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8bitworkshop/presets/vcs/examples/tinyfonts.a

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2016-12-16 01:21:51 +00:00
processor 6502
include "vcs.h"
include "macro.h"
include "xmacro.h"
seg.u Variables
org $80
Temp byte
WriteOfs byte ; offset into dest. array FontBuf
WriteShift byte ; which nibble to write into
LoopCount byte ; counts scanline when drawing
StrPtr word ; pointer to text string
StrLen byte ; counts chars when building string
FontBuf ds 30 ; 30-byte buffer for generated bitmap
THREE_COPIES equ %011 ; for NUSIZ registers
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
seg Code
org $f000
Start
CLEAN_START
NextFrame
VERTICAL_SYNC
TIMER_SETUP 37
lda #4
sta LoopCount
lda #$80
sta COLUBK
lda #$18
sta COLUP0
lda #$28
sta COLUP1
lda #THREE_COPIES
sta NUSIZ0
sta NUSIZ1
sta WSYNC
SLEEP 20
sta RESP0
sta RESP1
lda #$10
sta HMP1
sta WSYNC
sta HMOVE
sta HMCLR
lda #1
sta VDELP0
sta VDELP1
TIMER_WAIT
TIMER_SETUP 192
; Build the 48x5 bitmap in memory
lda #<String0
sta StrPtr
lda #>String0
sta StrPtr+1
jsr BuildLine
; Display the resulting 48x5 bitmap
sta WSYNC
SLEEP 40 ; start near end of scanline
BigLoop
ldy LoopCount ; counts backwards
lda FontBuf+0,y ; load B0 (1st sprite byte)
sta GRP0 ; B0 -> [GRP0]
lda FontBuf+5,y ; load B1 -> A
sta GRP1 ; B1 -> [GRP1], B0 -> GRP0
sta WSYNC ; sync to next scanline
lda FontBuf+10,y ; load B2 -> A
sta GRP0 ; B2 -> [GRP0], B1 -> GRP1
lda FontBuf+25,y ; load B5 -> A
sta Temp ; B5 -> temp
ldx FontBuf+20,y ; load B4 -> X
lda FontBuf+15,y ; load B3 -> A
ldy Temp ; load B5 -> Y
sta GRP1 ; B3 -> [GRP1]; B2 -> GRP0
stx GRP0 ; B4 -> [GRP0]; B3 -> GRP1
sty GRP1 ; B5 -> [GRP1]; B4 -> GRP0
sta GRP0 ; ?? -> [GRP0]; B5 -> GRP1
dec LoopCount ; go to next line
bpl BigLoop ; repeat until < 0
lda #0
sta GRP0
sta GRP1
sta GRP0
sta GRP1
TIMER_WAIT
TIMER_SETUP 30
TIMER_WAIT
jmp NextFrame
; Create the 48x5 bitmap of a line of text, using
; 8 characters pointed to by StrPtr.
; The bitmap is stored in a 30-byte array starting at FontBuf.
BuildLine subroutine
lda #0
sta WriteOfs ; offset into dest. array FontBuf
sta WriteShift ; which nibble to write to (0=hi, $FF=lo)
lda #11
sta StrLen ; start at 11th character, go in reverse
.CharLoop
ldy StrLen
lda (StrPtr),y ; load next character
sec
sbc #32 ; subtract 32 (1st char is Space)
; Get offset into FontTable.
; We use the Carry flag to track which nibble we
; read from. It alternates with every line.
sta Temp
asl
asl
adc Temp ; multiply by 5
ror ; divide by 2 and set carry flag
tay ; font table byte offset -> Y
; and bit offset -> Carry flag
; Write the character to FontBuf
lda #5
sta Temp ; write 5 lines
ldx WriteOfs ; starting offset into FontBuf
; We use the earlier carry bit from the division by 2
; to track which nibble (4-bit half) we're in.
.Loop
lda FontTable,y
bcc .CClear ; carry clear, so low nibble
lsr
lsr
lsr
lsr ; shift high nibble into low nibble
iny ; go to next font table byte
clc ; clear carry bit
hex 04 ; NOP aa (skips next instruction)
.CClear
sec ; set carry bit
.CSet
and #$0f ; isolate low nibble
; Now we have to write the nibble we just loaded.
; Depending on the value of WriteShift, we may store this
; directly in memory or we may combine it with a previously
; stored value.
bit WriteShift
bpl .Shift ; WriteShift clear, so shift output
ora FontBuf,x ; combine with previously stored nibble
jmp .NoShift
.Shift
php ; save flags (we only care about Carry flag)
asl
asl
asl
asl ; shift low nibble to high nibble
plp ; restore flags
.NoShift
sta FontBuf,x ; store result
inx ; go to next output line
dec Temp
bne .Loop ; repeat until all lines done
.SkipChar
; Our next write target will be the next nibble (4 bits).
; If we've already done the high nibble, skip ahead 5 bytes.
lda WriteShift
eor #$FF
sta WriteShift
bne .NoIncOfs
lda WriteOfs
clc
adc #5
sta WriteOfs
.NoIncOfs
; Repeat until we run out of characters.
dec StrLen
bpl .CharLoop
rts
align $100 ; make sure data doesn't cross page boundary
; Packed font table. Each character consists of 5 nibbles
; (4 bits each) packed into bytes. So each character is
; actually 2.5 bytes long.
FontTable:
hex 00004040445500505757626313244153
hex 67460400424442224225052027002400
hex 70000004004024115655232226471266
hex 21611157656174574743247157576771
hex 75040440020221247170002421242071
hex 43575275255656364434565576747444
hex 47377534555775227252115165554744
hex 54755775772555254456365725655766
hex 21342222375555225555775555522522
hex 55471277447421047011712500700000
String0:
dc "UOY EREHT IH"
; Epilogue
org $fffc
.word Start
.word Start