mirror of
https://github.com/sehugg/8bitworkshop.git
synced 2024-12-22 12:30:01 +00:00
snake game 1/2
This commit is contained in:
parent
f04afc3810
commit
0828b3064e
327
presets/mw8080bw/game2.c
Normal file
327
presets/mw8080bw/game2.c
Normal file
@ -0,0 +1,327 @@
|
||||
|
||||
#include <string.h>
|
||||
|
||||
typedef unsigned char byte;
|
||||
typedef unsigned char word;
|
||||
|
||||
__sfr __at (0x0) input0;
|
||||
__sfr __at (0x1) input1;
|
||||
__sfr __at (0x2) input2;
|
||||
__sfr __at (0x2) bitshift_offset;
|
||||
__sfr __at (0x3) bitshift_read;
|
||||
__sfr __at (0x4) bitshift_value;
|
||||
__sfr __at (0x6) watchdog_strobe;
|
||||
byte __at (0x2400) vidmem[0x1c00]; // 256x224x1 video memory
|
||||
|
||||
#define FIRE1 (input1 & 0x10)
|
||||
#define LEFT1 (input1 & 0x20)
|
||||
#define RIGHT1 (input1 & 0x40)
|
||||
|
||||
void main();
|
||||
void scanline96() __interrupt;
|
||||
void scanline224();
|
||||
|
||||
// start routine @ 0x0
|
||||
// set stack pointer, enable interrupts
|
||||
void start() {
|
||||
__asm
|
||||
LD SP,#0x2400
|
||||
EI
|
||||
NOP
|
||||
__endasm;
|
||||
main();
|
||||
}
|
||||
|
||||
// scanline 96 interrupt @ 0x8
|
||||
// we don't have enough bytes to make this an interrupt
|
||||
// because the next routine is at 0x10
|
||||
void _RST_8() {
|
||||
__asm
|
||||
NOP
|
||||
NOP
|
||||
NOP
|
||||
NOP
|
||||
NOP
|
||||
__endasm;
|
||||
scanline96();
|
||||
}
|
||||
|
||||
// scanline 224 interrupt @ 0x10
|
||||
// this one, we make an interrupt so it saves regs.
|
||||
void RST_10() __interrupt {
|
||||
scanline224();
|
||||
}
|
||||
|
||||
// scanline 96 function, saves regs
|
||||
void scanline96() __interrupt {
|
||||
}
|
||||
|
||||
// scanline 224 function, regs already saved
|
||||
void scanline224() {
|
||||
}
|
||||
|
||||
/// GRAPHICS FUNCTIONS
|
||||
|
||||
void draw_vline(byte x, byte y1, byte y2) {
|
||||
byte yb1 = y1/8;
|
||||
byte yb2 = y2/8;
|
||||
byte* dest = &vidmem[x*32+yb1];
|
||||
signed char nbytes = yb2 - yb1;
|
||||
*dest++ ^= 0xff << (y1&7);
|
||||
if (nbytes > 0) {
|
||||
while (--nbytes > 0) {
|
||||
*dest++ ^= 0xff;
|
||||
}
|
||||
*dest ^= 0xff >> (~y2&7);
|
||||
} else {
|
||||
*--dest ^= 0xff << ((y2+1)&7);
|
||||
}
|
||||
}
|
||||
|
||||
#define LOCHAR 0x20
|
||||
#define HICHAR 0x5e
|
||||
|
||||
