is
|
||
|
selected at power-up.
|
||
|
*/
|
||
|
|
||
|
#pragma wrapped-call (push, bankselect, bank)
|
||
|
#pragma code-name (push, "ROM0")
|
||
|
|
||
|
void init(void) {
|
||
|
byte i;
|
||
|
|
||
|
// set up initial object positions
|
||
|
xpos[P1] = 80;
|
||
|
ypos[P1] = 50;
|
||
|
ypos[M0] = 30;
|
||
|
ypos[M1] = 40;
|
||
|
ypos[BALL] = 60;
|
||
|
|
||
|
// set up kernel variables
|
||
|
k_playfield = VersatilePlayfield_data_e0_b0-1; // kernel expects offset to be -1
|
||
|
k_height[P0] = 16;
|
||
|
k_height[P1] = 16;
|
||
|
k_height[M0] = 0; // multiple of 4
|
||
|
k_height[M1] = 4; // multiple of 4
|
||
|
k_height[BALL] = 10;
|
||
|
|
||
|
// initial BCD scores
|
||
|
bcd_score[0] = 0x12;
|
||
|
bcd_score[1] = 0x34;
|
||
|
|
||
|
// build bitmap for caption messages
|
||
|
for (i=0; i<NCAPTIONS; i++) {
|
||
|
tinyfont48_build(font_bitmap[i], CAPTIONS[i]);
|
||
|
}
|
||
|
|
||
|
// start playing music
|
||
|
music_play(music_1);
|
||
|
}
|
||
|
|
||
|
#pragma code-name (pop)
|
||
|
#pragma wrapped-call (pop)
|
||
|
|
||
|
/*
|
||
|
The main() function is called at startup.
|
||
|
It resides in the shared ROM area (PERM).
|
||
|
*/
|
||
|
void main(void) {
|
||
|
|
||
|
// call functions once for "Analyze CPU Timing" button
|
||
|
// (bank-switching does an indirect jump which isn't detected)
|
||
|
asm("lda #4");
|
||
|
asm("jsr _kernel_2pp_4pfa");
|
||
|
asm("lda #4");
|
||
|
asm("jsr _kernel_2pfasync");
|
||
|
|
||
|
// copy initialized data to XRAM
|
||
|
copyxdata();
|
||
|
|
||
|
// test XRAM (can be removed)
|
||
|
ramtest();
|
||
|
|
||
|
// initialization
|
||
|
init();
|
||
|
|
||
|
// main kernel loop
|
||
|
kernel_loop();
|
||
|
}
|
||
|
|