2022-02-16 20:50:48 +00:00
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.scope Main
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.zeropage
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HasBitmap_bitmap_b0:
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.res 1
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.res 1
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.res 1
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.res 1
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HasColormap_colormap_b0:
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.res 1
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.res 1
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.res 1
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.res 1
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HasXpos_xpos_b0:
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.res 1
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.res 1
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.res 1
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.res 1
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HasYpos_ypos_b0:
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.res 1
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.res 1
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.res 1
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.res 1
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SpriteSlot_sprite_b0:
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.res 1
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.res 1
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.res 1
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.res 1
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TEMP:
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2022-02-17 15:58:13 +00:00
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Kernel2Sprite__2__tmp:
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Joystick__3__tmp:
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2022-02-16 20:50:48 +00:00
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.res 1
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2022-02-17 15:58:13 +00:00
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SpriteShuffler__8__tmp:
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2022-02-16 20:50:48 +00:00
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.res 1
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.res 1
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2022-02-17 15:58:13 +00:00
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SpriteHider__9__tmp:
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2022-02-16 20:50:48 +00:00
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.res 1
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.res 1
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.res 1
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.res 1
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.res 1
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.res 1
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.res 1
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.res 1
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.res 1
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.res 1
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.code
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KernelSection_lines_b0:
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.byte 192
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BGColor_bgcolor_b0:
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.byte 162
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Bitmap_bitmapdata_b0:
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.byte <(Bitmap_bitmapdata_e1_b0+31)
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.byte <(Bitmap_bitmapdata_e2_b0+31)
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Bitmap_bitmapdata_b8:
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.byte >(Bitmap_bitmapdata_e1_b0+31)
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.byte >(Bitmap_bitmapdata_e2_b0+31)
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Bitmap_bitmapdata_e1_b0:
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.byte 1
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.byte 1
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.byte 3
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.byte 7
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.byte 15
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.byte 31
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.byte 63
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.byte 127
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Bitmap_height_b0:
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.byte 8
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.byte 8
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Bitmap_bitmapdata_e2_b0:
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.byte 24
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.byte 62
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.byte 255
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.byte 255
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.byte 255
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.byte 255
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.byte 62
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.byte 24
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Colormap_colormapdata_b0:
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.byte <(Colormap_colormapdata_e3_b0+31)
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Colormap_colormapdata_b8:
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.byte >(Colormap_colormapdata_e3_b0+31)
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Colormap_colormapdata_e3_b0:
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.byte 6
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.byte 3
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.byte 6
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.byte 9
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.byte 12
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.byte 14
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.byte 31
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.byte 63
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Sprite_plyrflags_b0:
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.byte 0
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.byte 3
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.byte 2
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.byte 0
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Main__INITDATA:
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.byte 1
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.byte 0
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.byte 1
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.byte 0
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.byte 0
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.byte 0
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.byte 0
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.byte 0
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.byte 50
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.byte 100
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.byte 80
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.byte 40
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.byte 150
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.byte 60
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.byte 90
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.byte 150
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.byte 0
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.byte 1
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.byte 2
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.byte 3
