mirror of
https://github.com/sehugg/8bitworkshop.git
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faster image data using buffer
This commit is contained in:
parent
a4c40948ea
commit
2667b7051f
@ -57,6 +57,7 @@ body {
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left:0;
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right:0;
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background-color: #666;
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overflow: hidden;;
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}
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div.workspace {
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background-color:#999;
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447
presets/williams-z80/game1.c
Normal file
447
presets/williams-z80/game1.c
Normal file
@ -0,0 +1,447 @@
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#include <string.h>
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typedef unsigned char byte;
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typedef unsigned short word;
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byte __at (0xc000) palette[16];
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volatile byte __at (0xc800) input0;
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volatile byte __at (0xc802) input1;
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volatile byte __at (0xc804) input2;
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byte __at (0xc900) rom_select;
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volatile byte __at (0xcb00) video_counter;
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byte __at (0xcbff) watchdog0x39;
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byte __at (0xcc00) nvram[0x400];
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// blitter flags
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#define SRCSCREEN 0x1
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#define DSTSCREEN 0x2
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#define ESYNC 0x4
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#define FGONLY 0x8
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#define SOLID 0x10
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#define RSHIFT 0x20
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#define EVENONLY 0x40
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#define ODDONLY 0x80
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struct {
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byte flags;
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byte solid;
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word sstart;
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word dstart;
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byte width;
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byte height;
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} __at (0xca00) blitter;
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byte __at (0x0) vidmem[128][304]; // 256x304x4bpp video memory
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void main();
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// start routine @ 0x0
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// set stack pointer, enable interrupts
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void start() {
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__asm
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LD SP,#0xc000
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DI
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; copy initialized data
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LD BC, #l__INITIALIZER
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LD A, B
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LD DE, #s__INITIALIZED
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LD HL, #s__INITIALIZER
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LDIR
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__endasm;
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main();
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}
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const byte palette_data[16] = {
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0x00, 0x03, 0x19, 0x50, 0x52, 0x07, 0x1f, 0x37, 0xe0, 0xa4, 0xfd, 0xff, 0x00, 0x00, 0x00, 0xf8, };
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const byte sprite1[2+16*16/2] = {
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8,16,
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0x00,0x09,0x99,0x00,0x00,0x99,0x90,0x00,
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0x00,0x94,0x94,0x90,0x09,0x49,0x49,0x00,
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0x04,0x49,0x49,0x90,0x09,0x94,0x94,0x90,
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0x94,0x99,0x94,0x90,0x09,0x49,0x99,0x49,
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0x99,0x99,0x49,0x93,0x39,0x94,0x99,0x99,
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0x04,0x49,0x99,0x94,0x49,0x99,0x94,0x90,
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0x00,0x94,0x94,0x43,0x34,0x49,0x49,0x00,
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0x00,0x09,0x43,0x94,0x49,0x34,0x90,0x00,
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0x00,0x90,0x00,0x39,0x93,0x00,0x09,0x00,
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0x00,0x09,0x83,0x33,0x33,0x33,0x90,0x00,
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0x00,0x09,0x32,0x23,0x32,0x23,0x90,0x00,
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0x00,0x03,0x03,0x23,0x82,0x30,0x30,0x00,
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0x03,0x30,0x00,0x33,0x33,0x00,0x03,0x30,
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0x00,0x30,0x03,0x00,0x00,0x30,0x03,0x00,
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0x00,0x00,0x00,0x30,0x03,0x00,0x00,0x00,
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0x00,0x09,0x99,0x00,0x00,0x99,0x90,0x00,
