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8bitworkshop/tools/vcs/p4_to_pfbytes.py

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#!/usr/bin/python
import sys, struct
# playfield bytes, one array for each of 6 columns
output = [[],[],[],[],[],[]]
# reverse byte
def rev(n):
return int('{:08b}'.format(n)[::-1], 2)
# output bits in given range
def out(i, pix, lb, hb, reverse=0, shift=0):
x = (pix >> lb) & ((1<<(hb-lb))-1)
if reverse:
x = rev(x)
if shift:
x = x << shift
assert(x>=0 and x<=255)
output[i].append(x)
# read PBM (binary P4 format) file
with open(sys.argv[1],'rb') as f:
# read PBM header
header = f.readline().strip()
assert(header == 'P4')
dims = f.readline().strip()
if dims[0] == '#':
dims = f.readline().strip()
width,height = map(int, dims.split())
assert(width==40)
# read bitmap rows
for y in range(0,height):
row = bytes(f.read(5) + '\0\0\0') # pad to 8 bytes
# convert bytes from MSB first to LSB first
row2 = ''
for i in range(0,8):
row2 += chr(rev(ord(row[i])))
# convert to 64-bit integer
pix = struct.unpack('<q',row2)[0]
#print '%010lx' % pix
# generate playfield bytes
out(0, pix, 0, 4, 0, 4)
out(1, pix, 4, 12, 1)
out(2, pix, 12, 20, 0)
out(3, pix, 20, 24, 0, 4)
out(4, pix, 24, 32, 1)
out(5, pix, 32, 40, 0)
# output bitmap tables
for c in range(0,6):
#print "\talign $100"
print "PFBitmap%d" % c
#print "\thex 00"
s = '\thex '
for i in range(0,height):
s += '%02x' % output[c][height-i-1]
if i % 16 == 15:
print s
s = '\thex '
if len(s)>5:
print s