const byte font8x8[HICHAR-LOCHAR+1][8] = {
|
||||
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00 }, { 0x00,0x00,0x00,0x79,0x79,0x00,0x00,0x00 }, { 0x00,0x70,0x70,0x00,0x00,0x70,0x70,0x00 }, { 0x14,0x7f,0x7f,0x14,0x14,0x7f,0x7f,0x14 }, { 0x00,0x12,0x3a,0x6b,0x6b,0x2e,0x24,0x00 }, { 0x00,0x63,0x66,0x0c,0x18,0x33,0x63,0x00 }, { 0x00,0x26,0x7f,0x59,0x59,0x77,0x27,0x05 }, { 0x00,0x00,0x00,0x10,0x30,0x60,0x40,0x00 }, { 0x00,0x00,0x1c,0x3e,0x63,0x41,0x00,0x00 }, { 0x00,0x00,0x41,0x63,0x3e,0x1c,0x00,0x00 }, { 0x08,0x2a,0x3e,0x1c,0x1c,0x3e,0x2a,0x08 }, { 0x00,0x08,0x08,0x3e,0x3e,0x08,0x08,0x00 }, { 0x00,0x00,0x00,0x03,0x03,0x00,0x00,0x00 }, { 0x00,0x08,0x08,0x08,0x08,0x08,0x08,0x00 }, { 0x00,0x00,0x00,0x03,0x03,0x00,0x00,0x00 }, { 0x00,0x01,0x03,0x06,0x0c,0x18,0x30,0x20 }, { 0x00,0x3e,0x7f,0x49,0x51,0x7f,0x3e,0x00 }, { 0x00,0x01,0x11,0x7f,0x7f,0x01,0x01,0x00 }, { 0x00,0x23,0x67,0x45,0x49,0x79,0x31,0x00 }, { 0x00,0x22,0x63,0x49,0x49,0x7f,0x36,0x00 }, { 0x00,0x0c,0x0c,0x14,0x34,0x7f,0x7f,0x04 }, { 0x00,0x72,0x73,0x51,0x51,0x5f,0x4e,0x00 }, { 0x00,0x3e,0x7f,0x49,0x49,0x6f,0x26,0x00 }, { 0x00,0x60,0x60,0x4f,0x5f,0x70,0x60,0x00 }, { 0x00,0x36,0x7f,0x49,0x49,0x7f,0x36,0x00 }, { 0x00,0x32,0x7b,0x49,0x49,0x7f,0x3e,0x00 }, { 0x00,0x00,0x00,0x12,0x12,0x00,0x00,0x00 }, { 0x00,0x00,0x00,0x13,0x13,0x00,0x00,0x00 }, { 0x00,0x08,0x1c,0x36,0x63,0x41,0x41,0x00 }, { 0x00,0x14,0x14,0x14,0x14,0x14,0x14,0x00 }, { 0x00,0x41,0x41,0x63,0x36,0x1c,0x08,0x00 }, { 0x00,0x20,0x60,0x45,0x4d,0x78,0x30,0x00 }, { 0x00,0x3e,0x7f,0x41,0x59,0x79,0x3a,0x00 }, { 0x00,0x1f,0x3f,0x68,0x68,0x3f,0x1f,0x00 }, { 0x00,0x7f,0x7f,0x49,0x49,0x7f,0x36,0x00 }, { 0x00,0x3e,0x7f,0x41,0x41,0x63,0x22,0x00 }, { 0x00,0x7f,0x7f,0x41,0x63,0x3e,0x1c,0x00 }, { 0x00,0x7f,0x7f,0x49,0x49,0x41,0x41,0x00 }, { 0x00,0x7f,0x7f,0x48,0x48,0x40,0x40,0x00 }, { 0x00,0x3e,0x7f,0x41,0x49,0x6f,0x2e,0x00 }, { 0x00,0x7f,0x7f,0x08,0x08,0x7f,0x7f,0x00 }, { 0x00,0x00,0x41,0x7f,0x7f,0x41,0x00,0x00 }, { 0x00,0x02,0x03,0x41,0x7f,0x7e,0x40,0x00 }, { 0x00,0x7f,0x7f,0x1c,0x36,0x63,0x41,0x00 }, { 0x00,0x7f,0x7f,0x01,0x01,0x01,0x01,0x00 }, { 0x00,0x7f,0x7f,0x30,0x18,0x30,0x7f,0x7f }, { 0x00,0x7f,0x7f,0x38,0x1c,0x7f,0x7f,0x00 }, { 0x00,0x3e,0x7f,0x41,0x41,0x7f,0x3e,0x00 }, { 0x00,0x7f,0x7f,0x48,0x48,0x78,0x30,0x00 }, { 0x00,0x3c,0x7e,0x42,0x43,0x7f,0x3d,0x00 }, { 0x00,0x7f,0x7f,0x4c,0x4e,0x7b,0x31,0x00 }, { 0x00,0x32,0x7b,0x49,0x49,0x6f,0x26,0x00 }, { 0x00,0x40,0x40,0x7f,0x7f,0x40,0x40,0x00 }, { 0x00,0x7e,0x7f,0x01,0x01,0x7f,0x7e,0x00 }, { 0x00,0x7c,0x7e,0x03,0x03,0x7e,0x7c,0x00 }, { 0x00,0x7f,0x7f,0x06,0x0c,0x06,0x7f,0x7f }, { 0x00,0x63,0x77,0x1c,0x1c,0x77,0x63,0x00 }, { 0x00,0x70,0x78,0x0f,0x0f,0x78,0x70,0x00 }, { 0x00,0x43,0x47,0x4d,0x59,0x71,0x61,0x00 }, { 0x00,0x00,0x7f,0x7f,0x41,0x41,0x00,0x00 }, { 0x00,0x20,0x30,0x18,0x0c,0x06,0x03,0x01 }, { 0x00,0x00,0x41,0x41,0x7f,0x7f,0x00,0x00 }, { 0x00,0x08,0x18,0x3f,0x3f,0x18,0x08,0x00 }
|
||||
};
|
||||
|
||||
const byte bitmap1[] =
|
||||
{6,63,0x00,0x00,0x00,0x00,0x18,0x00,0x00,0x00,0x00,0x00,0x7e,0x00,0x00,0x00,0x00,0x80,0x63,0x00,0x00,0x00,0x00,0xc0,0xc0,0x00,0x00,0x00,0x00,0x5e,0x80,0x00,0x00,0x00,0x00,0x73,0x80,0x00,0x00,0x00,0x00,0xe3,0x83,0x00,0x00,0x00,0x00,0xe3,0x9f,0x00,0x00,0x00,0x00,0xc2,0xbf,0x00,0x00,0x00,0xc0,0x03,0xff,0x00,0x00,0x00,0x70,0x06,0xfe,0x01,0x00,0x00,0x18,0x0c,0x00,0x03,0x00,0x00,0x0c,0x18,0x00,0x02,0x00,0x00,0x02,0x30,0x00,0x02,0x00,0x00,0x0f,0xe0,0x00,0x03,0x00,0xc0,0x10,0x80,0xef,0x01,0x00,0x40,0x27,0x00,0x38,0x00,0x00,0xa0,0x47,0x00,0x60,0x00,0x00,0xe0,0x4f,0xf8,0x60,0x00,0x00,0xe0,0x4f,0x0c,0xe1,0x00,0x00,0xe0,0x4f,0x06,0xe2,0x01,0x00,0xe0,0x4f,0xf2,0xe2,0x03,0xfc,0xe0,0x4f,0xfb,0xe4,0x03,0xfe,0xff,0x4f,0xf9,0xe4,0x0f,0xff,0x87,0x27,0xf9,0xe5,0x0f,0xff,0x07,0x36,0xf9,0xe5,0x1f,0xff,0x07,0x18,0xf9,0xe4,0x3f,0xff,0x07,0x00,0xfa,0xe4,0x7f,0xfe,0x07,0x00,0x72,0xe2,0x7f,0xfc,0x03,0x00,0x06,0xe2,0x7f,0xdc,0x00,0x02,0xb8,0xe1,0xff,0x08,0x00,0x04,0x60,0xe0,0xff,0x30,0x00,0x1c,0x00,0xe0,0xff,0x60,0x80,0x03,0x00,0xc0,0x7f,0xc0,0xff,0x01,0x00,0x80,0x7f,0x00,0x00,0x01,0x00,0x80,0x3f,0x00,0x00,0x01,0x00,0x00,0x0e,0x00,0x00,0x01,0x00,0x00,0x02,0x00,0x00,0x01,0x00,0x00,0x02,0x00,0x00,0x01,0x00,0x00,0x02,0x00,0x80,0x01,0x00,0x01,0x02,0x00,0x80,0x00,0x00,0x09,0x02,0x00,0xc0,0x00,0x00,0x09,0x02,0x00,0xc0,0x00,0x00,0x09,0x02,0x00,0xc0,0x00,0x00,0x09,0x02,0x00,0xc0,0x00,0x80,0x08,0x02,0x00,0xc0,0x00,0x80,0x04,0x03,0x00,0xa0,0x00,0x80,0x04,0x03,0x00,0xa0,0x01,0x40,0x04,0x01,0x00,0x20,0x02,0x70,0x82,0x01,0x00,0x70,0xf4,0x1f,0x83,0x00,0x00,0x98,0x1d,0xf8,0xc0,0x00,0x00,0x88,0x0f,0x00,0x60,0x00,0x00,0x88,0x08,0x07,0x38,0x00,0x80,0x8f,0x08,0x3f,0x0e,0x00,0x80,0x98,0x08,0xe1,0x03,0x00,0x80,0x80,0x07,0x01,0x00,0x00,0x80,0xc1,0x0c,0x01,0x00,0x00,0x00,0x83,0x90,0x01,0x00,0x00,0x00,0xfe,0x81,0x00,0x00,0x00,0x00,0x00,0x86,0x00,0x00,0x00,0x00,0x00,0xd8,0x00,0x00,0x00,0x00,0x00,0x60,0x00,0x00,0x00}
