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DASM: more efficient parsing of multiple files, better unresolved symbol detection

This commit is contained in:
Steven Hugg 2019-05-11 15:31:09 -04:00
parent 31bd21ff87
commit 075de8aa77
3 changed files with 24 additions and 31 deletions

View File

@ -59,7 +59,6 @@ TODO:
- error showing replay div before rom starts
- compiler flags for final ROM build
- workermain: split build functions, better msg types
- vcs: INPTx needs to be added to control state
- sdcc: can't link asm files before c files (e.g. acheader.s must be last)
- what if >1 file with same name? (local/nonlocal/directory)
- what if .c and .s names collide?
@ -77,7 +76,6 @@ TODO:
- https://makecode.com/language?
- open ROM from URL?
- game starts even if switched away before first load
- vcs: break on # of lines changed (maybe using getRasterPosition?)
- profiler restarts when paused
- it's pretty easy to add a new file named like a library file (bcd.c)
- or have neslib.h in a subdirectory...
@ -129,10 +127,13 @@ TODO:
- replay doesn't work for nes (force background tile redraw)
- nes debug view toolbar
- support NES_HEADER_16K?
- vcs sound continues when paused
- vcs
- vcs sound continues when paused
- vcs: INPTx needs to be added to control state
- vcs: break on # of lines changed (maybe using getRasterPosition?)
- chrome looks blurry on vcs
- upload multiple files/zip file to subdirectory
- allow "include graphics.asm" instead of "include project/graphics.asm"
- chrome looks blurry on vcs
- convert more stuff to Promises
- target ES6
- don't have to include bootstrap-tourist each time?

View File

@ -608,7 +608,7 @@ export class MemoryView implements ProjectView {
for (var i=n1; i<n2; i++) {
var read = this.readAddress(offset+i);
if (i==8) s += ' ';
s += ' ' + (read!==null?hex(read,2):'??');
s += ' ' + (typeof read == 'number' ? hex(read,2) : '??');
}
for (var i=n2; i<16; i++) s += ' ';
if (sym) s += ' ' + sym;

View File

@ -644,14 +644,12 @@ function parseSourceLines(code:string, lineMatch, offsetMatch) {
return lines;
}
function parseDASMListing(code:string, unresolved:{}, mainFilename:string) {
function parseDASMListing(code:string, listings:{}, errors:WorkerError[], unresolved:{}) {
// TODO: this gets very slow
// 4 08ee a9 00 start lda #01workermain.js:23:5
var lineMatch = /\s*(\d+)\s+(\S+)\s+([0-9a-f]+)\s+([?0-9a-f][?0-9a-f ]+)?\s+(.+)?/i;
var equMatch = /\bequ\b/i;
var macroMatch = /\bMAC\s+(.+)?/i;
var errors = [];
var lines = [];
var macrolines = [];
var lastline = 0;
var macros = {};
@ -664,8 +662,10 @@ function parseDASMListing(code:string, unresolved:{}, mainFilename:string) {
var insns = linem[4];
var restline = linem[5];
if (insns && insns.startsWith('?')) insns = null;
// inside of main file?
if (filename == mainFilename) {
// inside of a file?
var lst = listings[filename];
if (lst) {
var lines = lst.lines;
// look for MAC statement
var macmatch = macroMatch.exec(restline);
if (macmatch) {
@ -708,11 +708,14 @@ function parseDASMListing(code:string, unresolved:{}, mainFilename:string) {
if (pos >= 0) {
var cmt = l.indexOf(';');
if (cmt < 0 || cmt > pos) {
errors.push({
path:filename,
line:linenum,
msg:"Unresolved symbol '" + key + "'"
});
// make sure identifier is flanked by non-word chars
if (/\w+/.test(key) && new RegExp("\\b"+key+"\\b").test(key)) {
errors.push({
path:filename,
line:linenum,
msg:"Unresolved symbol '" + key + "'"
});
}
}
}
}
@ -727,8 +730,6 @@ function parseDASMListing(code:string, unresolved:{}, mainFilename:string) {
}
}
// TODO: use macrolines
// TODO: return {text:code, asmlines:lines, macrolines:macrolines, errors:errors};
return {lines:lines, macrolines:macrolines, errors:errors};
}
function assembleDASM(step:BuildStep) {
@ -768,22 +769,13 @@ function assembleDASM(step:BuildStep) {
"-o"+binpath,
"-s"+sympath ]);
var alst = FS.readFile(lstpath, {'encoding':'utf8'});
// parse main listing, get errors
var listing = parseDASMListing(alst, unresolved, step.path);
errors = errors.concat(listing.errors);
if (errors.length) {
return {errors:errors};
}
// parse main listing, get errors and listings for each file
var listings = {};
listings[lstpath] = listing;
// parse include files
// TODO: kinda wasted effort
for (var fn of step.files) {
if (fn != step.path) {
var lst = parseDASMListing(alst, unresolved, fn);
listings[fn] = lst; // TODO: foo.asm.lst
}
for (let path of step.files) {
listings[path] = {lines:[]};
}
parseDASMListing(alst, listings, errors, unresolved);
// read binary rom output and symbols
var aout, asym;
aout = FS.readFile(binpath);
try {