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8bitworkshop/test/ecs/music.txt

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2022-02-28 01:46:26 +00:00
EVENT__start = 1
EVENT__postframe = 1
EVENT__preframe = 1
EVENT__prekernel = 1
EVENT__postkernel = 1
EVENT__musicframe = 1
EVENT__musicpulse = 1
EVENT__musicnote = 1
EVENT__playmusic = 1
EVENT__stopmusic = 1
EVENT__musicdone = 1
EVENT__preframeloop = 1
.scope music
.zeropage
MusicPlayer_timer_b0:
.res 1
MusicChannel_duration_b0:
.res 1
.res 1
MusicChannel_note_b0:
.res 1
.res 1
MusicChannel_duty_b0:
.res 1
.res 1
MusicPlayer_channel_b0:
.res 1
MusicPlayer_songptr_b0:
.res 1
MusicPlayer_songptr_b8:
.res 1
.code
MusicPlayer_volume_b0:
.byte 10
MusicPlayer_tempo_b0:
.byte 31
music__INITDATA:
.byte 255
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
.byte 0
__Start:
;;; start action Init__main_init__1
.include "vcs-ca65.h"
.macpack longbranch
.define PAL 0
__NMI:
__Reset:
__BRK:
CLEAN_START
ldy #10
: lda music__INITDATA-1,y
sta MusicPlayer_timer_b0-1,y
dey
bne :-
;;; start action FrameLoop__start__3
;;; start action music__preframeloop__5
;;; start action music__musicdone__7
; TODO: nested exprs
;
jsr MusicPlayer__playmusic__10
;SampleMusic
jsr MusicPlayer__playmusic__13
;;; end action music__musicdone__7
;;; end action music__preframeloop__5
FrameLoop__start__4__NextFrame:
FRAME_END
FRAME_START
;;; start action MusicPlayer__preframe__16
;;; start action MusicPlayer__musicpulse__18
ldx #0
MusicPlayer__musicpulse__19____each:
; Decrement the volumes for each channel
; Also decrement next-note timer, fetch next note
lda MusicChannel_duration_b0,x
beq :+
lsr
sta AUDV0,x
dec MusicChannel_duration_b0,x
:
inx
cpx #2
jne MusicPlayer__musicpulse__19____each
MusicPlayer__musicpulse__19____exit:
;;; end action MusicPlayer__musicpulse__18
;;; start action MusicPlayer__musicpulse__21
lda MusicPlayer_timer_b0
bmi MusicPlayer__musicpulse__23__Done
beq MusicPlayer__musicpulse__23__NextData
dec MusicPlayer_timer_b0
jmp MusicPlayer__musicpulse__23__Done
; Timer ran out, so fetch next note
MusicPlayer__musicpulse__23__NextData:
ldx #0
lda (MusicPlayer_songptr_b0,x)
bmi MusicPlayer__musicpulse__23__LoadDuration
; < $80, play next note
ldx MusicPlayer_channel_b0 ; next channel
tay
;;; start action MusicPlayer__musicnote__24
; Play a note
; X = channel (0,1)
; Y = note index (0-63)
lda FREQZ,y
sta MusicChannel_note_b0,x
lda DUTYZ,y
sta MusicChannel_duty_b0,x
lda TONEZ,y
sta AUDC0,x
; TODO: consts?