|
||||
;
|
||||
const byte player_bitmap[] =
|
||||
{2,27,0,0,0,0,0x0f,0x00,0x3e,0x00,0xf4,0x07,0xec,0x00,0x76,0x00,0x2b,0x00,0x33,0x00,0x75,0x00,0xf5,0x00,0xeb,0x31,0xbf,0xef,0x3f,0xcf,0xbf,0xef,0xeb,0x31,0xf5,0x00,0x75,0x00,0x33,0x00,0x2b,0x00,0x76,0x00,0xec,0x00,0xf4,0x07,0x3e,0x00,0x0f,0x00,0x00,0x00,0,0}
|
||||
;
|
||||
const byte bullet_bitmap2[] =
|
||||
{4,2,0,0x88,0x88,0,0,0x44,0x44,0,}
|
||||
;
|
||||
const byte bullet_bitmap[] =
|
||||
{2,2,0x88,0x88,0x44,0x44}
|
||||
;
|
||||
const byte enemy1_bitmap[] =
|
||||
{2,24,0x0f,0x00,0x3e,0x00,0xf4,0x07,0xec,0x00,0x76,0x00,0x2b,0x00,0x33,0x00,0x75,0x00,0xf5,0x00,0xeb,0x31,0xbf,0xef,0x3f,0xcf,0xbf,0xef,0xeb,0x31,0xf5,0x00,0x75,0x00,0x33,0x00,0x2b,0x00,0x76,0x00,0xec,0x00,0xf4,0x07,0x3e,0x00,0x0f,0x00,0x00,0x00,0,0}
|
||||
;
|
||||
|
||||
void draw_sprite(const byte* src, byte x, byte y) {
|
||||
byte i,j;
|
||||
byte* dest = &vidmem[y+x*32];
|
||||
byte w = *src++;
|
||||
byte h = *src++;
|
||||
for (j=0; j<h; j++) {
|
||||
for (i=0; i<w; i++) {
|
||||
*dest++ = *src++;
|
||||
}
|
||||
dest += 32-w;
|
||||
}
|
||||
}
|
||||
|
||||
byte xor_sprite(const byte* src, byte x, byte y) {
|
||||
byte i,j;
|
||||
byte result = 0;
|
||||
byte* dest = &vidmem[y+x*32];
|
||||
byte w = *src++;
|
||||
byte h = *src++;
|
||||
for (j=0; j<h; j++) {
|
||||
for (i=0; i<w; i++) {
|
||||
result |= (*dest++ ^= *src++);
|
||||
}
|
||||
dest += 32-w;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
void erase_sprite(const byte* src, byte x, byte y) {
|
||||
byte i,j;
|
||||
byte* dest = &vidmem[y+x*32];
|
||||
byte w = *src++;
|
||||
byte h = *src++;
|
||||
for (j=0; j<h; j++) {
|
||||
for (i=0; i<w; i++) {
|
||||
*dest++ = 0;
|
||||
}
|
||||
dest += 32-w;
|
||||
}
|
||||
}
|
||||
|
||||
void draw_char(char ch, byte x, byte y) {
|
||||
byte i;
|
||||
byte* dest = &vidmem[y+x*32*8];
|
||||
const byte* src = &font8x8[(ch-LOCHAR)][0];
|
||||
for (i=0; i<8; i++) {
|
||||
//dest[i*32] ^= src[i];
|
||||
*dest ^= *src;
|
||||
dest += 32;
|
||||
src += 1;
|
||||
}
|
||||
}
|
||||
|
||||
void draw_string(const char* str, byte x, byte y) {
|
||||
do {
|
||||
byte ch = *str++;
|
||||