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};
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const byte sprite2[2+16*16/2] = {
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8,16,
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0x00,0x94,0x94,0x90,0x09,0x49,0x49,0x00,
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0x04,0x49,0x49,0x90,0x09,0x94,0x94,0x90,
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0x94,0x99,0x94,0x90,0x09,0x49,0x99,0x49,
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0x99,0x99,0x49,0x93,0x39,0x94,0x99,0x99,
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0x04,0x49,0x99,0x94,0x49,0x99,0x94,0x90,
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0x00,0x94,0x94,0x43,0x34,0x49,0x49,0x00,
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0x00,0x09,0x43,0x94,0x49,0x34,0x90,0x00,
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0x00,0x90,0x00,0x39,0x93,0x00,0x09,0x00,
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0x00,0x09,0x83,0x33,0x33,0x33,0x90,0x00,
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0x00,0x09,0x32,0x23,0x32,0x23,0x90,0x00,
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0x00,0x03,0x03,0x23,0x82,0x30,0x30,0x00,
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0x03,0x30,0x00,0x33,0x33,0x00,0x03,0x30,
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0x00,0x30,0x03,0x00,0x00,0x30,0x03,0x00,
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0x00,0x00,0x00,0x30,0x03,0x00,0x00,0x00,
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0x00,0x00,0x00,0x40,0x00,0x00,0x00,0x00,
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};
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const byte sprite3[2+16*16/2] = {
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8,16,
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0x00,0x00,0x00,0x01,0x10,0x00,0x00,0x00,
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0x00,0x00,0x00,0x11,0x11,0x00,0x00,0x00,
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0x00,0x00,0x00,0x01,0x10,0x00,0x00,0x00,
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0x00,0x00,0x00,0x01,0x10,0x00,0x00,0x00,
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0x00,0x11,0x10,0x01,0x10,0x01,0x11,0x00,
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0x11,0x00,0x10,0x11,0x11,0x01,0x00,0x11,
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0x10,0x00,0x11,0x11,0x11,0x11,0x00,0x01,
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0x10,0x00,0x00,0x11,0x11,0x00,0x00,0x01,
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0x00,0x01,0x10,0x11,0x41,0x01,0x10,0x00,
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0x00,0x10,0x11,0x11,0x11,0x11,0x01,0x00,
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0x01,0x00,0x00,0x51,0x15,0x00,0x00,0x10,
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0x01,0x00,0x01,0x10,0x01,0x10,0x00,0x10,
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0x01,0x00,0x10,0x00,0x00,0x01,0x00,0x10,
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0x00,0x10,0x01,0x00,0x00,0x10,0x01,0x00,
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0x00,0x10,0x00,0x00,0x00,0x00,0x01,0x00,
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0x00,0x01,0x10,0x00,0x00,0x01,0x10,0x00,
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};
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const byte sprite4[2+16*16/2] = {
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8,16,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0xbb,0xbb,0x00,0x00,0x00,
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0x00,0x00,0x00,0xbb,0xbb,0x00,0x00,0x00,
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0x00,0x00,0xbb,0xbb,0xbb,0xbb,0x00,0x00,
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0x00,0x0b,0x4b,0xbb,0xbb,0xb4,0xb0,0x00,
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0x00,0x0b,0x44,0xbb,0xbb,0x49,0xb0,0x00,
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0x00,0xbb,0x99,0x4b,0xb4,0x99,0xbb,0x00,
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0x00,0x4b,0xb9,0x9b,0xb4,0x4b,0xb4,0x00,
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0x00,0x04,0xbb,0x4b,0xb9,0xbb,0x40,0x00,
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0x00,0x00,0x4b,0xbb,0xbb,0xb4,0x00,0x00,
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0x11,0x00,0x0b,0xbb,0xbb,0xb0,0x00,0x11,
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0x10,0x10,0x0b,0x41,0x14,0xb0,0x01,0x01,
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0x10,0x00,0x05,0x11,0x11,0x50,0x00,0x01,
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0x01,0x00,0x01,0x51,0x15,0x10,0x00,0x10,
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0x00,0x10,0x01,0x10,0x01,0x10,0x01,0x00,
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0x01,0x01,0x10,0x10,0x01,0x01,0x10,0x10,
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};
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const byte sprite5[2+16*16/2] = {
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8,16,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x22,0x00,0x00,0x22,0x00,0x00,
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0x00,0x20,0x20,0x00,0x00,0x02,0x02,0x00,
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0x02,0x22,0x12,0x00,0x00,0x21,0x22,0x20,
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0x00,0x02,0x11,0x00,0x00,0x11,0x20,0x00,
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0x00,0x00,0x02,0x11,0x11,0x20,0x00,0x00,
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0x00,0x00,0x02,0x22,0x22,0x20,0x00,0x00,
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0x00,0x00,0x21,0x22,0x22,0x12,0x00,0x00,
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0x00,0x00,0x22,0x12,0x21,0x22,0x00,0x00,
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0x02,0x00,0x22,0x12,0x21,0x22,0x00,0x20,
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0x20,0x02,0x21,0x11,0x11,0x12,0x20,0x02,
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0x02,0x22,0x15,0x12,0x21,0x51,0x22,0x20,
