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8bitworkshop/presets/c64/scroll1.c

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#include "common.h"
//#link "common.c"
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#include <cbm_petscii_charmap.h>
#define SCROLL_TOP 0
#define SCROLL_ROWS 10
byte scroll_x = 0; // x scroll position
// return the next character on the right side
// for a given row
char get_char_for_row(byte row) {
return '0' + row;
}
void draw_right_column() {
// get the top-right corner address of scroll area
word addr = SCRNADR(0x400, 39, SCROLL_TOP);
byte row;
// draw one character per row
for (row=0; row<SCROLL_ROWS; row++) {
POKE(addr, get_char_for_row(row));
addr += 40;
}
}
void scroll_one_column_left() {
// copy several rows of screen memory
// backwards one byte
const word start = SCRNADR(0x400, 0, SCROLL_TOP);
const word nbytes = SCROLL_ROWS*40-1;
memcpy((byte*)start, (byte*)start+1, nbytes);
// draw the right column of characters
draw_right_column();
}
void scroll_one_pixel_left() {
// scroll left one pixel
scroll_x -= 1;
// set scroll register with lower three bits
VIC.ctrl2 = (VIC.ctrl2 & ~0b111) | (scroll_x & 0b111);
// move screen memory if the scroll register
// has just gone past 0 and wrapped to 7
if ((scroll_x & 0b111) == 0b111) {
scroll_one_column_left();
}
}
void main(void) {
clrscr();
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printf("\n Hello Scrolling World!");
printf("\n\n We change scroll registers");
printf("\n\n And move screen memory");
printf("\n\n But we don't have time");
printf("\n\n To copy all 25 rows ");
printf("\n\n In a single frame ");
VIC.ctrl1 = 0x10; // 24 lines
VIC.ctrl2 = 0x00; // 38 columns
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VIC.bordercolor = COLOR_GRAY1;
// infinite loop
while (1) {
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// wait for end of frame
wait_vblank();
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// scroll one pixel to the left
// and move screen memory every 8 pixels
scroll_one_pixel_left();
}
}