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__Start:
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.code
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;;; start action Init 10 main_init
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.include "vcs-ca65.h"
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.macpack longbranch
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.define PAL 0
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__NMI:
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__Reset:
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__BRK:
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CLEAN_START
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ldy #20
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: lda Main__INITDATA-1,y
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sta HasBitmap_bitmap_b0-1,y
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dey
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bne :-
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; initialize data segment
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.code
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;;; start action FrameLoop 1 start
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FrameLoop__start__2__NextFrame:
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FRAME_START
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.code
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;;; start action Kernel2Sprite 2 preframe
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.define KLINES #192
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.define KPAD 32
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; set height to zero in case no sprites
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lda #0
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sta Kernel2Sprite__2__tmp+8
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sta Kernel2Sprite__2__tmp+9
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; set temp value so we don't read bitmap from h/w registers
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lda #$F0
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sta Kernel2Sprite__2__tmp+2
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sta Kernel2Sprite__2__tmp+3
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sta Kernel2Sprite__2__tmp+6
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sta Kernel2Sprite__2__tmp+7
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;;; end action Kernel2Sprite 2 preframe
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;;; start action Kernel2Sprite 2 preframe
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ldy #0
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Kernel2Sprite__preframe__4____each:
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ldx SpriteSlot_sprite_b0,y
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; flags set according to sprite slot value
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; skip sprite if negative
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jmi Kernel2Sprite__preframe__4__nosprite
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; set player object flags
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lda Sprite_plyrflags_b0,x
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sta NUSIZ0,y
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sta REFP0,y
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; calculate screen height - ypos
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lda KLINES+KPAD
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sec
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sbc HasYpos_ypos_b0,x
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sta Kernel2Sprite__2__tmp+11
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; calculate bitmap pointer
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stx Kernel2Sprite__2__tmp+12 ; save X (Sprite index)
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lda HasBitmap_bitmap_b0,x ; deref bitmap
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tax
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lda Bitmap_bitmapdata_b0,x
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sec
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sbc Kernel2Sprite__2__tmp+11
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sta Kernel2Sprite__2__tmp+0,y ; Y = sprite slot index
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lda Bitmap_bitmapdata_b8,x
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sbc #0
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sta Kernel2Sprite__2__tmp+2,y
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; get bitmap height
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lda Bitmap_height_b0,x
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sta Kernel2Sprite__2__tmp+8,y
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; calculate colormap pointer
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ldx Kernel2Sprite__2__tmp+12 ; restore X
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lda HasColormap_colormap_b0,x ; deref colormap
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tax
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lda Colormap_colormapdata_b0,x
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sec
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sbc Kernel2Sprite__2__tmp+11
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sta Kernel2Sprite__2__tmp+4,y
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lda Colormap_colormapdata_b8,x
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sbc #0
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sta Kernel2Sprite__2__tmp+6,y
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; save ypos
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ldx Kernel2Sprite__2__tmp+12 ; restore X
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lda HasYpos_ypos_b0,x
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sta Kernel2Sprite__2__tmp+10,y
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Kernel2Sprite__preframe__4__nosprite:
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iny
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cpy #2
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jne Kernel2Sprite__preframe__4____each
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Kernel2Sprite__preframe__4____exit:
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;;; end action Kernel2Sprite 2 preframe
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;;; start action Kernel2Sprite 2 preframe
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; shuffle pointers into (MSB, LSB) byte order
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; L0 L1 H0 H1 -> L0 H0 L1 H1
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lda Kernel2Sprite__2__tmp+1
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ldy Kernel2Sprite__2__tmp+2
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sty Kernel2Sprite__2__tmp+1
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sta Kernel2Sprite__2__tmp+2
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lda Kernel2Sprite__2__tmp+5
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ldy Kernel2Sprite__2__tmp+6
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sty Kernel2Sprite__2__tmp+5
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sta Kernel2Sprite__2__tmp+6
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;;; end action Kernel2Sprite 2 preframe
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;;; start action Kernel2Sprite 2 preframe
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lda #162
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sta COLUBK
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;;; end action Kernel2Sprite 2 preframe
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;;; start action Kernel2Sprite 2 preframe
