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8bitworkshop/presets/sms-sms-libcv/mode4test.c

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#include <cv.h>
#include <cvu.h>
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// SMS doesn't have a BIOS
// so we have to link in a pattern table
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#ifdef CV_SMS
//#link "fonts.s"
extern uintptr_t font_bitmap_a[];
extern uintptr_t font_bitmap_0[];
#endif
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// HALT waits for a 60 Hz interrupt
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#define wait_vsync() __asm__("halt")
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// VRAM table addresses
#define PATTERN 0x0000 // 256*8 = 2048 bytes
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#define IMAGE 0x2000 // 32*24 = 768 bytes
#define COLOR 0x0b00 // 32 bytes
#define SPRITE_PATTERNS 0x3800 // 32*32 = 1024 bytes
#define SPRITES 0x3c00 // 4*32 = 128 bytes
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/*{pal:222,n:16}*/
const char PALETTE0[16] = {
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0x10, 0x03, 0x0B, 0x0F, 0x13, 0x17, 0x1B, 0x1F,
0x22, 0x28, 0x2A, 0x2E, 0x30, 0x37, 0x3B, 0x3F,
};
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/*{pal:222,n:16}*/
const char PALETTE1[16] = {
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0x10, 0x03, 0x0B, 0x0F, 0x13, 0x17, 0x1B, 0x1F,
0x22, 0x28, 0x2A, 0x2E, 0x30, 0x37, 0x3B, 0x3F,
};
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/*{w:8,h:8,bpp:1,count:2,brev:1,np:4,pofs:1,sl:4}*/
const char PATTERNS[64] = {
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0x7C, 0x1C, 0x64, 0x64,
0xFE, 0x7E, 0xFE, 0xFE,
0xD6, 0x7E, 0xD6, 0xD6,
0xFE, 0x7E, 0xFE, 0xFE,
0x66, 0xE6, 0xE6, 0xE6,
0xBC, 0xBC, 0xBC, 0x3C,
0x18, 0x18, 0x3E, 0x18,
0x7F, 0x18, 0x67, 0x18,
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0x7D, 0x3C, 0x02, 0x3C,
0x7D, 0x3C, 0x9A, 0x3C,
0x7C, 0x3C, 0x83, 0x3C,
0x7E, 0x3C, 0x81, 0x3C,
0x3E, 0x3E, 0x00, 0x00,
0x36, 0x36, 0x00, 0x00,
0x36, 0x36, 0x00, 0x00,
0x00, 0x77, 0x77, 0x77,
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};
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// convert a mono bitmap to 4-plane
// just copy each byte 4 times
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void expand_monobitmap(const char* src, int count) {
while (count--) {
char b = *src++;
cv_voutb(b);
cv_voutb(b);
cv_voutb(b);
cv_voutb(b);
}
}
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// set up mode 4 graphics
void setup_graphics() {
cv_set_screen_mode(CV_SCREENMODE_4);
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// set up tables
cv_set_character_pattern_t(PATTERN | 0x3000); // mask for mode 4
cv_set_image_table(IMAGE | 0x400); // mask for mode 4
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cv_set_sprite_attribute_table(SPRITES);
cv_set_write_vram_address(PATTERN + '0'*32);
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// convert mono bitmap font to 4-plane in VRAM
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expand_monobitmap(font_bitmap_0, (128-48)*8);
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// copy sprites to pattern table VRAM
cvu_memtovmemcpy(PATTERN+32, PATTERNS, sizeof(PATTERNS));
// copy palettes to VRAM
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cvu_memtocmemcpy(0xc000, PALETTE0, 16);
cvu_memtocmemcpy(0xc010, PALETTE1, 16);
}
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// image table has two bytes per cell (name + attribute)
void show_text() {
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cvu_vmemset(IMAGE, 0, 32*28);
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cvu_memtovmemcpy(IMAGE, "H e l l o W o r l d \1 ", 12*2);
}
void main() {
char i=0;
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struct cvu_sprite4 sprite;
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// set up mode 4 and draw initial text
setup_graphics();
show_text();
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// turn on screen
cv_set_screen_active(true);
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// loop (once per frame)
while (1) {
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wait_vsync();
i++;
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// scroll background in two directions
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cv_set_hscroll(i);
cv_set_vscroll(i);
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// move sprite across screen
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sprite.y = i;
sprite.x = i;
sprite.name = 1;
cvu_set_sprite4(SPRITES, 0, &sprite);
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sprite.y += 8;
sprite.name++;
cvu_set_sprite4(SPRITES, 1, &sprite);
}
}