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8bitworkshop/presets/c64/scroll4.c

191 lines
4.1 KiB
C
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#include <stdio.h>
#include <conio.h>
#include <c64.h>
#include <cbm_petscii_charmap.h>
#include <string.h>
#include <stdlib.h>
#include <stdint.h>
#include <joystick.h>
typedef uint8_t byte;
typedef uint16_t word;
typedef int8_t sbyte;
#define COLS 40
#define ROWS 25
void raster_wait(unsigned char line) {
while (VIC.rasterline < line) ;
}
void wait_vblank() {
raster_wait(255); // TODO
}
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sbyte scroll_fine_x;
sbyte scroll_fine_y;
byte origin_x;
byte origin_y;
byte curbuf;
byte* scrnbuf[2]; // screen buffer(s)
byte tempbuf[COLS*ROWS];
void draw_cell(byte x, byte y) {
byte xx = x + origin_x;
byte yy = y + origin_y;
byte ch = xx ^ yy;
word ofs = x+y*COLS;
scrnbuf[curbuf][ofs] = ch; // character
tempbuf[ofs] = ch; // color
}
void scroll_draw_column(byte col) {
byte y;
for (y=0; y<ROWS; y++) {
draw_cell(col, y);
}
}
void scroll_draw_row(byte row) {
byte x;
for (x=0; x<COLS; x++) {
draw_cell(x, row);
}
}
void scroll_update_regs() {
VIC.ctrl1 = (VIC.ctrl1 & 0xf8) | scroll_fine_y;
VIC.ctrl2 = (VIC.ctrl2 & 0xf8) | scroll_fine_x;
}
void scroll_swap() {
// swap hidden and visible buffers
curbuf ^= 1;
// wait for vblank and update registers
wait_vblank();
scroll_update_regs();
VIC.addr = (VIC.addr & 0xf) | (curbuf ? 0x00 : 0x10);
}
void scroll_copy() {
// copy temp buf to color ram
memcpy(COLOR_RAM, tempbuf, COLS*ROWS);
// copy visible buffer to hidden buffer
memcpy(scrnbuf[curbuf], scrnbuf[curbuf^1], COLS*ROWS);
}
// TODO: left and up can be faster, b/c we can copy color ram downward
void scroll_left() {
memcpy(scrnbuf[curbuf], scrnbuf[curbuf^1]+1, COLS*ROWS-1);
++origin_x;
memcpy(tempbuf, COLOR_RAM+1, COLS*ROWS-1);
scroll_draw_column(COLS-1);
scroll_swap();
scroll_copy();
}
void scroll_up() {
memcpy(scrnbuf[curbuf], scrnbuf[curbuf^1]+COLS, COLS*(ROWS-1));
++origin_y;
memcpy(tempbuf, COLOR_RAM+COLS, COLS*(ROWS-1));
scroll_draw_row(ROWS-1);
scroll_swap();
scroll_copy();
}
void scroll_right() {
memcpy(scrnbuf[curbuf]+1, scrnbuf[curbuf^1], COLS*ROWS-1);
--origin_x;
memcpy(tempbuf+1, COLOR_RAM, COLS*ROWS-1);
scroll_draw_column(0);
scroll_swap();
scroll_copy();
}
void scroll_down() {
memcpy(scrnbuf[curbuf]+COLS, scrnbuf[curbuf^1], COLS*(ROWS-1));
--origin_y;
memcpy(tempbuf+COLS, COLOR_RAM, COLS*(ROWS-1));
scroll_draw_row(0);
scroll_swap();
scroll_copy();
}
void scroll_horiz(sbyte delta_x) {
scroll_fine_x += delta_x;
while (scroll_fine_x < 0) {
scroll_fine_x += 8;
scroll_left();
}
while (scroll_fine_x >= 8) {
scroll_fine_x -= 8;
scroll_right();
}
}
void scroll_vert(sbyte delta_y) {
scroll_fine_y += delta_y;
while (scroll_fine_y < 0) {
scroll_fine_y += 8;
scroll_up();
}
while (scroll_fine_y >= 8) {
scroll_fine_y -= 8;
scroll_down();
}
}
void scroll_setup() {
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scroll_fine_x = 0;
scroll_fine_y = 0;
origin_x = 0x80;
origin_y = 0x80;
curbuf = 0;
// get screen buffer addresses
scrnbuf[0] = (byte*) 0x8000;
scrnbuf[1] = (byte*) 0x8400;
// copy existing text to screen 0
memcpy(scrnbuf[0], (byte*)0x400, COLS*ROWS);
// copy screen 1 to screen 0
memcpy(scrnbuf[1], scrnbuf[0], COLS*ROWS);
// set VIC bank ($4000-$7FFF)
// https://www.c64-wiki.com/wiki/VIC_bank
CIA2.pra = 0x01;
VIC.ctrl1 = 0x10; // 24 lines
VIC.ctrl2 = 0x00; // 38 columns
}
void main(void) {
sbyte n =0;
clrscr();
printf("\r\n\r\n\r\n Hello World!");
printf("\r\n\r\n\r\n This is how we scroll");
printf("\r\n\r\n\r\n But color RAM can't move");
printf("\r\n\r\n\r\n So we have to use a temp buffer");
printf("\r\n\r\n\r\n And copy it just in time");
scroll_setup();
// install the joystick driver
joy_install (joy_static_stddrv);
// infinite loop
while (1) {
// get joystick bits
char joy = joy_read(0);
// move sprite based on arrow keys
if (JOY_LEFT(joy)) scroll_horiz(-1);
if (JOY_UP(joy)) scroll_vert(-1);
if (JOY_RIGHT(joy)) scroll_horiz(1);
if (JOY_DOWN(joy)) scroll_vert(1);
// update regs
wait_vblank();
scroll_update_regs();
}
}