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verilog: 2d array; digits; score; reset w/ no init; more warnings
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@ -1,4 +1,36 @@
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`include "hvsync_generator.v"
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`include "digits10.v"
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module player_stats(reset, score, lives, incscore, declives);
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input reset;
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output [3:0] score[2];
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input incscore;
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output [3:0] lives;
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input declives;
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always @(posedge incscore or posedge reset)
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begin
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if (reset) begin
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score[0] <= 0;
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score[1] <= 0;
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end else if (score[0] == 9) begin
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score[0] <= 0;
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score[1] <= score[1] + 1;
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end else begin
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score[0] <= score[0] + 1;
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end
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end
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always @(posedge declives or posedge reset)
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begin
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if (reset)
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lives <= 3;
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else if (lives != 0)
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lives <= lives - 1;
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end
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endmodule
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module ball_paddle_top(clk, reset, hpaddle, hsync, vsync, rgb);
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@ -20,6 +52,11 @@ module ball_paddle_top(clk, reset, hpaddle, hsync, vsync, rgb);
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reg ball_dir_y;
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reg brick_array [BRICKS_H * BRICKS_V];
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wire [3:0] score[2];
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wire [3:0] lives;
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reg incscore;
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reg declives;
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localparam BRICKS_H = 16;
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localparam BRICKS_V = 8;
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@ -41,6 +78,32 @@ module ball_paddle_top(clk, reset, hpaddle, hsync, vsync, rgb);
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.hpos(hpos),
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.vpos(vpos)
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);
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// scoreboard
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player_stats stats(.reset(reset), .score(score), .lives(lives),
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.incscore(incscore), .declives(declives));
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wire [3:0] score_digit;
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wire [4:0] score_bits;
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always @(*)
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begin
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case (hpos[7:5])
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1: score_digit = score[1];
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2: score_digit = score[0];
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6: score_digit = lives;
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default: score_digit = 15; // no digit
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endcase
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end
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digits10_case numbers(
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.digit(score_digit),
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.yofs(vpos[4:2]),
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.bits(score_bits)
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);
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wire score_gfx = display_on && score_bits[hpos[4:2] ^ 3'b111];
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// TODO: only works when paddle at bottom of screen!
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always @(posedge hsync)
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@ -54,27 +117,32 @@ module ball_paddle_top(clk, reset, hpaddle, hsync, vsync, rgb);
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// TODO: unsigned compare doesn't work in JS
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wire [8:0] paddle_rel_x = ((hpos-paddle_pos) & 9'h1ff);
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wire paddle_gfx = (vcell == 28) && (paddle_rel_x < PADDLE_WIDTH);
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wire [8:0] ball_rel_x = (hpos-ball_x);
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wire [8:0] ball_rel_y = (vpos-ball_y);
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wire ball_gfx = ball_rel_x < BALL_SIZE
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&& ball_rel_y < BALL_SIZE;
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reg main_gfx;
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reg brick_present;
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reg [6:0] brick_index;
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// compute main_gfx and locate bricks
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always @(posedge clk)
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begin
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if (vpos[8:6] == 1 && !lr_border) // 8 rows
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// see if we are scanning brick area
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if (vpos[8:6] == 1 && !lr_border)
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begin
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// compute brick index
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// every 16th pixel, starting at 8
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if (hpos[3:0] == 8) begin
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// compute brick index
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brick_index <= {vpos[5:3], hpos[7:4]};
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main_gfx <= 0; // 2 pixel horiz spacing between bricks
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// load brick bit from array
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end else if (hpos[3:0] == 9) begin
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end
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// every 17th pixel
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else if (hpos[3:0] == 9) begin
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// load brick bit from array
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brick_present <= brick_array[brick_index];
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end else begin
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main_gfx <= brick_present && vpos[2:0] != 0; // 1 pixel vert. spacing
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@ -82,6 +150,10 @@ module ball_paddle_top(clk, reset, hpaddle, hsync, vsync, rgb);
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end else begin
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brick_present <= 0;
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case (vpos[8:3])
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0: main_gfx <= score_gfx; // scoreboard
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1: main_gfx <= score_gfx;
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2: main_gfx <= score_gfx;
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3: main_gfx <= 0;
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4: main_gfx <= 1; // top border
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//14: main_gfx <= hpos[4];
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//21: main_gfx <= hpos[5];
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@ -98,26 +170,40 @@ module ball_paddle_top(clk, reset, hpaddle, hsync, vsync, rgb);
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reg [5:0] ball_collide_bits = 0;
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/* verilator lint_on MULTIDRIVEN */
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// compute ball collisions with paddle and playfield
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always @(posedge clk)
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if (ball_pixel_collide) begin
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if (paddle_gfx) // did we collide w/ paddle?