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0x02,0x11,0x15,0x52,0x25,0x51,0x11,0x20,
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0x20,0x00,0x22,0x12,0x21,0x22,0x00,0x02,
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0x20,0x02,0x20,0x20,0x02,0x02,0x20,0x02,
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0x02,0x02,0x00,0x20,0x02,0x00,0x20,0x20,
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};
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const byte sprite6[2+12*16/2] = {
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8,12,
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0x00,0x00,0x00,0x00,0x04,0x04,0x04,0x00,
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0x00,0x00,0x00,0x00,0x44,0x44,0x44,0x40,
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0x00,0x00,0x04,0x04,0x49,0x49,0x99,0x44,
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0x00,0x00,0x44,0x44,0x99,0x94,0x44,0x40,
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0x00,0x04,0x49,0x99,0x94,0x49,0x99,0x40,
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0x00,0x44,0x99,0x94,0x49,0x99,0x44,0x00,
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0x04,0x49,0x44,0x99,0x99,0x44,0x00,0x00,
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0x04,0x44,0x00,0x49,0x44,0x40,0x00,0x00,
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0x04,0x40,0x00,0x04,0x00,0x00,0x00,0x00,
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0x04,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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};
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const byte sprite7[2+16*16/2] = {
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8,16,
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0x00,0x60,0x00,0x00,0x00,0x00,0x06,0x00,
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0x60,0x60,0x00,0x00,0x00,0x00,0x06,0x06,
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0x60,0x60,0x50,0x00,0x00,0x05,0x06,0x06,
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0x60,0x60,0x06,0x00,0x00,0x60,0x06,0x06,
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0x66,0x60,0x06,0x06,0x60,0x60,0x06,0x66,
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0x66,0x60,0x66,0x66,0x66,0x66,0x06,0x66,
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0x66,0x60,0x6b,0x6b,0xb6,0xb6,0x06,0x66,
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0x06,0x66,0x66,0xb6,0x6b,0x66,0x66,0x60,
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0x00,0x67,0x66,0x66,0x66,0x66,0x66,0x00,
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0x00,0x11,0x11,0x66,0x66,0x11,0x11,0x00,
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0x01,0x11,0x21,0x11,0x11,0x12,0x11,0x10,
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0x00,0x10,0x01,0x01,0x10,0x10,0x01,0x00,
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0x00,0x10,0x11,0x00,0x00,0x11,0x01,0x00,
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0x00,0x00,0x10,0x00,0x00,0x01,0x00,0x00,
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};
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const byte sprite8[2+16*16/2] = {
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8,16,
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0x00,0x00,0x11,0x11,0x11,0x11,0x00,0x00,
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0x00,0x01,0x61,0x11,0x21,0x12,0x10,0x00,
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0x00,0x11,0x12,0x11,0x61,0x11,0x11,0x00,
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0x00,0x11,0x71,0x21,0x61,0x17,0x11,0x00,
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0x00,0x11,0x77,0x11,0x12,0x77,0x11,0x00,
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0x00,0x11,0x17,0x17,0x71,0x72,0x11,0x00,
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0x00,0x16,0x21,0x78,0x87,0x11,0x11,0x00,
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0x00,0x01,0x81,0x88,0x88,0x18,0x10,0x00,
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0x00,0x08,0x18,0x58,0x85,0x81,0x80,0x00,
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0x00,0x88,0x01,0x88,0x88,0x10,0x88,0x00,
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0x00,0x08,0x07,0x78,0x87,0x70,0x80,0x00,
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0x08,0x80,0x07,0x80,0x08,0x70,0x08,0x80,
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0x88,0x00,0x88,0x00,0x00,0x88,0x00,0x88,
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0x80,0x00,0x08,0x80,0x08,0x80,0x00,0x08,
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0x00,0x00,0x00,0x80,0x08,0x00,0x00,0x00,
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};
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const byte sprite9[2+13*16/2] = {
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8,13,
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0x00,0x00,0xaa,0x00,0x00,0xaa,0x00,0x00,
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0x00,0x00,0xa0,0x0a,0xa0,0x0a,0x00,0x00,
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0x0a,0xaa,0xa4,0xaa,0xaa,0x3a,0xaa,0xa0,
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0x00,0x0a,0x3a,0x9a,0xa9,0xa3,0xa0,0x00,
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0x00,0x0a,0xaa,0x99,0xa4,0xaa,0xa0,0x00,
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0x00,0x0a,0xaa,0x99,0x94,0xaa,0xa0,0x00,
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0x00,0xaa,0x33,0xaa,0xaa,0x43,0xaa,0x00,
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0x0a,0x3a,0xaa,0x3a,0xa3,0xaa,0xa3,0xa0,
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0x00,0xaa,0xaa,0x30,0x03,0xaa,0xaa,0x00,
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0x00,0x0a,0xa0,0x30,0x03,0x0a,0xa0,0x00,
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0x00,0xa3,0xa0,0x00,0x00,0x0a,0x4a,0x00,
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0x00,0xaa,0xa0,0x00,0x00,0x0a,0xaa,0x00,
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0x00,0x0a,0xa0,0x00,0x00,0x0a,0xa0,0x00,
