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8bitworkshop/presets/vcs/bb/draw.bas

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include div_mul.asm
set kernel_options no_blank_lines
set romsize 8kSC
set smartbranching on
const pfres=32
pfclear
player0x=10:player0y=7
player0:
%11000000
%01100000
%00110001
%00011011
%00001111
%00011111
%00111111
end
gameloop
COLUP0=15
COLUPF=203
if joy0left then player0x=player0x-1:if player0x<10 then player0x=10
if joy0right then player0x=player0x+1:if player0x>137 then player0x=137
if joy0up then player0y=player0y-1:if player0y<7 then player0y=7
if joy0down then player0y=player0y+1:if player0y>99 then player0y=99
skipjoy
if joy0fire then gosub plot
drawscreen
goto gameloop
plot
rem convert player position to playfield pixel
rem divide by 3 vertically
g=(player0y-7)/3
h=(player0x-10)/4
if g=i && j=h then return
i=g:j=h
pfpixel h g flip
return