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8bitworkshop/presets/cpc/easy_sprites.c

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//-----------------------------LICENSE NOTICE------------------------------------
// This file is part of CPCtelera: An Amstrad CPC Game Engine
// Copyright (C) 2014-2015 ronaldo / Fremos / Cheesetea / ByteRealms (@FranGallegoBR)
// Copyright (C) 2015 Maximo / Cheesetea / ByteRealms (@rgallego87)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//------------------------------------------------------------------------------
#include "cpctelera.h"
// Declare sprites and palette, without defining them
// Palette for Cheesetea's Sprite Logo
extern const u8 G_palette[4];
// Cheesetea's Sprite Logo, by Maximo (@rgallego87)
extern const u8 G_spriteLogoCT[744];
// Sprite size (in bytes)
#define SP_W 12
#define SP_H 62
// Screen size (in bytes)
#define SCR_W 80
#define SCR_H 200
//
// MAIN: Using keyboard to move a sprite example
//
void main(void) {
u8 x=10, y=10; // Sprite coordinates
u8* pvideomem; // Pointer to video memory
//
// Set up the screen
//
// Disable firmware to prevent it from interfering with setPalette and setVideoMode
cpct_disableFirmware();
// Set the colour palette
cpct_fw2hw (G_palette, 4); // Convert our palette from firmware to hardware colours
cpct_setPalette(G_palette, 4); // Set up the hardware palette using hardware colours
// Set video mode 1 (320x200, 4 colours)
cpct_setVideoMode(1);
//
// Infinite moving loop
//
while(1) {
// Scan Keyboard (fastest routine)
// The Keyboard has to be scanned to obtain pressed / not pressed status of
// every key before checking each individual key's status.
cpct_scanKeyboard_f();
// Check if user has pressed a Cursor Key and, if so, move the sprite if
// it will still be inside screen boundaries
if (cpct_isKeyPressed(Key_CursorRight) && x < (SCR_W - SP_W) ) ++x;
else if (cpct_isKeyPressed(Key_CursorLeft) && x > 0 ) --x;
if (cpct_isKeyPressed(Key_CursorUp) && y > 0 ) --y;
else if (cpct_isKeyPressed(Key_CursorDown) && y < (SCR_H - SP_H) ) ++y;
// Get video memory byte for coordinates x, y of the sprite (in bytes)
pvideomem = cpct_getScreenPtr(CPCT_VMEM_START, x, y);
// Draw the sprite in the video memory location got from coordinates x, y
cpct_drawSprite(G_spriteLogoCT, pvideomem, SP_W, SP_H);
}
}
//
// Definitions of the sprites and palette
//
// Palete for mode 1 (4 firmware colours)
const u8 G_palette[4] = { 0x00, 0x18, 0x1A, 0x0D };
// Sprite definition of the Cheesetea Logo, by Maximo (@rgallego87).