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;;; end action Kernel2Sprite 2 preframe
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;;; start action SetXPos 6 preframe
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sta HMCLR
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;;; end action SetXPos 6 preframe
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;;; start action SetXPos 6 preframe
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ldy #0
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SetXPos__preframe__8____each:
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ldx SpriteSlot_sprite_b0,y
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lda HasXpos_xpos_b0,x
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.code
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;;; start action SetHorizPos 7 SetHorizPos
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; SetHorizPos routine
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; A = X coordinate
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; Y = player number (0 or 1)
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sta WSYNC ; start a new line
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sec ; set carry flag
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nop
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SetHorizPos__SetHorizPos__9__DivideLoop:
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sbc #15 ; subtract 15
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bcs SetHorizPos__SetHorizPos__9__DivideLoop ; branch until negative
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eor #7 ; calculate fine offset
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asl
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asl
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asl
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asl
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sta RESP0,y ; fix coarse position
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sta HMP0,y ; set fine offset
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;;; end action SetHorizPos 7 SetHorizPos
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iny
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cpy #2
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jne SetXPos__preframe__8____each
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SetXPos__preframe__8____exit:
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;;; end action SetXPos 6 preframe
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;;; start action SetXPos 6 preframe
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;;; end action SetXPos 6 preframe
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;;; start action SetXPos 6 preframe
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sta WSYNC
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sta HMOVE
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;;; end action SetXPos 6 preframe
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KERNEL_START
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.code
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;;; start action Kernel2Sprite 2 kernel
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ldy #0
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sty VDELP0
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iny
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sta VDELP1
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;;; end action Kernel2Sprite 2 kernel
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;;; start action Kernel2Sprite 2 kernel
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ldy #192
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Kernel2Sprite__kernel__12__LVScan:
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.code
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;;; start action Kernel2Sprite 2 scanline
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; draw player 0
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lda Kernel2Sprite__2__tmp+8 ; height
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dcp Kernel2Sprite__2__tmp+10 ; ypos
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bcs Kernel2Sprite__scanline__13__DoDraw1
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lda #0
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.byte $2C
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Kernel2Sprite__scanline__13__DoDraw1:
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lda (Kernel2Sprite__2__tmp+0),y
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.if 0 = 0
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sta WSYNC
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.endif
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sta GRP0
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lda (Kernel2Sprite__2__tmp+4),y
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sta COLUP0
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; draw player 1
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lda Kernel2Sprite__2__tmp+9 ; height
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dcp Kernel2Sprite__2__tmp+11 ; ypos
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bcs Kernel2Sprite__scanline__13__DoDraw2
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lda #0
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.byte $2C
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Kernel2Sprite__scanline__13__DoDraw2:
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lda (Kernel2Sprite__2__tmp+2),y
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sta GRP1
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lda (Kernel2Sprite__2__tmp+6),y
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sta COLUP1
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;;; end action Kernel2Sprite 2 scanline
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;;; start action Kernel2Sprite 2 scanline
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;;; end action Kernel2Sprite 2 scanline
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dey ; next scanline
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.code
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;;; start action Kernel2Sprite 2 scanline
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; draw player 0
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lda Kernel2Sprite__2__tmp+8 ; height
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dcp Kernel2Sprite__2__tmp+10 ; ypos
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bcs Kernel2Sprite__scanline__14__DoDraw1
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lda #0
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.byte $2C
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Kernel2Sprite__scanline__14__DoDraw1:
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lda (Kernel2Sprite__2__tmp+0),y
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.if 1 = 0
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sta WSYNC
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.endif
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sta GRP0
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lda (Kernel2Sprite__2__tmp+4),y
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sta COLUP0
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; draw player 1
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lda Kernel2Sprite__2__tmp+9 ; height
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dcp Kernel2Sprite__2__tmp+11 ; ypos
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bcs Kernel2Sprite__scanline__14__DoDraw2
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lda #0
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.byte $2C
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Kernel2Sprite__scanline__14__DoDraw2:
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lda (Kernel2Sprite__2__tmp+2),y
