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8bitworkshop/presets/c64/joymove.c

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2.5 KiB
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// ported from
// https://odensskjegg.home.blog/2018/12/29/recreating-the-commodore-64-user-guide-code-samples-in-cc65-part-three-sprites/
#include <stdio.h>
#include <stdlib.h>
#include <conio.h>
#include <peekpoke.h>
#include <c64.h>
#include <joystick.h>
/*{w:24,h:21,bpp:1,brev:1}*/
const char sprite[3*21] = {
0x00,0x7F,0x00,0x01,0xFF,0xC0,0x03,0xFF,0xE0,
0x03,0xE7,0xE0,0x07,0xD9,0xF0,0x07,0xDF,0xF0,
0x07,0xD9,0xF0,0x03,0xE7,0xE0,0x03,0xFF,0xE0,
0x03,0xFF,0xE0,0x02,0xFF,0xA0,0x01,0x7F,0x40,
0x01,0x3E,0x40,0x00,0x9C,0x80,0x00,0x9C,0x80,
0x00,0x49,0x00,0x00,0x49,0x00,0x00,0x3E,0x00,
0x00,0x3E,0x00,0x00,0x3E,0x00,0x00,0x1C,0x00
};
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/*{w:12,h:21,bpp:2,brev:1}*/
const char spritemc[3*21] = {
0x00,0xFF,0xC0,0x03,0xFF,0xF0,0x0F,0xFF,0xFC,
0x0F,0xFB,0xFC,0x0F,0xEE,0xFC,0x0F,0xEF,0xFC,
0x0F,0xEE,0xFC,0x0F,0xFB,0xFC,0x0F,0xFF,0xFC,
0x09,0xFF,0xD8,0x08,0x7F,0x48,0x08,0x1D,0x08,
0x02,0x0C,0x20,0x02,0x0C,0x20,0x02,0x0C,0x20,
0x00,0x8C,0x80,0x00,0x8C,0x80,0x00,0x55,0x40,
0x00,0x77,0x40,0x00,0x5D,0x40,0x00,0x15,0x00
};
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// Raster wait with line argument
void rasterWait(unsigned char line) {
while (VIC.rasterline < line) ;
}
int main (void)
{
int n;
int x,y;
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char bgcoll;
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// install the joystick driver
joy_install (joy_static_stddrv);
// set background color
VIC.bgcolor0 = 3;
// clear interrupts to avoid glitching
__asm__("SEI");
// set sprite bitmap data
for (n = 0 ; n < sizeof(sprite) ; n++) {
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POKE(0x340 + n, sprite[n]);
POKE(0x380 + n, spritemc[n]);
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}
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// enable 1st and 2nd sprite
VIC.spr_ena = 0x03;
VIC.spr_mcolor = 0x02;
// set colors
VIC.spr_mcolor0 = 4;
VIC.spr_mcolor1 = 7;
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// 2x zoom 1st sprite
VIC.spr_exp_x = 0x01;
VIC.spr_exp_y = 0x01;
// set address of sprite data
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POKE(0x7f8, 13);
POKE(0x7f9, 14);
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// set initial x/y positions
x = 160;
y = 128;
// loop
while (1) {
// get joystick bits
char joy = joy_read(0);
// move sprite based on arrow keys
if (JOY_LEFT(joy)) --x;
if (JOY_UP(joy)) --y;
if (JOY_RIGHT(joy)) ++x;
if (JOY_DOWN(joy)) ++y;
// set VIC registers based on position
VIC.spr0_x = x;
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VIC.spr0_y = y-32;
VIC.spr1_x = x;
VIC.spr1_y = y+32;
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VIC.spr_hi_x = (x & 256) ? 1 : 0;
// change color when we collide with background
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bgcoll = VIC.spr_bg_coll;
VIC.spr0_color = (bgcoll & 1) ? 10 : 0;
VIC.spr1_color = (bgcoll & 2) ? 10 : 0;
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// wait for end of frame
rasterWait(255);
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}
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// uninstall joystick driver (not really necessary)
joy_uninstall();
return EXIT_SUCCESS;
}