mirror of
https://github.com/sehugg/8bitworkshop.git
synced 2024-11-30 06:50:39 +00:00
89 lines
1.8 KiB
C
89 lines
1.8 KiB
C
|
|
||
|
/*
|
||
|
This demo sets up two DLLs (Display List Lists) of
|
||
|
16 slots each.
|
||
|
|
||
|
By swapping between the two DLLs each frame, one DLL can
|
||
|
be written while the other is displayed.
|
||
|
*/
|
||
|
|
||
|
#include "atari7800.h"
|
||
|
#include <string.h>
|
||
|
#include <stdlib.h>
|
||
|
|
||
|
#include "dll.h"
|
||
|
//#link "dll.c"
|
||
|
|
||
|
//#link "chr_font.s"
|
||
|
//#link "generic8x16.s"
|
||
|
|
||
|
#define NUMSPRITES 16
|
||
|
byte xpos[NUMSPRITES];
|
||
|
byte ypos[NUMSPRITES];
|
||
|
|
||
|
char* hello = "\2\4\6\0\220\222\102";
|
||
|
|
||
|
// draw a text string randomly into the background
|
||
|
void draw_background() {
|
||
|
byte x = rand();
|
||
|
byte y = rand();
|
||
|
if (dll_bytesleft(y/SLOTHEIGHT) > 20) {
|
||
|
dll_add_string(hello, x, y, DL_WP(7,0));
|
||
|
dll_swap();
|
||
|
dll_copy();
|
||
|
dll_save();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void main() {
|
||
|
byte i;
|
||
|
byte y = 0;
|
||
|
|
||
|
dll_setup();
|
||
|
|
||
|
// activate DMA
|
||
|
MARIA.CHARBASE = 0x80;
|
||
|
MARIA.P0C1 = 0x8f;
|
||
|
MARIA.P0C2 = 0x4f;
|
||
|
MARIA.P0C3 = 0x1f;
|
||
|
MARIA.P1C1 = 0x34;
|
||
|
MARIA.P1C2 = 0x28;
|
||
|
MARIA.P1C3 = 0x1f;
|
||
|
MARIA.BACKGRND = 0;
|
||
|
MARIA.CTRL = CTRL_DMA_ON | CTRL_DBLBYTE | CTRL_160AB;
|
||
|
|
||
|
// set background sprites and save to buffer
|
||
|
dll_clear();
|
||
|
draw_background();
|
||
|
|
||
|
// set up sprite positions randomly
|
||
|
for (i=0; i<NUMSPRITES; i++) {
|
||
|
xpos[i] = rand();
|
||
|
ypos[i] = rand();
|
||
|
}
|
||
|
|
||
|
// frame loop
|
||
|
while (1) {
|
||
|
// wait for vsync to end
|
||
|
while ((MARIA.MSTAT & MSTAT_VBLANK) == 0) ;
|
||
|
// swap buffers and restore background
|
||
|
dll_swap();
|
||
|
dll_restore();
|
||
|
// draw new background sprite?
|
||
|
// after 32 bytes, the display slots fill up
|
||
|
if ((rand() & 255) == 0) {
|
||
|
draw_background();
|
||
|
}
|
||
|
// draw forgeground sprites
|
||
|
for (i=0; i<NUMSPRITES; i++) {
|
||
|
dll_add_sprite(0xa06c, xpos[i], ypos[i], DL_WP(4,1));
|
||
|
xpos[i] += rand() & 3;
|
||
|
ypos[i] += rand() & 3;
|
||
|
}
|
||
|
// wait for vsync to start
|
||
|
while ((MARIA.MSTAT & MSTAT_VBLANK) != 0) ;
|
||
|
y++;
|
||
|
}
|
||
|
}
|
||
|
|