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making astro c pgms
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@ -58,6 +58,8 @@ TODO:
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- bring back the profiler!
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- vcs disasm is broken
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- links to external tools in ide
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- error msg when #link doesn't work
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- figure out folders for projects for real
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On the website the additional grey spacing next to the program line numbers is not dynamically resized when the web browser window size is changed. Intentional?
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@ -318,7 +318,7 @@ function require(modname) {
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<script src="gen/ui.js"></script>
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<!-- <script src="src/audio/votrax.js"></script> -->
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<script src="local/lzg.js"></script>
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<!--<script src="local/lzg.js"></script>-->
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<script>
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startUI(true);
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@ -29,7 +29,7 @@ PrgStart: DI ; Disable interrupts
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DB 32 ; ... and 32 pixels from the top of the screen
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DB 00001100b ; ... with no enlargement, foreground color = 11, background color = 00
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DW PrgName ; ... to show string at PrgName
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; EXIT ; Exit interpreter mode
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EXIT ; Exit interpreter mode
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Loop: JP Loop ; Play infinite loop
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Palettes: DB $BF,$00,$00,$00 ; Left color palette (11b, 10b, 01b, 00b)
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DB $E7,$9A,$39,$19 ; Right color palette (11b, 10b, 01b, 00b)
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11
presets/astrocade/acheader.s
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11
presets/astrocade/acheader.s
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@ -0,0 +1,11 @@
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; Minimal header file for use with Astrocade C programs
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.area _CODE
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.byte 0x55 ; ... with the code for a normal menued cartridge
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.word 0x0218 ; Initialize menu
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.word PrgName ; ... with string at PrgName
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.word _main ; ... such that selecting the program enters PrgStart
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PrgName: .ascii "8BITWORKSHOP" ; String
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.byte 0 ; ... which must be followed by 0
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8
presets/astrocade/skeleton.sdcc
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8
presets/astrocade/skeleton.sdcc
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@ -0,0 +1,8 @@
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//#link "acheader.s"
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#include <string.h>
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void main() {
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memset((void*)0x4000, 0, 0xe00); // clear screen, avoid vars and stack (1e00-1fff)
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}
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35
presets/astrocade/skeleton.zmac
Normal file
35
presets/astrocade/skeleton.zmac
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@ -0,0 +1,35 @@
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; Demo 1: HELLO, WORLDS! / 2018 hxlnt
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; Inspired by Adam Trionfo's Hello World
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; http://www.ballyalley.com/ml/ml_homebrew/helloworld/hello.asm
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; Assemble with Zmac 1.3
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; From: https://github.com/hxlnt/astrocade
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INCLUDE "hvglib.h" ; Include HVGLIB library
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ORG FIRSTC ; Initialize at beginning of cartridge ROM area
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DB $55 ; ... with the code for a normal menued cartridge
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DW MENUST ; Initialize menu
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DW PrgName ; ... with string at PrgName
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DW PrgStart ; ... such that selecting the program enters PrgStart
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PrgName: DB "HELLO, WORLDS!"; String
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DB 0 ; ... which must be followed by 0
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PrgStart: DI ; Disable interrupts
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SYSTEM INTPC ; Begin interpreter mode
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DO SETOUT ; Set output ports
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DB 100*2 ; ... with VBLANK line set to line 100
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DB 112/4 ; ... with color boundary 112 pixels from the left of the screen
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DB 00001000b ; ... with screen interrupts reenabled
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DO COLSET ; Set color palettes
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DW Palettes ; ... with the values at Palettes
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DO FILL ; Set background fill
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DW NORMEM ; ... starting at the beginning of screen RAM
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DW 100*BYTEPL ; ... and going for 100 lines
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DB 00010010b ; ... with a fill pattern of three different colored pixels
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DO STRDIS ; Set string display
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DB 0 ; ... starting 0 pixels from the left of the screen
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DB 32 ; ... and 32 pixels from the top of the screen
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DB 00001100b ; ... with no enlargement, foreground color = 11, background color = 00
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DW PrgName ; ... to show string at PrgName
