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8bitworkshop/test/ecs/vcslib.txt

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EVENT__start = 1
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EVENT__postframe = 1
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EVENT__resetswitch = 1
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EVENT__wsync = 1
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EVENT__preframe = 1
EVENT__kernel = 1
EVENT__kerneldraw = 1
EVENT__kernelsetup = 1
EVENT__joybutton = 1
.scope Main
.zeropage
PFColor_pfcolor_b0:
.res 1
.res 1
TEMP:
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Local__5__tmp:
.res 1
.code
KernelSection_lines_b0:
.byte 2
.byte 2
.byte 2
.byte 2
.byte 10
.byte 50
.byte 50
.byte 10
BGColor_bgcolor_b0:
.byte 24
.byte 22
.byte 20
.byte 18
.byte 20
.byte 20
.byte 22
.byte 24
Playfield_pf_b0:
.byte 68
.byte 68
.byte 36
.byte 0
Playfield_pf_b8:
.byte 82
.byte 34
.byte 1
.byte 0
Playfield_pf_b16:
.byte 18
.byte 17
.byte 0
.byte 0
Main__INITDATA:
.byte 0
.byte 0
__Start:
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;;; start action Init__main_init__1
.include "vcs-ca65.h"
.macpack longbranch
.define PAL 0
.segment "STARTUP"
__NMI:
__Reset:
__BRK:
CLEAN_START
ldy #2
: lda Main__INITDATA-1,y
sta PFColor_pfcolor_b0-1,y
dey
bne :-
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;;; start action FrameLoop__start__3
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FrameLoop__start__4__NextFrame:
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FRAME_END
FRAME_START
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;;; start action StandardKernel__preframe__5
;;; start action StandardKernel__wsync__8
sta WSYNC
;;; end action StandardKernel__wsync__8
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;;; start action StandardKernel__kernelsetup__10
lda #24
sta COLUBK
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;;; end action StandardKernel__kernelsetup__10
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;;; start action StandardKernel__kernelsetup__13
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;;; end action StandardKernel__kernelsetup__13
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;;; start action StandardKernel__kernelsetup__14
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;;; end action StandardKernel__kernelsetup__14
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;;; end action StandardKernel__preframe__5
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KERNEL_START
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;;; start action StandardKernel__kernel__15
ldx #0
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StandardKernel__kernel__16____each:
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;;; start action StandardKernel__wsync__18
sta WSYNC
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;;; end action StandardKernel__wsync__18
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;;; start action StandardKernel__kernelsetup__20
lda BGColor_bgcolor_b0,x
sta COLUBK
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;;; end action StandardKernel__kernelsetup__20
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;;; start action StandardKernel__kernelsetup__23
cpx #5+2
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jcs StandardKernel__kernelsetup__24____skipxhi
cpx #5
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jcc StandardKernel__kernelsetup__24____skipxlo
lda PFColor_pfcolor_b0-5,x
sta COLUPF
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StandardKernel__kernelsetup__24____skipxlo:
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StandardKernel__kernelsetup__24____skipxhi:
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;;; end action StandardKernel__kernelsetup__23
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;;; start action StandardKernel__kernelsetup__26
cpx #4
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jcc StandardKernel__kernelsetup__27____skipxlo
lda Playfield_pf_b0-4,x
sta PF0
lda Playfield_pf_b8-4,x
sta PF1
lda Playfield_pf_b16-4,x
sta PF2
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StandardKernel__kernelsetup__27____skipxlo:
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;;; end action StandardKernel__kernelsetup__26
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;;; start action StandardKernel__kerneldraw__29
ldy KernelSection_lines_b0,x
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StandardKernel__kerneldraw__31__loop:
;;; start action StandardKernel__wsync__32
sta WSYNC
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;;; end action StandardKernel__wsync__32
dey
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bne StandardKernel__kerneldraw__31__loop
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;;; end action StandardKernel__kerneldraw__29
inx
cpx #8
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jne StandardKernel__kernel__16____each
StandardKernel__kernel__16____exit:
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;;; end action StandardKernel__kernel__15
KERNEL_END
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;;; start action FrameLoop__postframe__34
lsr SWCHB ; test Game Reset switch
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bcs FrameLoop__postframe__35__NoStart
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;;; start action ResetConsole__resetswitch__36
jmp Main::__Reset ; jump to Reset handler
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;;; end action ResetConsole__resetswitch__36
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FrameLoop__postframe__35__NoStart:
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;;; end action FrameLoop__postframe__34
;;; start action JoyButton__postframe__38
lda INPT4 ;read button input
bmi JoyButton__postframe__40__NotPressed
;;; start action Local__joybutton__41
inc Local__5__tmp+0
inc PFColor_pfcolor_b0
;;; end action Local__joybutton__41
JoyButton__postframe__40__NotPressed:
;;; end action JoyButton__postframe__38
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jmp FrameLoop__start__4__NextFrame ; loop to next frame
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;;; end action FrameLoop__start__3
; start main routine
.segment "VECTORS"
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ZeroByte: .byte $00
Return: .byte $60
VecNMI:
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VecReset: .word __Reset
VecBRK: .word __BRK
.code
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;;; end action Init__main_init__1
.endscope
Main__Start = Main::__Start