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};
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const byte* const all_sprites[9] = {
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sprite1,
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sprite2,
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sprite3,
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sprite4,
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sprite5,
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sprite6,
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sprite7,
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sprite8,
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sprite9,
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};
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inline word swapw(word j) {
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return ((j << 8) | (j >> 8));
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}
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// x1: 0-151
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// y1: 0-255
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inline void blit_solid(byte x1, byte y1, byte w, byte h, byte color) {
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blitter.width = w^4;
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blitter.height = h^4;
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blitter.dstart = x1+y1*256; // swapped
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blitter.solid = color;
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blitter.flags = DSTSCREEN|SOLID;
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}
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inline void blit_copy(byte x1, byte y1, byte w, byte h, const byte* data) {
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blitter.width = w^4;
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blitter.height = h^4;
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blitter.sstart = swapw((word)data);
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blitter.dstart = x1+y1*256; // swapped
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blitter.flags = DSTSCREEN|FGONLY;
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}
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inline void blit_copy_solid(byte x1, byte y1, byte w, byte h, const byte* data, byte solid) {
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blitter.width = w^4;
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blitter.height = h^4;
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blitter.sstart = swapw((word)data);
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blitter.dstart = x1+y1*256; // swapped
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blitter.solid = solid;
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blitter.flags = DSTSCREEN|FGONLY|SOLID;
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}
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inline void draw_sprite(const byte* data, byte x, byte y) {
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blitter.width = data[0]^4;
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blitter.height = data[1]^4;
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blitter.sstart = swapw((word)(data+2));
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blitter.dstart = x+y*256; // swapped
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blitter.flags = DSTSCREEN|FGONLY;
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}
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inline void draw_sprite_solid(const byte* data, byte x, byte y, byte color) {
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blitter.width = data[0]^4;
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blitter.height = data[1]^4;
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blitter.sstart = swapw((word)(data+2));
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blitter.dstart = x+y*256; // swapped
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blitter.solid = color;
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blitter.flags = DSTSCREEN|FGONLY|SOLID;
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}
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inline void erase_sprite_rect(const byte* data, byte x, byte y) {
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blitter.width = data[0]^4;
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blitter.height = data[1]^4;
|
||||
blitter.dstart = x+y*256; // swapped
|
||||
blitter.solid = 0;
|
||||
blitter.flags = DSTSCREEN|SOLID;
|
||||
}
|
||||
|
||||
inline void draw_sprite_strided(const byte* data, byte x, byte y, byte stride) {
|
||||
const byte* src = data+2;
|
||||
byte height = data[1]^4;
|
||||
byte width = data[0]^4;
|
||||
while (height--) {
|
||||
blit_copy(x, y, width, 1, src);
|
||||
y += stride;
|
||||
src += width;
|
||||
}
|
||||
}
|
||||
|
||||
typedef struct Actor* a;
|
||||
|
||||
typedef void ActorUpdateFn(struct Actor* a);
|
||||
typedef void ActorDrawFn(struct Actor* a);
|
||||
typedef void ActorEnumerateFn(struct Actor* a);
|
||||
|
||||
typedef struct Actor {
|
||||
byte grid_index;
|
||||
byte next_actor;
|
||||
byte x,y;
|
||||
byte* shape;
|
||||
ActorUpdateFn* update;
|
||||
ActorDrawFn* draw;
|
||||
} Actor;
|
||||
|
||||
#define GBITS 3
|
||||
#define GDIM (1<<GBITS)
|
||||
#define MAX_ACTORS 256
|
||||
|
||||
static byte grid[GDIM*GDIM]; // should be 256
|
||||
static Actor actors[MAX_ACTORS];
|
||||
|
||||
inline byte xy2grid(byte x, byte y) {
|
||||
return (x >> (8-GBITS)) | (y & ((GDIM-1) << GBITS));
|
||||
}
|
||||
|
||||
void insert_into_grid(byte gi, byte actor_index) {
|
||||
struct Actor* a = &actors[actor_index];
|
||||
a->grid_index = gi;
|
||||
a->next_actor = grid[gi];
|
||||
grid[gi] = actor_index;
|
||||
}
|
||||
|
||||
void delete_from_grid(byte gi, byte actor_index) {
|
||||
byte i = grid[gi];
|
||||
byte next = actors[actor_index].next_actor;
|
||||
// is actor to delete at head of list?
