mirror of
https://github.com/sehugg/8bitworkshop.git
synced 2024-11-25 18:33:11 +00:00
235 lines
3.8 KiB
Plaintext
235 lines
3.8 KiB
Plaintext
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//#resource "vcs-ca65.h"
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system Init
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on main_init do once
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---
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.include "vcs-ca65.h"
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.define PAL 0
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__NMI:
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__Reset:
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__BRK:
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CLEAN_START
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{{!start}} ; start main routine
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.segment "VECTORS"
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Return: .word $6060
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VecNMI:
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VecReset: .word Main::__Reset
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VecBRK: .word Main::__BRK
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---
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end
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component Player
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end
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component KernelSection
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lines: 1..255
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end
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component BGColor
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bgcolor: 0..255
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end
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component PFColor
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pfcolor: 0..255
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end
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component Playfield
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pf: 0..0xffffff
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end
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component AsymPlayfield
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pfleft: 0..0xffffff
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pfright: 0..0xffffff
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end
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component VersatilePlayfield
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data: array of 0..255 baseoffset -1
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end
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system FrameLoop
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on start do once
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---
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@NextFrame:
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FRAME_START
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{{emit preframe}}
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KERNEL_START
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{{emit kernel}}
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KERNEL_END
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{{emit postframe}}
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FRAME_END
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{{emit nextframe}}
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jmp @NextFrame ; loop to next frame
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---
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end
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system ResetSwitch
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on nextframe do once
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---
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lsr SWCHB ; test Game Reset switch
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bcs @NoStart
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{{!resetswitch}}
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@NoStart:
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---
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end
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system ResetConsole
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on resetswitch do once
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---
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jmp Main::__Reset ; jump to Reset handler
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---
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end
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system JoyButton
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on postframe do foreach [Player]
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---
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lda {{index INPT4}} ;read button input
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bmi @NotPressed
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{{emit joybutton}}
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@NotPressed:
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---
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end
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system Joystick
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locals 1
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on postframe do once
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---
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; 2 control inputs share a single byte, 4 bits each
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lda SWCHA
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sta {{$0}}
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---
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on postframe do foreach [Player]
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---
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asl {{$0}}
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bcs @SkipMoveRight
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{{!joyright}}
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@SkipMoveRight:
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asl {{$0}}
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bcs @SkipMoveLeft
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{{!joyleft}}
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@SkipMoveLeft:
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asl {{$0}}
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bcs @SkipMoveDown
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{{!joydown}}
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@SkipMoveDown:
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asl {{$0}}
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bcs @SkipMoveUp
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{{!joyup}}
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@SkipMoveUp:
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---
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end
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system SetHorizPos
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on SetHorizPos do once
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---
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; SetHorizPos routine
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; A = X coordinate
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; Y = player number (0 or 1)
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sta WSYNC ; start a new line
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sec ; set carry flag
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nop
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@DivideLoop:
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sbc #15 ; subtract 15
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bcs @DivideLoop ; branch until negative
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eor #7 ; calculate fine offset
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asl
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asl
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asl
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asl
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sta RESP0,y ; fix coarse position
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sta HMP0,y ; set fine offset
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---
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end
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system StaticKernel
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on preframe do foreach [KernelSection] limit 1
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---
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{{!kernelsetup}}
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---
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on kernel do foreach [KernelSection]
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---
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sta WSYNC
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{{!kernelsetup}}
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ldy {{<lines}}
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@loop:
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sta WSYNC
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{{!scanline}}
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dey
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bne @loop
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{{!kerneldone}}
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---
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on kernelsetup do if [BGColor]
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---
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lda {{<bgcolor}}
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sta COLUBK
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---
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on kernelsetup do if [PFColor]
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---
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lda {{get pfcolor}}
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sta COLUPF
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---
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on kernelsetup do if [Playfield]
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---
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lda {{get pf 0}}
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sta PF0
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lda {{get pf 8}}
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sta PF1
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lda {{get pf 16}}
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sta PF2
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---
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end
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///
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demo Main
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using FrameLoop, ResetSwitch, ResetConsole
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using StaticKernel, JoyButton
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entity [Player]
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end
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entity [KernelSection,BGColor]
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const lines = 2
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const bgcolor = $18
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end
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entity [KernelSection,BGColor]
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const lines = 2
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const bgcolor = $16
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end
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entity [KernelSection,BGColor]
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const lines = 2
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const bgcolor = $14
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end
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entity [KernelSection,BGColor]
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const lines = 2
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const bgcolor = $12
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end
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entity [KernelSection,BGColor,Playfield]
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const lines = 10
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const bgcolor = $14
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const pf = 0x125244
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end
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entity Trees [KernelSection,BGColor,PFColor,Playfield]
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const lines = 50
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const bgcolor = $14
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const pf = 0x112244
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end
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entity [KernelSection,BGColor,PFColor,Playfield]
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const lines = 50
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const bgcolor = $16
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const pf = 0x124
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end
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entity [KernelSection,BGColor,Playfield]
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const lines = 10
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const bgcolor = $18
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const pf = 0
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end
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system Local
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locals 1
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on joybutton do foreach [PFColor] limit 1 ---
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inc {{$0}}
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inc {{set Trees.pfcolor}}
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---
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end
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end
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