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8bitworkshop/presets/coleco/mode2bitmap.c

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#include <stdlib.h>
#include <cv.h>
#include <cvu.h>
#define PATTERN 0x0000 // $0000 - $17ff
#define IMAGE 0x1800 // $1800 - $1aff
#define SPRITES 0x1b00 // not used
#define COLOR 0x2000 // $2000 - $37ff
/* link in MODE 2 bitmap data */
2018-11-27 20:14:22 +00:00
//#link "sailboat.s"
extern const unsigned char msx_bitmap[0x3807];
void setup_mode2() {
cvu_vmemset(0, 0, 0x4000);
cv_set_screen_mode(CV_SCREENMODE_BITMAP); // mode 2
cv_set_image_table(IMAGE);
cv_set_character_pattern_t(PATTERN|0x1fff); // AND mask
cv_set_color_table(COLOR|0x1fff); // AND mask
cv_set_sprite_attribute_table(SPRITES);
}
void main() {
// turn off screen
cv_set_screen_active(false);
// setup mode 2 grpahics
setup_mode2();
// copy pattern and color tables
cvu_memtovmemcpy(PATTERN, msx_bitmap+7, 0x1800);
cvu_memtovmemcpy(COLOR, msx_bitmap+7+COLOR, 0x1800);
// set IMAGE table to incrementing values
for (int i=0; i<0x300; i++) {
cvu_voutb(i, IMAGE+i);
}
// clear sprite table
cvu_vmemset(SPRITES, 0, 0x100);
// turn off screen
cv_set_screen_active(true);
while (1) {
//cv_set_character_pattern_t(PATTERN|rand()); // AND mask
//cv_set_color_table(COLOR|rand()); // AND mask
}
}