|
||||
if (i == actor_index) {
|
||||
grid[gi] = next;
|
||||
} else {
|
||||
// iterate through the list
|
||||
do {
|
||||
byte j = actors[i].next_actor;
|
||||
if (j == actor_index) {
|
||||
actors[i].next_actor = next;
|
||||
break;
|
||||
}
|
||||
i = j;
|
||||
} while (1); // watchdog reset if actor not found to delete
|
||||
}
|
||||
actors[actor_index].next_actor = 0;
|
||||
actors[actor_index].grid_index = 0;
|
||||
}
|
||||
|
||||
void draw_actor_debug(struct Actor* a) {
|
||||
draw_sprite_solid(a->shape, a->x, a->y, a->next_actor?0xff:0x66);
|
||||
}
|
||||
|
||||
byte update_actor(byte actor_index) {
|
||||
struct Actor* a = &actors[actor_index];
|
||||
byte next_actor;
|
||||
byte gi0,gi1;
|
||||
if (!a->shape) return 0; // no shape present, ignore
|
||||
next_actor = a->next_actor; // fetch in case it changes
|
||||
gi0 = a->grid_index;
|
||||
draw_sprite_solid(a->shape, a->x, a->y, 0); // erase
|
||||
if (a->update) a->update(a); // move
|
||||
if (a->draw) a->draw(a); // draw
|
||||
gi1 = xy2grid(a->x, a->y);
|
||||
// has grid bucket changed?
|
||||
if (gi0 != gi1) {
|
||||
// remove from old, add to new bucket
|
||||
delete_from_grid(gi0, actor_index);
|
||||
insert_into_grid(gi1, actor_index);
|
||||
}
|
||||
return next_actor;
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
word lfsr = 1;
|
||||
|
||||
word rand() {
|
||||
byte lsb = lfsr & 1;
|
||||
lfsr >>= 1;
|
||||
if (lsb) lfsr ^= 0xd400;
|
||||
return lfsr;
|
||||
}
|
||||
|
||||
signed char random_dir() {
|
||||
byte x = rand();
|
||||
if (x < 85) return 0;
|
||||
else if (x < 85*2) return -1;
|
||||
else return 1;
|
||||
}
|
||||
|
||||
void random_walk(Actor* a) {
|
||||
a->x += random_dir();
|
||||
a->y += random_dir();
|
||||
}
|
||||
|
||||
void update_grid_cell(byte grid_index) {
|
||||
byte actor_index = grid[grid_index];
|
||||
while (actor_index) {
|
||||
actor_index = update_actor(actor_index);
|
||||
}
|
||||
}
|
||||
|
||||
void update_grid_rows(byte row_start, byte row_end) {
|
||||
byte i0 = row_start * GDIM;
|
||||
byte i1 = row_end * GDIM;
|
||||
byte i;
|
||||
for (i=i0; i!=i1; i++) {
|
||||
update_grid_cell(i);
|
||||
}
|
||||
}
|
||||
|
||||
void main() {
|
||||
byte i;
|
||||
byte num_actors = 32;
|
||||
blit_solid(0, 0, 255, 255, 0);
|
||||
memset(grid, 0, sizeof(grid));
|
||||
memset(actors, 0, sizeof(actors));
|
||||
memcpy(palette, palette_data, 16);
|
||||
for (i=1; i<num_actors; i++) {
|
||||
Actor* a = &actors[i];
|
||||
a->x = (i & 7) * 16 + 16;
|
||||
a->y = (i / 4) * 24 + 32;
|
||||
a->shape = (void*) all_sprites[i%9];
|
||||
a->update = random_walk;
|
||||
a->draw = draw_actor_debug;
|
||||
insert_into_grid(xy2grid(a->x, a->y), i);
|
||||
watchdog0x39 = 0x39;
|
||||
}
|
||||
while (1) {
|
||||
// update top half while drawing bottom half
|
||||
while (video_counter < 0x80) ;
|
||||
update_grid_rows(0,GDIM/2);
|
||||
// update bottom half while drawing top half
|
||||
while (video_counter >= 0x80) ;