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ball_collide_bits[4] <= 1;
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else if (brick_present)
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brick_array[brick_index] <= 0;
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// ball has 4 collision quadrants
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if (!ball_rel_x[2] & !ball_rel_y[2]) ball_collide_bits[0] <= 1;
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if (ball_rel_x[2] & !ball_rel_y[2]) ball_collide_bits[1] <= 1;
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if (!ball_rel_x[2] & ball_rel_y[2]) ball_collide_bits[2] <= 1;
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if (ball_rel_x[2] & ball_rel_y[2]) ball_collide_bits[3] <= 1;
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if (paddle_gfx) begin
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// did we collide w/ paddle?
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ball_collide_bits[4] <= 1; // bit 4 == paddle collide
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end else begin
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// ball has 4 collision quadrants
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if (!ball_rel_x[2] & !ball_rel_y[2]) ball_collide_bits[0] <= 1;
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if (ball_rel_x[2] & !ball_rel_y[2]) ball_collide_bits[1] <= 1;
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if (!ball_rel_x[2] & ball_rel_y[2]) ball_collide_bits[2] <= 1;
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if (ball_rel_x[2] & ball_rel_y[2]) ball_collide_bits[3] <= 1;
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end
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end
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// compute ball collisions with brick
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always @(posedge clk)
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if (ball_pixel_collide && brick_present) begin
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brick_array[brick_index] <= 0;
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incscore <= 1; // increment score
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end else begin
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incscore <= 0; // reset incscore
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end
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wire signed [8:0] ball_paddle_dx = ball_x - paddle_pos + 8;
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// compute ball new position and velocity
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always @(posedge vsync or posedge reset)
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begin
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if (reset) begin
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ball_dir_y <= BALL_DIR_DOWN;
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end else
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if (ball_collide_bits[4]) begin // collided with paddle?
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reg signed [8:0] ball_paddle_dx = ball_x - paddle_pos + 8;
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// ball collided with paddle?
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if (ball_collide_bits[4]) begin
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// bounces upward off of paddle
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ball_dir_y <= BALL_DIR_UP;
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// which side of paddle, left/right?
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@ -127,6 +213,7 @@ module ball_paddle_top(clk, reset, hpaddle, hsync, vsync, rgb);
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end else begin
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// collided with playfield
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// TODO: can still slip through corners
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// compute left/right bounce
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casez (ball_collide_bits[3:0])
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4'b01?1: ball_dir_x <= BALL_DIR_RIGHT; // left edge/corner
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4'b1101: ball_dir_x <= BALL_DIR_RIGHT; // left corner
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@ -134,6 +221,7 @@ module ball_paddle_top(clk, reset, hpaddle, hsync, vsync, rgb);
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4'b1110: ball_dir_x <= BALL_DIR_LEFT; // right corner
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default: ;
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endcase
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// compute top/bottom bounce
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casez (ball_collide_bits[3:0])
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4'b1011: ball_dir_y <= BALL_DIR_DOWN;
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4'b0111: ball_dir_y <= BALL_DIR_DOWN;
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@ -146,7 +234,7 @@ module ball_paddle_top(clk, reset, hpaddle, hsync, vsync, rgb);
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default: ;
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endcase
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end
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ball_collide_bits <= 0;
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ball_collide_bits <= 0; // clear all collide bits for frame
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end
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always @(negedge vsync or posedge reset)