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sta GRP1
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lda (Kernel2Sprite__2__tmp+6),y
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sta COLUP1
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;;; end action Kernel2Sprite 2 scanline
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;;; start action Kernel2Sprite 2 scanline
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;;; end action Kernel2Sprite 2 scanline
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dey ; next scanline
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bne Kernel2Sprite__kernel__12__LVScan ; repeat until out of lines
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;;; end action Kernel2Sprite 2 kernel
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;;; start action Kernel2Sprite 2 kernel
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lda #0
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sta GRP0
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sta GRP1
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sta GRP0
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sta GRP1
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;;; end action Kernel2Sprite 2 kernel
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KERNEL_END
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.code
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;;; start action Joystick 3 postframe
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; 2 control inputs share a single byte, 4 bits each
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lda SWCHA
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sta Joystick__3__tmp+0
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;;; end action Joystick 3 postframe
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;;; start action Joystick 3 postframe
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ldx #0
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Joystick__postframe__17____each:
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asl Joystick__3__tmp+0
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bcs Joystick__postframe__17__SkipMoveRight
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.code
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;;; start action MoveJoyX 4 joyright
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lda HasXpos_xpos_b0,x
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clc
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adc #1
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cmp #152
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bcs MoveJoyX__joyright__18__nomove
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sta HasXpos_xpos_b0,x
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MoveJoyX__joyright__18__nomove:
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;;; end action MoveJoyX 4 joyright
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Joystick__postframe__17__SkipMoveRight:
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asl Joystick__3__tmp+0
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bcs Joystick__postframe__17__SkipMoveLeft
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.code
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;;; start action MoveJoyX 4 joyleft
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lda HasXpos_xpos_b0,x
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|
sec
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|
sbc #1
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|
bcc MoveJoyX__joyleft__19__nomove
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sta HasXpos_xpos_b0,x
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MoveJoyX__joyleft__19__nomove:
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|
;;; end action MoveJoyX 4 joyleft
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Joystick__postframe__17__SkipMoveLeft:
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asl Joystick__3__tmp+0
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bcs Joystick__postframe__17__SkipMoveDown
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.code
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|
;;; start action MoveJoyY 5 joydown
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|
|
lda HasYpos_ypos_b0,x
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|
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|
clc
|
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|
|
adc #1
|
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|
|
cmp #220
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|
bcs MoveJoyY__joydown__20__nomove
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sta HasYpos_ypos_b0,x
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|
MoveJoyY__joydown__20__nomove:
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|
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|
;;; end action MoveJoyY 5 joydown
|
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|
|
Joystick__postframe__17__SkipMoveDown:
|
|
|
|
asl Joystick__3__tmp+0
|
|
|
|
bcs Joystick__postframe__17__SkipMoveUp
|
|
|
|
.code
|
|
|
|
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|
|
|
;;; start action MoveJoyY 5 joyup
|
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|
|
lda HasYpos_ypos_b0,x
|
|
|
|
sec
|
|
|
|
sbc #1
|
|
|
|
bcc MoveJoyY__joyup__21__nomove
|
|
|
|
sta HasYpos_ypos_b0,x
|
|
|
|
MoveJoyY__joyup__21__nomove:
|
|
|
|
|
|
|
|
;;; end action MoveJoyY 5 joyup
|
|
|
|
|
|
|
|
Joystick__postframe__17__SkipMoveUp:
|
|
|
|
|
|
|
|
inx
|
|
|
|
cpx #4
|
|
|
|
jne Joystick__postframe__17____each
|
|
|
|
Joystick__postframe__17____exit:
|
|
|
|
|
|
|
|
;;; end action Joystick 3 postframe
|
|
|
|
|
|
|
|
;;; start action SpriteShuffler 8 postframe
|
|
|
|
|
|
|
|
; load two sprite slots at left side of array
|
|
|
|
lda SpriteSlot_sprite_b0
|
|
|
|
sta SpriteShuffler__8__tmp+0
|
|
|
|
lda SpriteSlot_sprite_b0+1
|
|
|
|
sta SpriteShuffler__8__tmp+1
|
|
|
|
; move two slots to the left
|
|
|
|
ldx #0
|
|
|
|
SpriteShuffler__postframe__22__loop:
|
|
|
|
lda SpriteSlot_sprite_b0+2,x
|
|
|
|
sta SpriteSlot_sprite_b0,x
|
|
|
|
inx
|
|
|
|
cpx #4-2
|
|
|
|
bne SpriteShuffler__postframe__22__loop
|
|
|
|
; store two sprite slots at right side of array
|
|
|
|
lda SpriteShuffler__8__tmp+0
|
|
|
|
sta SpriteSlot_sprite_b0+4-2
|
|
|
|
lda SpriteShuffler__8__tmp+1
|
|
|
|
sta SpriteSlot_sprite_b0+4-1
|
|
|
|
|
|
|
|
;;; end action SpriteShuffler 8 postframe
|
|
|
|
|
|
|
|
;;; start action SpriteHider 9 postframe
|
|
|
|
|
|
|
|
lda #4-1
|
|
|
|
sta SpriteHider__9__tmp+0
|
|
|
|
|
|
|
|
;;; end action SpriteHider 9 postframe
|
|
|
|
|
|
|
|
;;; start action SpriteHider 9 postframe
|
|
|
|
|
|
|
|
ldy #0
|
|
|
|
SpriteHider__postframe__24____each:
|
|
|
|
ldx SpriteSlot_sprite_b0,y
|
|
|
|
|
|
|
|
lda HasYpos_ypos_b0,x
|
|
|
|
cmp #192
|
|
|
|
bcc SpriteHider__postframe__24__skip
|
|
|
|
; swap this sprite slot with slot at end of array
|
|
|
|
lda SpriteSlot_sprite_b0,y
|
|
|
|
pha
|
|
|
|
ldx SpriteHider__9__tmp+0 ; clobbers X, but no longer used
|
|
|
|
lda SpriteSlot_sprite_b0,x
|
|
|
|
sta SpriteSlot_sprite_b0,y
|
|
|
|
pla
|
|
|
|
sta SpriteSlot_sprite_b0,x
|
|
|
|
dec SpriteHider__9__tmp+0
|
|
|
|
SpriteHider__postframe__24__skip:
|
|
|
|
|
|
|
|
iny
|
|
|
|
cpy #2
|
|
|
|
jne SpriteHider__postframe__24____each
|
|
|
|
SpriteHider__postframe__24____exit:
|
|
|
|
|
|
|
|
;;; end action SpriteHider 9 postframe
|
|
|
|
|
|
|
|
FRAME_END
|
|
|
|
.code
|
|
|
|
|
|
|
|
jmp FrameLoop__start__2__NextFrame ; loop to next frame
|
|
|
|
|
|
|
|
;;; end action FrameLoop 1 start
|
|
|
|
; start main routine
|
|
|
|
.segment "VECTORS"
|
|
|
|
Return: .word $6060
|
|
|
|
VecNMI:
|
|
|
|
VecReset: .word Main::__Reset
|
|
|
|
VecBRK: .word Main::__BRK
|
|
|
|
|
|
|
|
;;; end action Init 10 main_init
|
|
|
|
|
|
|
|
.endscope
|
|
|
|
Main__Start = Main::__Start
|