|
||||
update_grid_rows(GDIM/2,GDIM);
|
||||
watchdog0x39 = 0x39;
|
||||
}
|
||||
}
|
@ -52,38 +52,6 @@ __endasm;
|
||||
main();
|
||||
}
|
||||
|
||||
#define LOCHAR 0x21
|
||||
#define HICHAR 0x5e
|
||||
|
||||
const byte font8x8[HICHAR-LOCHAR+1][8] = {
|
||||
{ 0x18,0x18,0x18,0x18,0x00,0x00,0x18,0x00 }, { 0x66,0x66,0x66,0x00,0x00,0x00,0x00,0x00 }, { 0x66,0x66,0xff,0x66,0xff,0x66,0x66,0x00 }, { 0x18,0x3e,0x60,0x3c,0x06,0x7c,0x18,0x00 }, { 0x62,0x66,0x0c,0x18,0x30,0x66,0x46,0x00 }, { 0x3c,0x66,0x3c,0x38,0x67,0x66,0x3f,0x00 }, { 0x06,0x0c,0x18,0x00,0x00,0x00,0x00,0x00 }, { 0x0c,0x18,0x30,0x30,0x30,0x18,0x0c,0x00 }, { 0x30,0x18,0x0c,0x0c,0x0c,0x18,0x30,0x00 }, { 0x00,0x66,0x3c,0xff,0x3c,0x66,0x00,0x00 }, { 0x00,0x18,0x18,0x7e,0x18,0x18,0x00,0x00 }, { 0x00,0x00,0x00,0x00,0x00,0x18,0x18,0x30 }, { 0x00,0x00,0x00,0x7e,0x00,0x00,0x00,0x00 }, { 0x00,0x00,0x00,0x00,0x00,0x18,0x18,0x00 }, { 0x00,0x03,0x06,0x0c,0x18,0x30,0x60,0x00 }, { 0x3c,0x66,0x6e,0x76,0x66,0x66,0x3c,0x00 }, { 0x18,0x18,0x38,0x18,0x18,0x18,0x7e,0x00 }, { 0x3c,0x66,0x06,0x0c,0x30,0x60,0x7e,0x00 }, { 0x3c,0x66,0x06,0x1c,0x06,0x66,0x3c,0x00 }, { 0x06,0x0e,0x1e,0x66,0x7f,0x06,0x06,0x00 }, { 0x7e,0x60,0x7c,0x06,0x06,0x66,0x3c,0x00 }, { 0x3c,0x66,0x60,0x7c,0x66,0x66,0x3c,0x00 }, { 0x7e,0x66,0x0c,0x18,0x18,0x18,0x18,0x00 }, { 0x3c,0x66,0x66,0x3c,0x66,0x66,0x3c,0x00 }, { 0x3c,0x66,0x66,0x3e,0x06,0x66,0x3c,0x00 }, { 0x00,0x00,0x18,0x00,0x00,0x18,0x00,0x00 }, { 0x00,0x00,0x18,0x00,0x00,0x18,0x18,0x30 }, { 0x0e,0x18,0x30,0x60,0x30,0x18,0x0e,0x00 }, { 0x00,0x00,0x7e,0x00,0x7e,0x00,0x00,0x00 }, { 0x70,0x18,0x0c,0x06,0x0c,0x18,0x70,0x00 }, { 0x3c,0x66,0x06,0x0c,0x18,0x00,0x18,0x00 }, { 0x3c,0x66,0x6e,0x6e,0x60,0x62,0x3c,0x00 }, { 0x18,0x3c,0x66,0x7e,0x66,0x66,0x66,0x00 }, { 0x7c,0x66,0x66,0x7c,0x66,0x66,0x7c,0x00 }, { 0x3c,0x66,0x60,0x60,0x60,0x66,0x3c,0x00 }, { 0x78,0x6c,0x66,0x66,0x66,0x6c,0x78,0x00 }, { 0x7e,0x60,0x60,0x78,0x60,0x60,0x7e,0x00 }, { 0x7e,0x60,0x60,0x78,0x60,0x60,0x60,0x00 }, { 0x3c,0x66,0x60,0x6e,0x66,0x66,0x3c,0x00 }, { 0x66,0x66,0x66,0x7e,0x66,0x66,0x66,0x00 }, { 0x3c,0x18,0x18,0x18,0x18,0x18,0x3c,0x00 }, { 0x1e,0x0c,0x0c,0x0c,0x0c,0x6c,0x38,0x00 }, { 0x66,0x6c,0x78,0x70,0x78,0x6c,0x66,0x00 }, { 0x60,0x60,0x60,0x60,0x60,0x60,0x7e,0x00 }, { 0x63,0x77,0x7f,0x6b,0x63,0x63,0x63,0x00 }, { 0x66,0x76,0x7e,0x7e,0x6e,0x66,0x66,0x00 }, { 0x3c,0x66,0x66,0x66,0x66,0x66,0x3c,0x00 }, { 0x7c,0x66,0x66,0x7c,0x60,0x60,0x60,0x00 }, { 0x3c,0x66,0x66,0x66,0x66,0x3c,0x0e,0x00 }, { 0x7c,0x66,0x66,0x7c,0x78,0x6c,0x66,0x00 }, { 0x3c,0x66,0x60,0x3c,0x06,0x66,0x3c,0x00 }, { 0x7e,0x18,0x18,0x18,0x18,0x18,0x18,0x00 }, { 0x66,0x66,0x66,0x66,0x66,0x66,0x3c,0x00 }, { 0x66,0x66,0x66,0x66,0x66,0x3c,0x18,0x00 }, { 0x63,0x63,0x63,0x6b,0x7f,0x77,0x63,0x00 }, { 0x66,0x66,0x3c,0x18,0x3c,0x66,0x66,0x00 }, { 0x66,0x66,0x66,0x3c,0x18,0x18,0x18,0x00 }, { 0x7e,0x06,0x0c,0x18,0x30,0x60,0x7e,0x00 }, { 0x3c,0x30,0x30,0x30,0x30,0x30,0x3c,0x00 }, { 0x00,0x60,0x30,0x18,0x0c,0x06,0x03,0x00 }, { 0x3c,0x0c,0x0c,0x0c,0x0c,0x0c,0x3c,0x00 }, { 0x00,0x18,0x3c,0x7e,0x18,0x18,0x18,0x18 }
