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#include <string.h>
#include "aclib.h"
//#link "aclib.c"
//#link "hdr_autostart.s"
#include "acbios.h"
//#link "acbios.s"
const byte player_bitmap[] =
{0,0, // X, Y offset
3,14, // width (bytes) and height (lines)
/*{w:12,h:16,bpp:2,brev:1}*/
0x00,0x3C,0x00,0x00,0x18,0x00,0x00,0x3C,0x00,0x00,0x18,0x00,0x04,0x18,0x20,0x0C,0x3C,0x30,0x3C,0x3C,0x3C,0x1F,0xE7,0xF4,0x1F,0x66,0xF4,0x17,0xE7,0xE4,0x17,0xE7,0xE4,0x1C,0x7E,0x34,0x1C,0xFF,0x34,0x3C,0x18,0x3C,0x0C,0x18,0x30,0x04,0x18,0x20};
/*{pal:"astrocade",layout:"astrocade"}*/
const byte palette[8] = {
0x07, 0xD4, 0x33, 0x01,
0x07, 0xD4, 0x33, 0x01,
};
void setup_registers() {
set_palette(palette);
hw_horcb = 0;
hw_verbl = 102*2;
}
void main() {
byte x,y;
x=20;
y=20;
setup_registers();
clrscr();
activate_interrupts();
while (1) {
write_relative(x, y, M_MOVE, player_bitmap);
wait_for_vsync();
x++;
// erase_sprite(player_bitmap, x, y);
// x++;
// y++;
}
}