if (!ch) break;
|
||||
draw_char(ch, x, y);
|
||||
x++;
|
||||
} while (1);
|
||||
}
|
||||
|
||||
byte player_x;
|
||||
byte bullet_x;
|
||||
byte bullet_y;
|
||||
|
||||
#define MAX_ENTITIES 28
|
||||
|
||||
typedef struct {
|
||||
byte x,y;
|
||||
const byte* shape; // need const here
|
||||
} Entity;
|
||||
|
||||
Entity entities[MAX_ENTITIES];
|
||||
byte entity_index;
|
||||
byte num_entities;
|
||||
|
||||
typedef struct {
|
||||
byte right:1;
|
||||
byte down:1;
|
||||
} MarchMode;
|
||||
|
||||
MarchMode this_mode, next_mode;
|
||||
|
||||
void init_entities() {
|
||||
int i,x,y;
|
||||
x=0;
|
||||
y=26;
|
||||
for (i=0; i<MAX_ENTITIES; i++) {
|
||||
Entity* e = &entities[i];
|
||||
e->x = x;
|
||||
e->y = y;
|
||||
e->shape = enemy1_bitmap;
|
||||
x += 28;
|
||||
if (x > 180) {
|
||||
x = 0;
|
||||
y -= 3;
|
||||
}
|
||||
}
|
||||
num_entities = MAX_ENTITIES;
|
||||
this_mode.right = 1;
|
||||
this_mode.down = 0;
|
||||
next_mode.right = 1;
|
||||
next_mode.down = 0;
|
||||
}
|
||||
|
||||
void delete_entity(Entity* e) {
|
||||
erase_sprite(e->shape, e->x, e->y);
|
||||
memmove(e, e+1, sizeof(Entity)*(entities-e+MAX_ENTITIES-1));
|
||||
num_entities--; // update_next_entity() will check entity_index
|
||||
}
|
||||
|
||||
void update_next_entity() {
|
||||
Entity* e;
|
||||
if (entity_index >= num_entities) {
|
||||
entity_index = 0;
|
||||
memcpy(&this_mode, &next_mode, sizeof(this_mode));
|
||||
}
|
||||
e = &entities[entity_index];
|
||||
erase_sprite(e->shape, e->x, e->y);
|
||||
if (this_mode.down) {
|
||||
e->y--;
|
||||
next_mode.down = 0;
|
||||
} else {
|
||||
if (this_mode.right) {
|
||||
e->x += 2;
|
||||
if (e->x >= 200) {
|
||||
next_mode.down = 1;
|
||||
next_mode.right = 0;
|
||||
}
|
||||
} else {
|
||||
e->x -= 2;
|
||||
if (e->x == 0) {
|
||||
next_mode.down = 1;
|
||||
next_mode.right = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
draw_sprite(e->shape, e->x, e->y);
|
||||
entity_index++;
|
||||
}
|
||||
|
||||
void draw_bunker(byte x, byte y, byte y2, byte h, byte w) {
|
||||
byte i;
|
||||
for (i=0; i<h; i++) {
|
||||
draw_vline(x+i, y+i, y+y2+i*2);
|
||||
draw_vline(x+h*2+w-i-1, y+i, y+y2+i*2);
|
||||
}
|
||||
for (i=0; i<w; i++) {
|
||||
draw_vline(x+h+i, y+h, y+y2+h*2);
|
||||
}
|
||||
}
|
||||
|
||||
char in_rect(Entity* e, byte x, byte y) {
