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DASM: more efficient parsing of multiple files, better unresolved symbol detection
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@ -59,7 +59,6 @@ TODO:
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- error showing replay div before rom starts
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- compiler flags for final ROM build
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- workermain: split build functions, better msg types
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- vcs: INPTx needs to be added to control state
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- sdcc: can't link asm files before c files (e.g. acheader.s must be last)
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- what if >1 file with same name? (local/nonlocal/directory)
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- what if .c and .s names collide?
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@ -77,7 +76,6 @@ TODO:
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- https://makecode.com/language?
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- open ROM from URL?
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- game starts even if switched away before first load
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- vcs: break on # of lines changed (maybe using getRasterPosition?)
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- profiler restarts when paused
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- it's pretty easy to add a new file named like a library file (bcd.c)
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- or have neslib.h in a subdirectory...
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@ -129,10 +127,13 @@ TODO:
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- replay doesn't work for nes (force background tile redraw)
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- nes debug view toolbar
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- support NES_HEADER_16K?
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- vcs sound continues when paused
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- vcs
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- vcs sound continues when paused
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- vcs: INPTx needs to be added to control state
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- vcs: break on # of lines changed (maybe using getRasterPosition?)
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- chrome looks blurry on vcs
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- upload multiple files/zip file to subdirectory
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- allow "include graphics.asm" instead of "include project/graphics.asm"
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- chrome looks blurry on vcs
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- convert more stuff to Promises
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- target ES6
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- don't have to include bootstrap-tourist each time?
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@ -608,7 +608,7 @@ export class MemoryView implements ProjectView {
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for (var i=n1; i<n2; i++) {
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var read = this.readAddress(offset+i);
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if (i==8) s += ' ';
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s += ' ' + (read!==null?hex(read,2):'??');
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s += ' ' + (typeof read == 'number' ? hex(read,2) : '??');
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}
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for (var i=n2; i<16; i++) s += ' ';
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if (sym) s += ' ' + sym;
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@ -644,14 +644,12 @@ function parseSourceLines(code:string, lineMatch, offsetMatch) {
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return lines;
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}
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function parseDASMListing(code:string, unresolved:{}, mainFilename:string) {
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function parseDASMListing(code:string, listings:{}, errors:WorkerError[], unresolved:{}) {
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// TODO: this gets very slow
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// 4 08ee a9 00 start lda #01workermain.js:23:5
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var lineMatch = /\s*(\d+)\s+(\S+)\s+([0-9a-f]+)\s+([?0-9a-f][?0-9a-f ]+)?\s+(.+)?/i;
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var equMatch = /\bequ\b/i;
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var macroMatch = /\bMAC\s+(.+)?/i;
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var errors = [];
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var lines = [];
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var macrolines = [];
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var lastline = 0;
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var macros = {};
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@ -664,8 +662,10 @@ function parseDASMListing(code:string, unresolved:{}, mainFilename:string) {
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var insns = linem[4];
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var restline = linem[5];
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if (insns && insns.startsWith('?')) insns = null;
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// inside of main file?
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if (filename == mainFilename) {
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// inside of a file?
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var lst = listings[filename];
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if (lst) {
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var lines = lst.lines;
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// look for MAC statement
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var macmatch = macroMatch.exec(restline);
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if (macmatch) {
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@ -708,11 +708,14 @@ function parseDASMListing(code:string, unresolved:{}, mainFilename:string) {
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if (pos >= 0) {
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var cmt = l.indexOf(';');
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if (cmt < 0 || cmt > pos) {
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errors.push({
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path:filename,
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line:linenum,
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msg:"Unresolved symbol '" + key + "'"
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});
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// make sure identifier is flanked by non-word chars
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if (/\w+/.test(key) && new RegExp("\\b"+key+"\\b").test(key)) {
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errors.push({
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path:filename,
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line:linenum,
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msg:"Unresolved symbol '" + key + "'"
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});
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}
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}
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}
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}
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@ -727,8 +730,6 @@ function parseDASMListing(code:string, unresolved:{}, mainFilename:string) {
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}
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}
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// TODO: use macrolines
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// TODO: return {text:code, asmlines:lines, macrolines:macrolines, errors:errors};
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return {lines:lines, macrolines:macrolines, errors:errors};
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}
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function assembleDASM(step:BuildStep) {
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@ -768,22 +769,13 @@ function assembleDASM(step:BuildStep) {
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"-o"+binpath,
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"-s"+sympath ]);
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var alst = FS.readFile(lstpath, {'encoding':'utf8'});
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// parse main listing, get errors
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var listing = parseDASMListing(alst, unresolved, step.path);
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errors = errors.concat(listing.errors);
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if (errors.length) {
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return {errors:errors};
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}
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// parse main listing, get errors and listings for each file
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var listings = {};
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listings[lstpath] = listing;
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// parse include files
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// TODO: kinda wasted effort
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for (var fn of step.files) {
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if (fn != step.path) {
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var lst = parseDASMListing(alst, unresolved, fn);
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listings[fn] = lst; // TODO: foo.asm.lst
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}
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for (let path of step.files) {
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listings[path] = {lines:[]};
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}
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parseDASMListing(alst, listings, errors, unresolved);
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// read binary rom output and symbols
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var aout, asym;
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aout = FS.readFile(binpath);
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try {
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