|
||||
};
|
||||
|
||||
static byte font_table[HICHAR-LOCHAR+1][8*4];
|
||||
|
||||
void fill_char_table_entry(char ch) {
|
||||
const byte* src = &font8x8[ch-LOCHAR][0];
|
||||
byte* data = &font_table[ch-LOCHAR][0];
|
||||
int i,j,pixels;
|
||||
for (i=0; i<8; i++) {
|
||||
byte b = *src++;
|
||||
for (j=0; j<4; j++) {
|
||||
pixels = 0;
|
||||
if (b & 0x80) pixels |= 0xf0;
|
||||
if (b & 0x40) pixels |= 0x0f;
|
||||
*data++ = pixels;
|
||||
b <<= 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void fill_char_table() {
|
||||
char ch;
|
||||
for (ch=LOCHAR; ch<=HICHAR; ch++) {
|
||||
fill_char_table_entry(ch);
|
||||
}
|
||||
}
|
||||
|
||||
const byte palette_data[16] = {
|
||||
0x00, 0x03, 0x19, 0x50, 0x52, 0x07, 0x1f, 0x37, 0xe0, 0xa4, 0xfd, 0xff, 0x00, 0x00, 0x00, 0xf8, };
|
||||
|
||||
@ -333,22 +301,11 @@ inline void draw_sprite_strided(const byte* data, byte x, byte y, byte stride) {
|
||||
}
|
||||
}
|
||||
|
||||
inline void draw_char(char ch, byte x, byte y, byte color) {
|
||||
if (ch < LOCHAR || ch > HICHAR) return;
|
||||
blit_copy_solid(x, y, 4, 8, font_table[ch - LOCHAR], color);
|
||||
}
|
||||
|
||||
void draw_string(const char* str, byte x, byte y, byte color) {
|
||||
while (*str) {
|
||||
draw_char(*str++, x, y, color);
|
||||
x += 4;
|
||||
}
|
||||
}
|
||||
|
||||
typedef struct Actor* a;
|
||||
|
||||
typedef void ActorUpdateFn(struct Actor* a);
|
||||
typedef void ActorDrawFn(struct Actor* a);
|
||||
typedef void ActorEnumerateFn(struct Actor* a);
|
||||
|
||||
typedef struct Actor {
|
||||
byte grid_index;
|
||||
@ -467,7 +424,6 @@ void main() {
|
||||
memset(grid, 0, sizeof(grid));
|
||||
memset(actors, 0, sizeof(actors));
|
||||
memcpy(palette, palette_data, 16);
|
||||
fill_char_table();
|
||||
for (i=1; i<num_actors; i++) {
|
||||
Actor* a = &actors[i];
|
||||
a->x = (i & 3) * 16 + 32;
|
||||
|
14
src/emu.js
14
src/emu.js
@ -32,7 +32,7 @@ function __createCanvas(mainElement, width, height) {
|
||||
var RasterVideo = function(mainElement, width, height, options) {
|
||||
var self = this;
|
||||
var canvas, ctx;
|
||||
var imageData, buf8, datau32;
|
||||
var imageData, arraybuf, buf8, datau32;
|
||||
|
||||
this.create = function() {
|
||||
self.canvas = canvas = __createCanvas(mainElement, width, height);
|
||||
@ -46,9 +46,13 @@ var RasterVideo = function(mainElement, width, height, options) {
|
||||
}
|
||||
ctx = canvas.getContext('2d');
|
||||
imageData = ctx.createImageData(width, height);
|
||||
var buf = new ArrayBuffer(imageData.data.length);
|
||||
buf8 = new Uint8Array(buf); // TODO: Uint8ClampedArray
|
||||
datau32 = new Uint32Array(buf);
|
||||
/*
|
||||
arraybuf = new ArrayBuffer(imageData.data.length);
|
||||
buf8 = new Uint8Array(arraybuf); // TODO: Uint8ClampedArray
|
||||
datau32 = new Uint32Array(arraybuf);
|
||||
*/
|
||||
buf8 = imageData.data;
|
||||