|
||||
byte h = e->shape[0];
|
||||
byte w = e->shape[1];
|
||||
return (x >= e->x && x <= e->x+w && y >= e->y && y <= e->y+h);
|
||||
}
|
||||
|
||||
Entity* find_entity_at(byte x, byte y) {
|
||||
byte i;
|
||||
for (i=0; i<num_entities; i++) {
|
||||
Entity* e = &entities[i];
|
||||
if (in_rect(e, x, y)) {
|
||||
return e;
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void check_bullet_hit(byte x, byte y) {
|
||||
Entity* e = find_entity_at(x,y);
|
||||
if (e) {
|
||||
delete_entity(e);
|
||||
}
|
||||
}
|
||||
|
||||
void gameloop() {
|
||||
watchdog_strobe = 0b0111 / 14;
|
||||
//draw_char('S',0,50);
|
||||
//draw_string("HELLO WORLD", 6, 16);
|
||||
draw_bunker(30, 40, 15, 15, 20);
|
||||
draw_bunker(120, 40, 15, 15, 20);
|
||||
draw_sprite(enemy1_bitmap, 10, 20);
|
||||
init_entities();
|
||||
//draw_sprite(bitmap1, 0, 0);
|
||||
player_x = 96;
|
||||
while (1) {
|
||||
if (LEFT1 && player_x>0) player_x -= 2;
|
||||
if (RIGHT1 && player_x<200) player_x += 2;
|
||||
if (FIRE1 && bullet_y == 0) {
|
||||
bullet_x = player_x + 13;
|
||||
bullet_y = 3;
|
||||
xor_sprite(bullet_bitmap, bullet_x, bullet_y); // draw
|
||||
}
|
||||
draw_sprite(player_bitmap, player_x, 1);
|
||||
draw_sprite(player_bitmap, player_x, 1);
|
||||
if (bullet_y) {
|
||||
byte leftover = xor_sprite(bullet_bitmap, bullet_x, bullet_y); // erase
|
||||
if (leftover || bullet_y > 26) {
|
||||
erase_sprite(bullet_bitmap, bullet_x, bullet_y);
|
||||
check_bullet_hit(bullet_x, bullet_y+2);
|
||||
bullet_y = 0;
|
||||
} else {
|
||||
bullet_y++;
|
||||
xor_sprite(bullet_bitmap, bullet_x, bullet_y); // draw
|
||||
}
|
||||
}
|
||||
update_next_entity();
|
||||
watchdog_strobe = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void clrscr() {
|
||||
memset(vidmem, 0, sizeof(vidmem));
|
||||
}
|
||||
|
||||
void main() {
|
||||
// TODO: clear memory
|
||||
clrscr();
|
||||
draw_string("PLAYER 1", 0, 31);
|
||||
draw_string("PLAYER 2", 20, 31);
|
||||
gameloop();
|
||||
}
|
@ -10,6 +10,7 @@ byte __at (0xe800) tileram[256][8];
|
||||
|
||||
void main();
|
||||
|
||||
// start routine @ 0x0
|
||||
void start() {
|
||||
__asm
|
||||
LD SP,#0xE800 ; set up stack pointer
|
||||
@ -18,17 +19,15 @@ __endasm;
|
||||
main();
|
||||
}
|
||||
|
||||
#if start != 0x0
|
||||
#error start() function must be at address 0x0!
