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8bitworkshop/presets/nes/ex2.asm

164 lines
2.7 KiB
NASM
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include "nesdefs.asm"
;;;;; VARIABLES
seg.u RAM
org $0
ScrollPos byte ; used during NMI
Rand byte
Temp1 byte
SpriteBuf equ $200
;;;;; NES CARTRIDGE HEADER
NES_HEADER 0,2,1,0 ; mapper 0, 2 PRGs, 1 CHR, vertical
;;;;; START OF CODE
Start:
NES_INIT ; set up stack pointer, turn off PPU
jsr WaitSync
jsr WaitSync
jsr ClearRAM
jsr WaitSync ;wait for VSYNC
jsr SetPalette ;set colors
jsr FillVRAM ;set PPU RAM
jsr WaitSync ;wait for VSYNC (and PPU warmup)
jsr InitSprites
lda #0
sta PPU_ADDR
sta PPU_ADDR ;PPU addr = 0
sta PPU_SCROLL
sta PPU_SCROLL ;scroll = 0
lda #$90
sta PPU_CTRL ;enable NMI
lda #$1e
sta PPU_MASK ;enable rendering
.endless
jmp .endless ;endless loop
; fill video RAM
FillVRAM: subroutine
txa
ldy #$20
sty PPU_ADDR
sta PPU_ADDR
ldy #$10
.loop:
sta PPU_DATA
adc #7
inx
bne .loop
dey
bne .loop
rts
;
InitSprites: subroutine
lda #1
ldx #0
.loop
sta SpriteBuf,x
jsr NextRandom
inx
bne .loop
rts
;
MoveSprites: subroutine
lda #1
ldx #0
.loop
sta Temp1
lda Temp1
and #3
clc
adc SpriteBuf,x
sta SpriteBuf,x
lda Temp1
jsr NextRandom
inx
bne .loop
rts
; set palette colors
SetPalette: subroutine
ldy #$00
lda #$3f
sta PPU_ADDR
sty PPU_ADDR
ldx #32
.loop:
lda Palette,y
sta PPU_DATA
iny
dex
bne .loop
rts
;;;;; COMMON SUBROUTINES
include "nesppu.asm"
;;;;; INTERRUPT HANDLERS
NMIHandler:
; save registers
pha ; save A
; load sprites
lda #$02
sta PPU_OAM_DMA
; update scroll position (must be done after VRAM updates)
inc ScrollPos
lda ScrollPos
sta PPU_SCROLL
lda #0
sta PPU_SCROLL
; TODO: write high bits to PPUCTRL
lda ScrollPos
and #0
ora #$90 ; enable NMI
sta PPU_CTRL
; move sprites
jsr MoveSprites
; reload registers
pla ; reload A
rti
;;;;; CONSTANT DATA
align $100
Palette:
hex 1f ;background
hex 09091900 ;bg0
hex 09091900 ;bg1
hex 09091900 ;bg2
hex 09091900 ;bg3
hex 14243400 ;sp0
hex 15253500 ;sp1
hex 16263600 ;sp2
hex 17273700 ;sp3
;;;;; CPU VECTORS
NES_VECTORS
;;;;; TILE SETS
org $10000
REPEAT 64
hex 003c6666766e663c007e181818381818
hex 007e60300c06663c003c66061c06663c
hex 0006067f661e0e06003c6606067c607e
hex 003c66667c60663c00181818180c667e
hex 003c66663c66663c003c66063e66663c
hex 01010101010101010000000000000000
hex ff000000000000000000000000000000
hex 01020408102040800000000000000000
REPEND