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verilog: randomizeOnReset = true except for unit tests (only <=32 bit values reset)
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@@ -113,7 +113,7 @@ TODO:
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- multidim arrays
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- optimize trace log w/ wasm buffer
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- yosys compatibility
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- randomize on reset? (https://www.xilinx.com/support/documentation/white_papers/wp272.pdf)
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- single-stepping vector games makes screen fade
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- break on stack overflow, illegal op, bad access, BRK, etc
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- show in scope instead?
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