mirror of
https://github.com/sehugg/8bitworkshop.git
synced 2024-11-22 14:33:51 +00:00
241 lines
3.9 KiB
Plaintext
241 lines
3.9 KiB
Plaintext
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.scope Main
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.zeropage
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PFColor_pfcolor_b0:
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.res 1
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.res 1
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Local_tmp:
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.res 1
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.code
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KernelSection_lines_b0:
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.byte 2
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.byte 2
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.byte 2
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.byte 2
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.byte 10
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.byte 50
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.byte 50
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.byte 10
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BGColor_bgcolor_b0:
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.byte 24
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.byte 22
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.byte 20
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.byte 18
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.byte 20
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.byte 20
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.byte 22
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.byte 24
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Playfield_pf_b0:
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.byte 68
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.byte 68
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.byte 36
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.byte 0
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Playfield_pf_b8:
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.byte 82
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.byte 34
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.byte 1
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.byte 0
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Playfield_pf_b16:
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.byte 18
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.byte 17
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.byte 0
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.byte 0
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Main__INITDATA:
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.byte 0
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.byte 0
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__Start:
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.code
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;;; start action Init main_init
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.include "vcs-ca65.h"
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.define PAL 0
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__NMI:
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__Reset:
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__BRK:
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CLEAN_START
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ldy #2
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: lda Main__INITDATA-1,y
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sta PFColor_pfcolor_b0-1,y
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dey
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bne :-
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; initialize data segment
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.code
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;;; start action FrameLoop start
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FrameLoop__start__2__NextFrame:
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FRAME_START
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.code
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;;; start action StaticKernel preframe
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.code
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;;; start action StaticKernel kernelsetup
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lda #24
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sta COLUBK
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;;; end action StaticKernel kernelsetup
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;;; start action StaticKernel kernelsetup
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cpx #0+2
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bcs StaticKernel__kernelsetup__5____skipxhi
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cpx #0
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bcc StaticKernel__kernelsetup__5____skipxlo
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lda PFColor_pfcolor_b0,x
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sta COLUPF
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StaticKernel__kernelsetup__5____skipxlo:
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StaticKernel__kernelsetup__5____skipxhi:
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;;; end action StaticKernel kernelsetup
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;;; start action StaticKernel kernelsetup
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cpx #0+4
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bcs StaticKernel__kernelsetup__6____skipxhi
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cpx #0
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bcc StaticKernel__kernelsetup__6____skipxlo
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lda Playfield_pf_b0,x
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sta PF0
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lda Playfield_pf_b8,x
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sta PF1
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lda Playfield_pf_b16,x
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sta PF2
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StaticKernel__kernelsetup__6____skipxlo:
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StaticKernel__kernelsetup__6____skipxhi:
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;;; end action StaticKernel kernelsetup
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;;; end action StaticKernel preframe
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KERNEL_START
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.code
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;;; start action StaticKernel kernel
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ldx #0
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StaticKernel__kernel__7____each:
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sta WSYNC
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.code
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;;; start action StaticKernel kernelsetup
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lda BGColor_bgcolor_b0,x
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sta COLUBK
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;;; end action StaticKernel kernelsetup
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;;; start action StaticKernel kernelsetup
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cpx #5+2
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bcs StaticKernel__kernelsetup__9____skipxhi
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cpx #5
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bcc StaticKernel__kernelsetup__9____skipxlo
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lda PFColor_pfcolor_b0-5,x
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sta COLUPF
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StaticKernel__kernelsetup__9____skipxlo:
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StaticKernel__kernelsetup__9____skipxhi:
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;;; end action StaticKernel kernelsetup
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;;; start action StaticKernel kernelsetup
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cpx #4
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bcc StaticKernel__kernelsetup__10____skipxlo
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lda Playfield_pf_b0-4,x
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sta PF0
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lda Playfield_pf_b8-4,x
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sta PF1
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lda Playfield_pf_b16-4,x
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sta PF2
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StaticKernel__kernelsetup__10____skipxlo:
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;;; end action StaticKernel kernelsetup
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ldy KernelSection_lines_b0,x
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StaticKernel__kernel__7__loop:
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sta WSYNC
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dey
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bne StaticKernel__kernel__7__loop
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inx
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cpx #8
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bne StaticKernel__kernel__7____each
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StaticKernel__kernel__7____exit:
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;;; end action StaticKernel kernel
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KERNEL_END
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.code
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;;; start action JoyButton postframe
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lda INPT4 ;read button input
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bmi JoyButton__postframe__11__NotPressed
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.code
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;;; start action Local joybutton
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inc Local_tmp+0
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inc PFColor_pfcolor_b0
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;;; end action Local joybutton
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JoyButton__postframe__11__NotPressed:
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;;; end action JoyButton postframe
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FRAME_END
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.code
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;;; start action ResetSwitch nextframe
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lsr SWCHB ; test Game Reset switch
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bcs ResetSwitch__nextframe__13__NoStart
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.code
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;;; start action ResetConsole resetswitch
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jmp Main::__Reset ; jump to Reset handler
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;;; end action ResetConsole resetswitch
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ResetSwitch__nextframe__13__NoStart:
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;;; end action ResetSwitch nextframe
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jmp FrameLoop__start__2__NextFrame ; loop to next frame
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;;; end action FrameLoop start
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; start main routine
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.segment "VECTORS"
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Return: .word $6060
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VecNMI:
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VecReset: .word Main::__Reset
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VecBRK: .word Main::__BRK
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;;; end action Init main_init
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.endscope
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Main__Start = Main::__Start
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