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@ -164,10 +252,10 @@ module ball_paddle_top(clk, reset, hpaddle, hsync, vsync, rgb);
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end
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wire grid_gfx = (((hpos&7)==0) || ((vpos&7)==0));
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wire r = display_on && (grid_gfx | ball_gfx);
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wire r = display_on && (ball_gfx | paddle_gfx);
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wire g = display_on && (main_gfx | ball_gfx);
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wire b = display_on && (ball_gfx | brick_present);
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wire b = display_on && (grid_gfx | ball_gfx | brick_present);
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assign rgb = {b,g,r};
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endmodule
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184
presets/verilog/digits10.v
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184
presets/verilog/digits10.v
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@ -0,0 +1,184 @@
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`include "hvsync_generator.v"
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module digits10_case(digit, yofs, bits);
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input [3:0] digit;
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input [2:0] yofs;
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output [4:0] bits;
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wire [6:0] caseexpr = {digit,yofs};
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always @(*)
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case (caseexpr)
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7'o00: bits = 5'b11111;
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7'o01: bits = 5'b10001;
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7'o02: bits = 5'b10001;
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7'o03: bits = 5'b10001;
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7'o04: bits = 5'b11111;
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7'o10: bits = 5'b01100;
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7'o11: bits = 5'b00100;
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7'o12: bits = 5'b00100;
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7'o13: bits = 5'b00100;
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7'o14: bits = 5'b11111;
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7'o20: bits = 5'b11111;
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7'o21: bits = 5'b00001;
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7'o22: bits = 5'b11111;
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7'o23: bits = 5'b10000;
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7'o24: bits = 5'b11111;
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7'o30: bits = 5'b11111;
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7'o31: bits = 5'b00001;
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7'o32: bits = 5'b11111;
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7'o33: bits = 5'b00001;
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7'o34: bits = 5'b11111;
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7'o40: bits = 5'b10001;
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7'o41: bits = 5'b10001;
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7'o42: bits = 5'b11111;
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7'o43: bits = 5'b00001;
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7'o44: bits = 5'b00001;
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7'o50: bits = 5'b11111;
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7'o51: bits = 5'b10000;
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7'o52: bits = 5'b11111;
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7'o53: bits = 5'b00001;
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7'o54: bits = 5'b11111;
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7'o60: bits = 5'b11111;
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7'o61: bits = 5'b10000;
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7'o62: bits = 5'b11111;
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7'o63: bits = 5'b10001;
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7'o64: bits = 5'b11111;
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7'o70: bits = 5'b11111;
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7'o71: bits = 5'b00001;
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7'o72: bits = 5'b00001;
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7'o73: bits = 5'b00001;
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7'o74: bits = 5'b00001;
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7'o100: bits = 5'b11111;
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7'o101: bits = 5'b10001;
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7'o102: bits = 5'b11111;
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7'o103: bits = 5'b10001;
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7'o104: bits = 5'b11111;
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7'o110: bits = 5'b11111;
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7'o111: bits = 5'b10001;
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7'o112: bits = 5'b11111;
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7'o113: bits = 5'b00001;
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7'o114: bits = 5'b11111;
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default: bits = 0;
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endcase
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endmodule
