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#include "neslib.h"
// link the pattern table into CHR ROM
//#link "chr_generic.s"
// main function, run after console reset
void main(void) {
// set palette colors
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pal_col(0,0x02); // set screen to dark blue
pal_col(1,0x14); // pink
pal_col(2,0x20); // grey
pal_col(3,0x30); // white
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// write text to name table
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vram_adr(NTADR_A(2,2)); // set address
vram_write("HELLO, WORLD!", 13); // write bytes to video RAM
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// enable PPU rendering (turn on screen)
ppu_on_all();
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// infinite loop
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while (1) ;
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}