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EXIT ; Exit interpreter mode
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Loop: JP Loop ; Play infinite loop
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Palettes: DB $BF,$00,$00,$00 ; Left color palette (11b, 10b, 01b, 00b)
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DB $E7,$9A,$39,$19 ; Right color palette (11b, 10b, 01b, 00b)
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@ -11,7 +11,7 @@ const ASTROCADE_PRESETS = [
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{id:'03-horcbpal.asm', name:'Paddle Demo'},
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];
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// TODO: fix keys, more controllers, paddles, vibrato/noise, border color
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// TODO: fix keys, more controllers, paddles, vibrato/noise, border color, full refresh
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const ASTROCADE_KEYCODE_MAP = makeKeycodeMap([
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// player 1
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@ -53,10 +53,8 @@ const ASTROCADE_KEYCODE_MAP = makeKeycodeMap([
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const _BallyAstrocadePlatform = function(mainElement) {
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var cpu, ram, membus, iobus, rom, bios;
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var probe;
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var video, timer, pixels;
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var audio, psg;
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var inputs = new Uint8Array(0x20);
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//var watchdog_counter;
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const swidth = 160;
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const sheight = 102;
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@ -66,6 +64,8 @@ const _BallyAstrocadePlatform = function(mainElement) {
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const PIXEL_ON = 0xffeeeeee;
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const PIXEL_OFF = 0xff000000;
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// state variables
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var inputs = new Uint8Array(0x20);
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var magicop = 0;
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var xpand = 0;
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var xplower = false;
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@ -157,8 +157,11 @@ const _BallyAstrocadePlatform = function(mainElement) {
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start = function() {
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ram = new RAM(0x2000);
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bios = new lzgmini().decode(stringToByteArray(atob(window['ASTROCADE_LZGROM'])));
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//displayPCs = new Uint16Array(new ArrayBuffer(0x2000*2));
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var lzgrom = window['ASTROCADE_LZGROM'];
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if (lzgrom)
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bios = new lzgmini().decode(stringToByteArray(atob(lzgrom)));
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else
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bios = padBytes([0xf3, 0x31, 0x00, 0x50, 0x21, 0x05, 0x20, 0x7e, 0x23, 0x66, 0x6f, 0xe9], 0x2000); // SP=$5000, jump to ($2005)
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membus = {
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read: newAddressDecoder([
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[0x0000, 0x1fff, 0x1fff, function(a) { return bios ? bios[a] : 0; }],
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@ -281,6 +284,15 @@ const _BallyAstrocadePlatform = function(mainElement) {
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cpu.loadState(state.c);
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ram.mem.set(state.b);
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palette.set(state.palette);
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magicop = state.magicop;
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xpand = state.xpand;
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xplower = state.xplower;
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shift2 = state.shift2;
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horcb = state.horcb;
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inmod = state.inmod;
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inlin = state.inlin;
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infbk = state.infbk;
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verbl = state.verbl;
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this.loadControlsState(state);
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}
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saveState() {
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@ -289,6 +301,15 @@ const _BallyAstrocadePlatform = function(mainElement) {
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b: ram.mem.slice(0),
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in: inputs.slice(0),
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palette: palette.slice(0),
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magicop: magicop,
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xpand: xpand,
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xplower: xplower,
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shift2: shift2,
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horcb: horcb,
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inmod: inmod,
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inlin: inlin,
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infbk: infbk,
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verbl: verbl,
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};
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}
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loadControlsState(state) {
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@ -917,6 +917,9 @@ function assembleSDASZ80(step) {
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path:step.path,
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msg:matches[1]
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});
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} else {
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// ?ASxxxx-Error-<q> in line 1627 of cosmic.asm
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// <q> missing or improper operators, terminators, or delimiters
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}
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}
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var ASZ80 = sdasz80({
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