mirror of
https://github.com/sehugg/8bitworkshop.git
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149 lines
3.0 KiB
Plaintext
149 lines
3.0 KiB
Plaintext
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//#resource "vcs-ca65.h"
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import "vcslib.ecs"
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import "sprites.ecs"
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import "kernel2.ecs"
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import "score.ecs"
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demo Main
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using FrameLoop, Kernel2Sprite
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using Joystick, MoveJoyX, MoveJoyY
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using SetXPos, SetHorizPos
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using SpriteShuffler, SpriteHider
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using Kernel6Digit
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using JoyButton, BCDMath
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entity Score [BCDScore6, PFColor, BGColor]
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const pfcolor = $3c
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const bgcolor = $02
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end
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entity Kernel [KernelSection, BGColor]
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const lines = 168
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const bgcolor = 0xa0
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end
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entity Weird [Bitmap,Colormap]
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decode vcs_sprite
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---
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.x...... 12
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.xx..... 14
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.xxx.... 16
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.xxxx... 18
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.xxxxx.. 1a
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.xxxxxx. 1c
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.xxx.xxx 1e
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.x.x.x.x 18
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---
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end
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entity Cool [Bitmap,Colormap]
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decode vcs_sprite
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---
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...xx... 48
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..xxxx.. 4a
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.xxxxxx. 4c
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xxxxxxxx 4e
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x..xx..x 4e
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x.xxx.xx 4e
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xxxxxxxx 4e
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xxxxxxxx 4e
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xxxxxxxx 4e
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xx....xx 4e
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xxxxxxxx 4e
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.xxxxxx. 4c
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..xxxx.. 4a
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---
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end
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entity Cool2 [Bitmap,Colormap]
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decode vcs_sprite
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---
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...xx... 48
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..xxxx.. 4a
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.xxxxxx. 4c
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xxxxxxxx 8e
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x..xx..x ce
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x..xx..x ce
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xxxxxxxx ce
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xxxxxxxx 4e
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xxxxxxxx 4e
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xx.xx.xx 4e
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xxx..xxx 4e
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.xxxxxx. 4c
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..xxxx.. 4a
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---
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end
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entity Bitmap1 [Bitmap]
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const bitmapdata = [1, 1, 3, 7, 15, 31, 63, 255]
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const height = 8
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end
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entity Bitmap2 [Bitmap]
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const bitmapdata = [$18,$3e,$ff,$ff,$ff,$ff,$3e,$18]
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const height = 8
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end
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entity Colormap1 [Colormap]
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const colormapdata = [6, 3, 6, 9, 12, 14, 31, 63]
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end
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entity Sprite0 [Sprite,HasBitmap,HasColormap,HasXpos,HasYpos,Player]
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var xpos = 50
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var ypos = 150
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var bitmap = #Cool
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var colormap = #Cool
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const plyrflags = 0
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end
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entity Sprite1 [Sprite,HasBitmap,HasColormap,HasXpos,HasYpos,Player]
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var xpos = 100
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var ypos = 60
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var bitmap = #Cool2
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var colormap = #Cool2
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const plyrflags = 3
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end
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entity Sprite2 [Sprite,HasBitmap,HasColormap,HasXpos,HasYpos]
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var xpos = 80
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var ypos = 90
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var bitmap = #Weird
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var colormap = #Weird
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const plyrflags = 0
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end
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entity Sprite3 [Sprite,HasBitmap,HasColormap,HasXpos,HasYpos]
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var xpos = 40
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var ypos = 150
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var bitmap = #Weird
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var colormap = #Weird
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const plyrflags = 0
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end
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entity Slot0 [SpriteSlot]
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var sprite = #Sprite0
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end
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entity Slot1 [SpriteSlot]
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var sprite = #Sprite1
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end
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entity Slot2 [SpriteSlot]
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var sprite = #Sprite2
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end
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entity Slot3 [SpriteSlot]
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var sprite = #Sprite3
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end
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system Enemies
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on postframe do foreach [Sprite,HasYpos,-Player]
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---
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inc {{set ypos}}
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; inc {{set ypos}}
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---
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end
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end demo
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