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8bitworkshop/presets/astrocade/rainbow.c

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//#resource "astrocade.inc"
#include "aclib.h"
//#link "aclib.s"
#include "acbios.h"
//#link "acbios.s"
//#link "hdr_autostart.s"
#include <stdlib.h>
#include <string.h>
#pragma opt_code_speed
// we have a special interrupt handler that sets
// palette colors every 4 lines
byte linenum = 0;
void inthandler(void) __interrupt {
byte i = linenum;
hw_col0l = i;
hw_col1l = i+1;
hw_col2l = i+2;
hw_col3l = i+3;
i += 4;
if (i > 200) i = 0;
hw_inlin = i;
linenum = i;
}
// pointer to the interrupt handler
const t_interrupt_handler const intvector = &inthandler;
// patterns to fill each 4-line scanline group
const byte FILLPATS[4] = { 0x00, 0x55, 0xaa, 0xff };
void main(void) {
// fill screen with colors 0-3 every 4 scanlines
for (byte i=0; i<89; i++) {
memset(&vidmem[i], FILLPATS[i&3], 40);
}
// set our custom interrupt vector
set_interrupt_vector(&intvector);
// set screen height
// set horizontal color split (position / 4)
// set interrupt status (on)
SYS_SETOUT(89*2, 20, 0x8);
// infinite loop
// let the interrupt handler do the work
while (1) ;
}