const u8 G_spriteLogoCT[744] = {
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x11,0x9F,0x88,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x23,0x0F,0x4C,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x47,0x0F,0x2E,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x47,0x0F,0x2E,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x03,0x4F,0x0F,0x3F,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x37,0xCF,0x0F,0x2F,0x88,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x7F,0xCF,0x0F,0x2F,0x4C,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x7F,0xCF,0x0F,0x4F,0x4C,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x7F,0x0F,0x1F,0xCF,0x4C,0x00,0x00,0x00,
0x00,0x00,0x00,0x01,0x6F,0x0F,0x1F,0xEF,0x2E,0x00,0x00,0x00,
0x00,0x00,0x00,0x13,0xEF,0x0F,0x1F,0xEF,0x1F,0x00,0x00,0x00,
0x00,0x00,0x00,0x13,0xEF,0x0F,0x1F,0xEF,0x1F,0x00,0x00,0x00,
0x00,0x00,0x00,0x13,0xEF,0x0F,0x1F,0xEF,0x1F,0x00,0x00,0x00,
0x00,0x00,0x00,0x13,0xEF,0x0F,0x0F,0x6F,0x1F,0x00,0x00,0x00,
0x00,0x00,0x00,0x01,0xFF,0x0F,0x0F,0x2F,0x3F,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x7F,0xCF,0x0F,0x2F,0x4C,0x00,0x00,0x00,
0x00,0x00,0x00,0x33,0x7F,0xCF,0x0F,0x2F,0x4F,0x00,0x00,0x00,
0x00,0x00,0x00,0x23,0x7F,0xCF,0x0F,0x2F,0x6F,0x00,0x00,0x00,
0x00,0x00,0x00,0x23,0x7F,0xCF,0x0F,0x3F,0x6F,0x00,0x00,0x00,
0x00,0x00,0x00,0x47,0x1F,0xEF,0x0F,0x0F,0xFF,0x08,0x00,0x00,
0x00,0x00,0x00,0x8F,0x1F,0xEF,0x0F,0x0F,0xFF,0x8C,0x00,0x00,
0x00,0x00,0x00,0xBC,0xF0,0xF0,0xF0,0xF0,0xF0,0x8C,0x00,0x00,
0x00,0x00,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xC0,0x00,
0x00,0x10,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xE0,0x00,
0x00,0x10,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xC0,0x00,
0x00,0x10,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0x80,0x00,
0x00,0x30,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0x00,0x00,
0x00,0x30,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xE0,0x00,0x00,
0x00,0x30,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xC0,0x00,0x00,
0x00,0x30,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0x80,0x00,0x00,
0x00,0x30,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0x00,0x00,0x00,
0x00,0x30,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xE0,0x00,0x00,0x00,
0x00,0x70,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xC0,0x00,0x00,0x00,
0x00,0x70,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0x80,0x00,0x00,0x00,
0x00,0x70,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0x00,0x00,0x00,0x00,
0x00,0x70,0xF0,0xF0,0xF0,0xF0,0xF0,0xE0,0x00,0x00,0x00,0x00,
0x00,0x70,0xF0,0xF0,0xF0,0xF0,0xF0,0xC0,0x00,0x00,0x00,0x00,
0x00,0x70,0xF0,0xF0,0xF0,0xF0,0xF0,0x80,0x00,0x00,0x00,0x00,
0x00,0x70,0xF0,0xF0,0xF0,0xF0,0xF0,0x00,0x00,0x00,0x00,0x00,
0x00,0x70,0xF0,0xF0,0xF0,0xF0,0xE0,0x00,0x00,0x00,0x00,0x00,
0x00,0x70,0xF0,0xF0,0xF0,0xF0,0xC0,0x00,0x00,0x00,0x00,0x00,
0x00,0x70,0xF0,0xF0,0xF0,0xF0,0xE0,0x00,0x00,0x00,0x00,0x00,
0x00,0x70,0xF0,0xF0,0xF0,0xF0,0xF0,0x00,0x00,0x00,0x00,0x00,
0x00,0x70,0xF0,0xF0,0xF0,0xF0,0xF0,0x80,0x00,0x00,0x00,0x00,
0x00,0x70,0xF0,0xF0,0xF0,0xF0,0xF0,0xC0,0x00,0x00,0x00,0x00,
0x00,0x70,0xF0,0xF0,0xF0,0xF0,0xF0,0xE0,0x00,0x00,0x00,0x00,
0x00,0x70,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0x00,0x00,0x00,0x00,
0x00,0x70,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0x80,0x00,0x00,0x00,
0x00,0x70,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xC0,0x00,0x00,0x00,
0x00,0x30,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xE0,0x00,0x00,0x00,
0x00,0x30,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0x80,0x00,0x00,
0x00,0x30,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xC0,0x00,0x00,
0x00,0x30,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xE0,0x00,0x00,
0x00,0x30,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0x00,0x00,
0x00,0x30,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0x80,0x00,
0x00,0x10,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xC0,0x00,
0x00,0x10,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xE0,0x00,
0x00,0x10,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xE0,0x00,
0x00,0x00,0x70,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0x80,0x00,
0x00,0x00,0x00,0x30,0xF0,0xF0,0xF0,0xF0,0xF0,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
};