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8bitworkshop/presets/astrocade/sprites.c

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#include <string.h>
#include "aclib.h"
//#link "aclib.c"
//#link "acheader.s"
const byte player_bitmap[] =
{3,14,/*{w:12,h:16,bpp:2,brev:1}*/0x00,0x3C,0x00,0x00,0x18,0x00,0x00,0x3C,0x00,0x00,0x18,0x00,0x04,0x18,0x20,0x0C,0x3C,0x30,0x3C,0x3C,0x3C,0x1F,0xE7,0xF4,0x1F,0x66,0xF4,0x17,0xE7,0xE4,0x17,0xE7,0xE4,0x1C,0x7E,0x34,0x1C,0xFF,0x34,0x3C,0x18,0x3C,0x0C,0x18,0x30,0x04,0x18,0x20};
/*{pal:"astrocade",layout:"astrocade"}*/
const byte palette[8] = {
0x06, 0x62, 0xF1, 0x04,
0x07, 0xD4, 0x35, 0x00,
};
void setup_registers() {
set_palette(palette);
hw_horcb = 0;
hw_verbl = VHEIGHT*2;
}
void main() {
byte x,y;
x=10;
y=10;
setup_registers();
clrscr();
while (1) {
render_sprite(player_bitmap, x, y, M_MOVE);
x++;
y++;
}
}