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module digits10_array(digit, yofs, bits);
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input [3:0] digit;
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input [2:0] yofs;
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output [4:0] bits;
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reg [4:0] bitarray[10][5];
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always @(*)
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bits = bitarray[digit][yofs];
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initial
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begin
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bitarray[0][0] = 5'b11111;
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bitarray[0][1] = 5'b10001;
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bitarray[0][2] = 5'b10001;
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bitarray[0][3] = 5'b10001;
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bitarray[0][4] = 5'b11111;
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bitarray[1][0] = 5'b01100;
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bitarray[1][1] = 5'b00100;
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bitarray[1][2] = 5'b00100;
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bitarray[1][3] = 5'b00100;
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bitarray[1][4] = 5'b11111;
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bitarray[2][0] = 5'b11111;
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bitarray[2][1] = 5'b00001;
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bitarray[2][2] = 5'b11111;
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bitarray[2][3] = 5'b10000;
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bitarray[2][4] = 5'b11111;
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bitarray[3][0] = 5'b11111;
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bitarray[3][1] = 5'b00001;
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bitarray[3][2] = 5'b11111;
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bitarray[3][3] = 5'b00001;
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bitarray[3][4] = 5'b11111;
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bitarray[4][0] = 5'b10001;
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bitarray[4][1] = 5'b10001;
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bitarray[4][2] = 5'b11111;
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bitarray[4][3] = 5'b00001;
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bitarray[4][4] = 5'b00001;
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bitarray[5][0] = 5'b11111;
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bitarray[5][1] = 5'b10000;
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bitarray[5][2] = 5'b11111;
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bitarray[5][3] = 5'b00001;
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bitarray[5][4] = 5'b11111;
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bitarray[6][0] = 5'b11111;
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bitarray[6][1] = 5'b10000;
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bitarray[6][2] = 5'b11111;
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bitarray[6][3] = 5'b10001;
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bitarray[6][4] = 5'b11111;
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bitarray[7][0] = 5'b11111;
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bitarray[7][1] = 5'b00001;
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bitarray[7][2] = 5'b00001;
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bitarray[7][3] = 5'b00001;
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bitarray[7][4] = 5'b00001;
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bitarray[8][0] = 5'b11111;
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bitarray[8][1] = 5'b10001;
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bitarray[8][2] = 5'b11111;
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bitarray[8][3] = 5'b10001;
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bitarray[8][4] = 5'b11111;
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bitarray[9][0] = 5'b11111;
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bitarray[9][1] = 5'b10001;
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bitarray[9][2] = 5'b11111;
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bitarray[9][3] = 5'b00001;
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bitarray[9][4] = 5'b11111;
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end
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endmodule
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module test_numbers_top(clk, hsync, vsync, rgb);
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input clk;
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output hsync, vsync;
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output [2:0] rgb;
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wire display_on;
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wire [8:0] hpos;
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wire [8:0] vpos;
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hvsync_generator hvsync_gen(
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.clk(clk),
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.hsync(hsync),
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.vsync(vsync),
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.display_on(display_on),
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.hpos(hpos),
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.vpos(vpos)
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);
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wire [3:0] digit = hpos[6:3];