datau32 = new Uint32Array(imageData.data.buffer);
|
||||
}
|
||||
|
||||
// TODO: common function (canvas)
|
||||
@ -69,7 +73,7 @@ var RasterVideo = function(mainElement, width, height, options) {
|
||||
}
|
||||
|
||||
this.updateFrame = function(sx, sy, dx, dy, width, height) {
|
||||
imageData.data.set(buf8);
|
||||
//imageData.data.set(buf8); // TODO: slow w/ partial updates
|
||||
if (width && height)
|
||||
ctx.putImageData(imageData, sx, sy, dx, dy, width, height);
|
||||
else
|
||||
|
@ -3,6 +3,7 @@
|
||||
var WILLIAMS_PRESETS = [
|
||||
{id:'gfxtest.c', name:'Graphics Test'},
|
||||
{id:'sprites.c', name:'Sprite Test'},
|
||||
{id:'game1.c', name:'Game'},
|
||||
{id:'bitmap_rle.c', name:'RLE Bitmap'},
|
||||
];
|
||||
|
||||
@ -64,9 +65,11 @@ var WilliamsPlatform = function(mainElement, proto) {
|
||||
[Keys.VK_RIGHT, 2, 0x2],
|
||||
[Keys.VK_7, 4, 0x1],
|
||||
[Keys.VK_8, 4, 0x2],
|
||||
[Keys.VK_5, 4, 0x4],
|
||||
[Keys.VK_6, 4, 0x4],
|
||||
[Keys.VK_9, 4, 0x8],
|
||||
[Keys.VK_5, 4, 0x10],
|
||||
]);
|
||||
// TODO: sound board handshake
|
||||
|
||||
var palette = [];
|
||||
for (var ii=0; ii<16; ii++)
|
||||
@ -308,13 +311,13 @@ var WilliamsPlatform = function(mainElement, proto) {
|
||||
cpu.requestInterrupt();
|
||||
}
|
||||
self.runCPU(cpu, cpuCyclesPerFrame/4);
|
||||
video.updateFrame(0, 0, quarter*64, 0, 64, 304);
|
||||
}
|
||||
if (screenNeedsRefresh) {
|
||||
for (var i=0; i<0x9800; i++)
|
||||
drawDisplayByte(i, ram.mem[i]);
|
||||
screenNeedsRefresh = false;
|
||||
}
|
||||
video.updateFrame();
|
||||
if (watchdog_counter-- <= 0) {
|
||||
console.log("WATCHDOG FIRED, PC =", cpu.getPC().toString(16)); // TODO: alert on video
|
||||
// TODO: self.breakpointHit(cpu.T());
|
||||
|
@ -18,6 +18,8 @@
|
||||
|
||||
%.pcx: %.png
|
||||
convert $< -format raw -type palette -compress none -colors 15 +dither $@
|
||||
%.4.pcx: %.png
|
||||
convert $< -format raw -type palette -compress none -colors 4 +dither $@
|
||||
|
||||
ship1.pbm: ship1.png
|
||||
convert ship1.png -negate -flop ship1.pbm
|
||||
|
@ -2,6 +2,13 @@
|
||||
|
||||
import sys, array, string
|
||||
|
||||
col0 = 0
|
||||
|
||||
def tocolor(x):
|
||||
if x == 0:
|
||||
return 0
|
||||
else:
|
||||
return x + col0
|
||||
|
||||
def tohex2(v):
|
||||
return '0x%02x'%v
|
||||
@ -25,13 +32,15 @@ with open(sys.argv[1],'rb') as f:
|
||||
width = (data[9] << 8) + data[8] + 1
|
||||
height = (data[11] << 8) + data[10] + 1
|
||||
rowlen = (data[0x43] << 8) + data[0x42]
|
||||
print "const byte sprite[] = {"
|
||||
print "%d,%d," % ((width+1)/2,height)
|
||||
for y in range(0,height):
|
||||
ofs = 0x80 + y*rowlen
|
||||
output = []
|
||||
for x in range(0,width,2):
|
||||
b = (data[ofs] << 4) + (data[ofs+1])
|
||||
b = (tocolor(data[ofs]) << 4) + tocolor(data[ofs+1])
|
||||
output.append(b)
|
||||
ofs += 2
|
||||
print string.join(map(tohex2,output),',') + ','
|
||||
|
||||
print "}"
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user