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astrocade presets
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@ -159,6 +159,10 @@ TODO:
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- make sure to flatten subdirs
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- astrocade
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- ctrl+alt+l on ubuntu locks screen
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- cookie
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- list of stuff for policy
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- popup
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WEB WORKER FORMAT
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@ -3,4 +3,6 @@
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extern void fast_sprite_8(const byte* pattern, byte* dst);
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extern void fast_sprite_16(const byte* pattern, byte* dst);
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// clips off bottom
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extern void fast_sprite_16_yclip(const byte* pattern, byte* dst, byte height);
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@ -44,14 +44,15 @@ _fast_sprite_16:
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add ix,sp ; IX = arg pointer
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ld l,4(ix) ; src (HL)
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ld h,5(ix)
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ld e,6(ix) ; dst (DE)
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ld d,7(ix)
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inc hl ; skip width
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ld c,(hl) ; load height -> C
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fast_sprite_16_clip_entry:
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sla c
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sla c ; C *= 4
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ld b,#0 ; B always 0 (BC < 256)
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inc hl ; move HL to pattern start
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ld e,6(ix) ; dst (DE)
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ld d,7(ix)
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001$:
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ldi
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ldi
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@ -69,3 +70,15 @@ _fast_sprite_16:
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002$:
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pop ix
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ret
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;void fast_sprite_16_yclip(const byte* src, byte* dst, byte height) {
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.globl _fast_sprite_16_yclip
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_fast_sprite_16_yclip:
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push ix
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ld ix,#0
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add ix,sp ; IX = arg pointer
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ld l,4(ix) ; src (HL)
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ld h,5(ix)
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ld c,8(ix) ; height (C)
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inc hl ; skip width
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jp fast_sprite_16_clip_entry
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@ -98,12 +98,28 @@ byte __at (0x0000) vmagic[VTOTAL][VBWIDTH];
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// regular frame buffer RAM
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byte __at (0x4000) vidmem[VTOTAL][VBWIDTH];
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byte __at(0xfff) WASTER; // to soak up shifter residue
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/// GRAPHICS FUNCTIONS
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void set_palette(byte palette[8]) __z88dk_fastcall; // palette in reverse order
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#define SET_PALETTE(palette)\
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__asm__("ld hl,#"#palette);\
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__asm__("ld bc,#0x80b");\
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__asm__("otir");\
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#define SET_RIGHT_PALETTE(palette)\
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__asm__("ld hl,#"#palette);\
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__asm__("ld bc,#0x40b");\
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__asm__("otir");\
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/// SOUND FUNCTIONS
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void set_sound_registers(byte regs[8]) __z88dk_fastcall; // in reverse too
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// INTERRUPTS
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/// INTERRUPTS
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typedef void (*t_interrupt_handler)(void) __interrupt;
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@ -220,8 +220,6 @@ byte get1z(byte x) __z88dk_fastcall {
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#define PAT_SKY 0x55
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#define PAT_GROUND 0xaa
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byte __at(0xfff) WASTER; // to soak up shifter residue
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byte road_width = 142;
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byte road_cenx = 80;
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int road_inc = 0;
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@ -427,7 +425,7 @@ void position_cars() {
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void main(void) {
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// setup palette
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set_palette(palette);`
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set_palette(palette);
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// set screen height
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// set horizontal color split (position / 4)
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// set interrupt status
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