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wire [2:0] yofs = vpos[2:0];
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wire [4:0] bits;
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digits10_array numbers(
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.digit(digit),
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.yofs(yofs),
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.bits(bits)
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);
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wire r = display_on && 0;
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wire g = display_on && bits[hpos[2:0] ^ 3'b111];
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wire b = display_on && 0;
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assign rgb = {b,g,r};
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endmodule
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@ -1,3 +1,5 @@
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`ifndef HVSYNC_GENERATOR_H
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`define HVSYNC_GENERATOR_H
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module hvsync_generator(
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clk, hsync, vsync, display_on, hpos, vpos);
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@ -57,3 +59,5 @@ module hvsync_generator(
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assign vsync = ~vga_VS;
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endmodule
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`endif
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@ -5,6 +5,7 @@ var VERILOG_PRESETS = [
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{id:'hvsync_generator.v', name:'Video Sync Generator'},
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{id:'test_hvsync.v', name:'Test Pattern'},
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{id:'lfsr.v', name:'Linear Feedback Shift Register'},
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{id:'digits10.v', name:'Digits'},
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{id:'ball_slip_counter.v', name:'Ball Motion (slipping counter)'},
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{id:'ball_paddle.v', name:'Brick Smash Game'},
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//{id:'pong.v', name:'Pong'},
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@ -69,6 +70,8 @@ function VerilatorBase() {
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this.reset2 = function() {
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if (this.reset !== undefined) {
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this.reset = 0;
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this.tick2();
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this.reset = 1;
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for (var i=0; i<RESET_TICKS; i++)
|
||||
this.tick2();
|
||||
|
@ -18,11 +18,22 @@ function parseDecls(text, arr, name, bin, bout) {
|
||||
arr.push({
|
||||
wordlen:parseInt(m[1]),
|
||||
name:m[2],
|
||||
arrlen:parseInt(m[3]),
|
||||
arrdim:[parseInt(m[3])],
|
||||
len:parseInt(m[4]),
|
||||
ofs:parseInt(m[5]),
|
||||
});
|
||||
}
|
||||
re = new RegExp(name + "(\\d+)[(](\\w+)\\[(\\d+)\\]\\[(\\d+)\\],(\\d+),(\\d+)[)]", 'gm');
|
||||
var m;
|
||||
while ((m = re.exec(text))) {
|
||||
arr.push({
|
||||
wordlen:parseInt(m[1]),
|
||||
name:m[2],
|
||||
arrdim:[parseInt(m[3]), parseInt(m[4])],
|
||||
len:parseInt(m[5]),
|
||||
ofs:parseInt(m[6]),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
function buildModule(o) {
|
||||
@ -33,10 +44,17 @@ function buildModule(o) {
|
||||
m += "\tself." + o.ports[i].name + ";\n";
|
||||
}
|
||||
for (var i=0; i<o.signals.length; i++) {
|
||||
if (o.signals[i].arrlen)
|
||||
m += "\tvar " + o.signals[i].name + " = self." + o.signals[i].name + " = [];\n";
|
||||
else
|
||||
m += "\tself." + o.signals[i].name + ";\n";
|
||||
var sig = o.signals[i];
|
||||
if (sig.arrdim) {
|
||||
if (sig.arrdim.length == 1) {
|
||||
m += "\tvar " + sig.name + " = self." + sig.name + " = [];\n";
|
||||
} else if (sig.arrdim.length == 2) {
|
||||
m += "\tvar " + sig.name + " = self." + sig.name + " = [];\n";
|
||||
m += "\tfor(var i=0; i<" + sig.arrdim[0] + "; i++) { " + sig.name + "[i] = []; }\n";
|
||||
}
|
||||
} else {
|
||||
m += "\tself." + sig.name + ";\n";
|
||||
}
|
||||
}
|
||||
for (var i=0; i<o.funcs.length; i++) {
|
||||
m += o.funcs[i];
|
||||
@ -56,9 +74,9 @@ function translateFunction(text) {
|
||||
text = text.replace(/[(]IData[)]/g, '');
|
||||
text = text.replace(/\b(0x[0-9a-f]+)U/gi, '$1');
|
||||
text = text.replace(/\b([0-9]+)U/gi, '$1');
|
||||
text = text.replace(/\bQData /, 'var ');
|
||||
text = text.replace(/\bbool /, '');
|
||||
text = text.replace(/\bint /, 'var ');
|
||||
text = text.replace(/\bQData /g, 'var ');
|
||||
text = text.replace(/\bbool /g, '');
|
||||
text = text.replace(/\bint /g, 'var ');
|
||||
text = text.replace(/(\w+ = VL_RAND_RESET_I)/g, 'self.$1');
|
||||
//text = text.replace(/(\w+\[\w+\] = VL_RAND_RESET_I)/g, 'self.$1');
|
||||
text = text.replace(/^#/gm, '//#');
|
||||
|
@ -1058,7 +1058,9 @@ function compileVerilator(code, platform, options) {
|
||||
FS.writeFile(topmod+".v", code);
|
||||
writeDependencies(options.dependencies, FS, errors);
|
||||
starttime();
|
||||
verilator_mod.callMain(["--cc", "-O3", "--x-assign", "fast", "--noassert", "--pins-bv", "33",
|
||||
verilator_mod.callMain(["--cc", "-O3",
|
||||
"-Wall", "-Wno-DECLFILENAME", "-Wno-UNUSED",
|
||||
"--x-assign", "fast", "--noassert", "--pins-bv", "33",
|
||||
"--top-module", topmod, topmod+".v"]);
|
||||
endtime("compile");
|
||||
if (errors.length) return {errors:errors};
|
||||
|
Loading…
Reference in New Issue
Block a user