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8bitworkshop/presets/c64/scroll1.c

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C
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#include <stdio.h>
#include <conio.h>
#include <c64.h>
#include <cbm_petscii_charmap.h>
#include <string.h>
#include <stdlib.h>
typedef unsigned char byte;
typedef unsigned short word;
void rasterWait(unsigned char line) {
while (VIC.rasterline < line) ;
}
byte x = 0; // x scroll position
byte y = 0; // y scroll position
byte* scrnbuf; // screen buffer
void main(void) {
clrscr();
printf("\r\n Hello World!");
printf("\r\n\r\n This is how we scroll");
printf("\r\n\r\n One line at a time");
printf("\r\n\r\n But we don't have time");
printf("\r\n\r\n To copy all the bytes ");
VIC.ctrl1 = 0x10; // 24 lines
VIC.ctrl2 = 0x00; // 38 columns
// get screen buffer address
scrnbuf = (byte*)((VIC.addr << 6) & 0x3c00);
// infinite loop
while (1) {
x--;
// set scroll registers
VIC.ctrl1 = VIC.ctrl1 & 0xf8;
VIC.ctrl1 |= (y & 7);
VIC.ctrl2 = VIC.ctrl2 & 0xf8;
VIC.ctrl2 |= (x & 7);
// wait for vsync
rasterWait(255);
// every 8 pixels, move screen cells
if ((x & 7) == 0) {
memcpy(scrnbuf, scrnbuf+1, 40*8-1);
}
}
}