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fixed test
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@ -1,10 +1,21 @@
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/*
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This demo sets up two DLLs (Display List Lists) of
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16 slots each. By adjusting the address and fine offset
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of the first DL entry, the screen can scroll vertically
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across the two DLLs. It can only wrap from the first 16
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to the second 16 slots.
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Note that this scheme can be used also for double-buffering.
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By swapping between the two DLLs each frame, one DLL can
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be written while the other is displayed.
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*/
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#include "atari7800.h"
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#include <string.h>
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//#link "chr_font.s"
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//#link "generic8x16.s"
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#define DLL_FLAGS DLL_H16
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@ -67,6 +78,7 @@ void dll_swap() {
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dll_set_addr(DLL);
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}
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}
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#endif
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void dll_set_scroll(byte y) {
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static byte oldslot = 0;
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@ -77,7 +89,6 @@ void dll_set_scroll(byte y) {
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dll_set_addr(DLL + slot);
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oldslot = slot;
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}
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#endif
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void* dll_alloc(byte slot, byte len) {
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byte dlofs;
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@ -134,6 +145,8 @@ void dll_setup() {
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#endif
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}
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// __MAIN__
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char* hello = "\2\4\6\0\220\222\102";
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void main() {
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@ -175,3 +188,4 @@ void main() {
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y++;
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}
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}
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@ -1,4 +1,14 @@
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/*
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The Atari 7800 uses display lists and interrupts to
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partition the video frame, but the 6502 can also be
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synchronized with each scanline. When the CPU strobes
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the WSYNC register, the CPU is halted until the end
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of the current scanline. This is similar to the WSYNC
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register on the Atari 2600, except that VBLANK and
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VSYNC are automatically applied.
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*/
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#include "atari7800.h"
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void main() {
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@ -158,7 +158,7 @@ describe('Worker', function() {
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});
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it('should compile sg1000 skeleton', function(done) {
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var csource = ab2str(fs.readFileSync('presets/sms-sg1000-libcv/cursorsmooth.c'));
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compile('sdcc', csource, 'sms-sg1000-libcv', done, 49152, 81, 0);
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compile('sdcc', csource, 'sms-sg1000-libcv', done, 49152, 80, 0);
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});
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it('should compile verilog example', function(done) {
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var csource = ab2str(fs.readFileSync('presets/verilog/lfsr.v'));
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