|
||||
#endif
|
||||
|
||||
void main() {
|
||||
byte x,y;
|
||||
|
||||
palette = 1;
|
||||
memset(tileram, 0xfe, sizeof(tileram));
|
||||
memset(cellram, 0, sizeof(tileram));
|
||||
for (y=0; y<32; y++) {
|
||||
for (x=0; x<32; x++) {
|
||||
cellram[x][y] = y*8;
|
||||
cellram[x][y] = (y<<3);
|
||||
}
|
||||
}
|
||||
while (1) ;
|
||||
|
212
presets/vicdual/snake1.c
Normal file
212
presets/vicdual/snake1.c
Normal file
File diff suppressed because one or more lines are too long
@ -165,18 +165,6 @@ void draw_bcd_word(byte x, byte y, word bcd) {
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
void draw_bcd_byte(byte x, byte y, byte bcd) {
|
||||
putchar(CHAR('0'+(bcd&0xf)), x+1, y);
|
||||
putchar(CHAR('0'+((bcd>>4)&0xf)), x, y);
|
||||
}
|
||||
|
||||
void draw_bcd_word2(byte x, byte y, word bcd) {
|
||||
draw_bcd_byte(x+2, y, bcd);
|
||||
draw_bcd_byte(x, y, bcd>>8);
|
||||
}
|
||||
*/
|
||||
|
||||
void draw_playfield() {
|
||||
draw_box(0,0,27,29,BOX_CHARS);
|
||||
putstring(0,31,"PLAYER 1");
|
@ -3,6 +3,7 @@
|
||||
// http://www.computerarcheology.com/Arcade/
|
||||
|
||||
var MW8080BW_PRESETS = [
|
||||
{id:'game2.c', name:'Game #2'},
|
||||
];
|
||||
|
||||
var Midway8080BWPlatform = function(mainElement) {
|
||||
|
@ -5,7 +5,8 @@ var VICDUAL_PRESETS = [
|
||||
{id:'hello.c', name:'Hello World'},
|
||||
{id:'gfxtest.c', name:'Graphics Test'},
|
||||
{id:'soundtest.c', name:'Sound Test'},
|
||||
{id:'snake.c', name:'Snake Game'},
|
||||
{id:'snake1.c', name:'Snake Game #1'},
|
||||
{id:'snake2.c', name:'Snake Game #2'},
|
||||
];
|
||||
|
||||
var VicDualPlatform = function(mainElement) {
|
||||
|
13
src/ui.js
13
src/ui.js
@ -541,9 +541,9 @@ function getCurrentLine() {
|
||||
|
||||
function getDisasmViewPC() {
|
||||
var line = disasmview.getCursor().line;
|
||||
if (line) {
|
||||
if (line >= 0) {
|
||||
var toks = disasmview.getLine(line).split(/\s+/);
|
||||
if (toks) {
|
||||
if (toks && toks[0].length == 4) {
|
||||
return parseInt(toks[0], 16);
|
||||
}
|
||||
}
|
||||
@ -551,11 +551,12 @@ function getDisasmViewPC() {
|
||||
|
||||
function getCurrentPC() {
|
||||
var line = getCurrentLine();
|
||||
var pc = sourcefile.line2offset[line];
|
||||
if (!(pc >= 0)) {
|
||||
return getDisasmViewPC();
|
||||
while (line >= 0) {
|
||||
var pc = sourcefile.line2offset[line];
|
||||
if (pc >= 0) return pc;
|
||||
line--;
|
||||
}
|
||||
return pc;
|
||||
return getDisasmViewPC();
|
||||
}
|
||||
|
||||
function runToCursor() {
|
||||
|
Loading…
Reference in New Issue
Block a user