lda MusicPlayer_tempo_b0
sta MusicChannel_duration_b0,x
lda MusicPlayer_volume_b0
sta AUDV0,x
;;; end action MusicPlayer__musicnote__24
inx
txa
and #1
sta MusicPlayer_channel_b0 ; inc next channel
jmp MusicPlayer__musicpulse__23__IncDataPtr
; >= $80, load next duration
MusicPlayer__musicpulse__23__LoadDuration:
cmp #$ff ; $ff = end of song
bne MusicPlayer__musicpulse__23__NoResetTrack
sta MusicPlayer_timer_b0
;;; start action music__musicdone__27
; TODO: nested exprs
;
jsr MusicPlayer__playmusic__10
;SampleMusic
jsr MusicPlayer__playmusic__13
;;; end action music__musicdone__27
jmp MusicPlayer__musicpulse__23__Done
MusicPlayer__musicpulse__23__NoResetTrack:
and #$7f
; asl
sta MusicPlayer_timer_b0 ; store duration * 2
MusicPlayer__musicpulse__23__IncDataPtr:
; increment song pointer
inc MusicPlayer_songptr_b0
bne MusicPlayer__musicpulse__23__Done
inc MusicPlayer_songptr_b8
MusicPlayer__musicpulse__23__Done:
;;; end action MusicPlayer__musicpulse__21
; update song
jsr MusicPlayer__musicframe__36
; update registers
;;; end action MusicPlayer__preframe__16
;;; start action MusicPlayer__prekernel__39
jsr MusicPlayer__musicframe__36
; update registers
;;; end action MusicPlayer__prekernel__39
KERNEL_START
KERNEL_END
;;; start action MusicPlayer__postkernel__44
jsr MusicPlayer__musicframe__36
; update registers
;;; end action MusicPlayer__postkernel__44
;;; start action FrameLoop__postframe__49
lsr SWCHB ; test Game Reset switch
bcs FrameLoop__postframe__50__NoStart
FrameLoop__postframe__50__NoStart:
;;; end action FrameLoop__postframe__49
;;; start action MusicPlayer__postframe__51
jsr MusicPlayer__musicframe__36
; update registers
;;; end action MusicPlayer__postframe__51
jmp FrameLoop__start__4__NextFrame ; loop to next frame
;;; end action FrameLoop__start__3
; start main routine
.segment "VECTORS"
ZeroByte: .byte $00
Return: .byte $60
VecNMI:
VecReset: .word __Reset
VecBRK: .word __BRK
.code
;;; end action Init__main_init__1
.rodata
__ALIGNORIGIN:
.rodata
MusicPlayer__playmusic__10:
lda #<^SampleMusic
sta MusicPlayer_songptr_b0
lda #>^SampleMusic
sta MusicPlayer_songptr_b8
lda #0
sta MusicPlayer_timer_b0
rts
.rodata
MusicPlayer__playmusic__13:
lda #<SampleMusic
sta MusicPlayer_songptr_b0
lda #>SampleMusic
sta MusicPlayer_songptr_b8
lda #0
sta MusicPlayer_timer_b0
rts
.rodata
MusicPlayer__musicframe__36:
ldx #0
MusicPlayer__musicframe__37____each:
; Update channel pitch in AUDF0
; 8-bit rotation of duty cycle bits
lda MusicChannel_duration_b0,x
beq :++
lda MusicChannel_duty_b0,x
asl
bcc :+
ora #1
: sta MusicChannel_duty_b0,x
lda MusicChannel_note_b0,x
beq :+
; If next bit is set, add 1 to AUDF0
adc #0
sta AUDF0,x
:
inx
cpx #2
jne MusicPlayer__musicframe__37____each
MusicPlayer__musicframe__37____exit:
rts
SampleMusic:
;;; start action SampleMusic__SampleMusic__56
.byte $35,$41,$8a,$37,$43,$8a,$33,$3f,$8a,$30,$3c,$94,$3e,$32,$8a,$3a,$2e,$94,$35,$29,$8a,$37,$2b,$8a,$33,$27,$8a,$30,$24,$94,$32,$26,$8a,$2e,$22,$94,$29,$1d,$8a,$2b,$1f,$8a,$27,$1b,$8a,$24,$18,$94,$1a,$26,$8a,$18,$24,$8a,$17,$23,$8a,$16,$22,$a8,$3a,$35,$ff
;;; end action SampleMusic__SampleMusic__56
FREQZ:
;;; start action FREQZ__FREQZ__58
.byte 30, 30, 30, 30, 30, 28, 26, 25, 23, 22, 21, 19, 18, 17, 16, 15, 14, 13, 12, 12, 11, 10, 10, 9, 8, 8, 7, 7, 6, 6, 5, 5, 30, 29, 27, 25, 24, 22, 21, 20, 19, 18, 16, 15, 15, 14, 13, 12, 11, 11, 10, 31, 29, 27, 25, 24, 23, 21, 20, 19, 18, 16, 15, 15
;;; end action FREQZ__FREQZ__58
DUTYZ:
;;; start action DUTYZ__DUTYZ__60
.byte 247, 247, 247, 247, 1, 73, 219, 1, 219, 73, 0, 219, 181, 85, 85, 85, 181, 219, 247, 1, 73, 181, 0, 73, 219, 17, 219, 17, 219, 73, 247, 85, 247, 1, 85, 247, 73, 247, 181, 17, 1, 0, 247, 247, 0, 1, 17, 73, 181, 0, 17, 0, 1, 85, 247, 73, 0, 181, 73, 1, 0, 247, 247, 0
;;; end action DUTYZ__DUTYZ__60
TONEZ:
;;; start action TONEZ__TONEZ__62
.byte 0, 0, 0, 0, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4
;;; end action TONEZ__TONEZ__62
.endscope
music__Start = music::__Start