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8bitworkshop/presets/c64/scroll3.c

136 lines
3.0 KiB
C
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#include <stdio.h>
#include <conio.h>
#include <c64.h>
#include <cbm_petscii_charmap.h>
#include <string.h>
#include <stdlib.h>
#include <stdint.h>
#include <joystick.h>
typedef uint8_t byte;
typedef uint16_t word;
typedef int8_t sbyte;
#define COLS 40
#define ROWS 25
void raster_wait(unsigned char line) {
while (VIC.rasterline < line) ;
}
void wait_vblank() {
raster_wait(255); // TODO
}
sbyte scroll_fine_x = 0;
sbyte scroll_fine_y = 0;
byte curbuf = 0;
byte* scrnbuf[2]; // screen buffer(s)
void scroll_update_regs() {
VIC.ctrl1 = (VIC.ctrl1 & 0xf8) | scroll_fine_y;
VIC.ctrl2 = (VIC.ctrl2 & 0xf8) | scroll_fine_x;
}
void scroll_swap() {
// swap hidden and visible buffers
curbuf ^= 1;
// wait for vblank and update registers
wait_vblank();
scroll_update_regs();
VIC.addr = (VIC.addr & 0xf) | (curbuf ? 0x00 : 0x10);
// copy visible buffer to hidden buffer
memcpy(scrnbuf[curbuf], scrnbuf[curbuf^1], COLS*ROWS);
}
void scroll_left() {
memcpy(scrnbuf[curbuf], scrnbuf[curbuf^1]+1, COLS*ROWS-1);
scroll_swap();
}
void scroll_right() {
memcpy(scrnbuf[curbuf]+1, scrnbuf[curbuf^1], COLS*ROWS-1);
scroll_swap();
}
void scroll_up() {
memcpy(scrnbuf[curbuf], scrnbuf[curbuf^1]+COLS, COLS*(ROWS-1));
scroll_swap();
}
void scroll_down() {
memcpy(scrnbuf[curbuf]+COLS, scrnbuf[curbuf^1], COLS*(ROWS-1));
scroll_swap();
}
void scroll_horiz(sbyte delta_x) {
scroll_fine_x += delta_x;
while (scroll_fine_x < 0) {
scroll_fine_x += 8;
scroll_left();
}
while (scroll_fine_x >= 8) {
scroll_fine_x -= 8;
scroll_right();
}
}
void scroll_vert(sbyte delta_y) {
scroll_fine_y += delta_y;
while (scroll_fine_y < 0) {
scroll_fine_y += 8;
scroll_up();
}
while (scroll_fine_y >= 8) {
scroll_fine_y -= 8;
scroll_down();
}
}
void scroll_setup() {
// get screen buffer addresses
scrnbuf[0] = (byte*) 0x8000;
scrnbuf[1] = (byte*) 0x8400;
// copy existing text to screen 0
memcpy(scrnbuf[0], (byte*)0x400, COLS*ROWS);
// copy screen 1 to screen 0
memcpy(scrnbuf[1], scrnbuf[0], COLS*ROWS);
// set VIC bank ($4000-$7FFF)
// https://www.c64-wiki.com/wiki/VIC_bank
CIA2.pra = 0x01;
VIC.ctrl1 = 0x10; // 24 lines
VIC.ctrl2 = 0x00; // 38 columns
}
void main(void) {
clrscr();
printf("\r\n\r\n\r\n Hello World!");
printf("\r\n\r\n\r\n This is how we scroll");
printf("\r\n\r\n\r\n One line at a time");
printf("\r\n\r\n\r\n And now we have two buffers");
printf("\r\n\r\n\r\n To copy all the bytes ");
scroll_setup();
// install the joystick driver
joy_install (joy_static_stddrv);
// infinite loop
while (1) {
// get joystick bits
char joy = joy_read(0);
// move sprite based on arrow keys
if (JOY_LEFT(joy)) scroll_horiz(-1);
if (JOY_UP(joy)) scroll_vert(-1);
if (JOY_RIGHT(joy)) scroll_horiz(1);
if (JOY_DOWN(joy)) scroll_vert(1);
// update regs
wait_vblank();
scroll_update_regs();
}
}