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vic20: added cart support, fixed bugs
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30342d2618
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16
presets/vic20/hellocart.dasm
Normal file
16
presets/vic20/hellocart.dasm
Normal file
@ -0,0 +1,16 @@
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processor 6502
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org $a000-2 ; so we can write the ...
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.word $a000 ; cartridge 2-byte header
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.word Start ; start vector
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.word Start ; RESTORE vector
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.byte $41, $30, $c3, $c2, $cd ; "A0CBM"
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Start:
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lda $9004
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WaitLine;
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cmp $9004
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beq WaitLine
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sta $900f
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jmp Start
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@ -205,6 +205,7 @@ void declare_winner(byte winner) {
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void play_round() {
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void play_round() {
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reset_players();
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reset_players();
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clrscr();
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clrscr();
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bgcolor(COLOR_BLUE);
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textcolor(COLOR_WHITE);
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textcolor(COLOR_WHITE);
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draw_playfield();
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draw_playfield();
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while (1) {
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while (1) {
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BIN
res/c64.wasm
BIN
res/c64.wasm
Binary file not shown.
BIN
res/vic20.wasm
BIN
res/vic20.wasm
Binary file not shown.
@ -1,6 +1,10 @@
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//// WASM Machine
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//// WASM Machine
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// http://www.zimmers.net/anonftp/pub/cbm/documents/chipdata/VIC-I.txt
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// http://www.zimmers.net/anonftp/pub/cbm/maps/Vic20.MemoryMap.txt
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// http://sleepingelephant.com/denial/wiki/index.php/Autostart
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import { Machine } from "../common/baseplatform";
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import { Machine } from "../common/baseplatform";
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import { Probeable, TrapCondition } from "../common/devices";
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import { Probeable, TrapCondition } from "../common/devices";
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import { KeyFlags } from "../common/emu";
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import { KeyFlags } from "../common/emu";
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@ -10,7 +14,7 @@ import { BaseWASMMachine } from "../common/wasmplatform";
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export class VIC20_WASMMachine extends BaseWASMMachine implements Machine, Probeable {
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export class VIC20_WASMMachine extends BaseWASMMachine implements Machine, Probeable {
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numTotalScanlines = 312;
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numTotalScanlines = 312;
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cpuCyclesPerLine = 63;
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cpuCyclesPerLine = 71;
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videoOffsetBytes = -24 * 4;
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videoOffsetBytes = -24 * 4;
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prgstart : number;
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prgstart : number;
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@ -30,42 +34,47 @@ export class VIC20_WASMMachine extends BaseWASMMachine implements Machine, Probe
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}
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}
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// load rom
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// load rom
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if (this.romptr && this.romlen) {
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if (this.romptr && this.romlen) {
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let rom = this.romarr;
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this.exports.machine_load_rom(this.sys, this.romptr, this.romlen);
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this.exports.machine_load_rom(this.sys, this.romptr, this.romlen);
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this.prgstart = this.romarr[0] + (this.romarr[1]<<8); // get load address
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let iscart = rom[4+2]==0x41 && rom[5+2]==0x30 && rom[6+2]==0xC3 && rom[7+2]==0xC2 && rom[8+2]==0xCD;
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if (!iscart) {
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this.prgstart = rom[0] + (rom[1]<<8); // get load address
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// look for BASIC program start
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// look for BASIC program start
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if (this.prgstart == 0x1001) {
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if (this.prgstart == 0x1001) {
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this.prgstart = this.romarr[2] + (this.romarr[3]<<8) + 2; // point to after BASIC program
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this.prgstart = rom[2] + (rom[3]<<8) + 2; // point to after BASIC program
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console.log("prgstart", hex(this.prgstart));
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console.log("prgstart", hex(this.prgstart));
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}
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}
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// is program loaded into RAM?
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// is program loaded into RAM?
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if (this.prgstart < 0x8000) {
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if (this.prgstart < 0x8000) {
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// advance BIOS a few frames
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// advance BIOS a few frames
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this.exports.machine_exec(this.sys, 400000);
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this.exports.machine_exec(this.sys, 500000);
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// type in command (SYS 2061)
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// type in command (SYS 2061)
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var cmd = "SYS "+this.prgstart+"\r";
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var cmd = "SYS "+this.prgstart+"\r";
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console.log(cmd);
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console.log(cmd);
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for (var i=0; i<cmd.length; i++) {
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for (var i=0; i<cmd.length; i++) {
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var key = cmd.charCodeAt(i);
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var key = cmd.charCodeAt(i);
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this.exports.machine_exec(this.sys, 20000);
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this.exports.machine_exec(this.sys, 10000);
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this.exports.machine_exec(this.sys, 20000);
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this.exports.machine_exec(this.sys, 10000);
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this.exports.machine_key_down(this.sys, key);
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this.exports.machine_key_down(this.sys, key);
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this.exports.machine_exec(this.sys, 20000);
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this.exports.machine_exec(this.sys, 10000);
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this.exports.machine_exec(this.sys, 20000);
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this.exports.machine_exec(this.sys, 10000);
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this.exports.machine_key_up(this.sys, key);
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this.exports.machine_key_up(this.sys, key);
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}
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}
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// advance clock until program starts
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// advance clock until program starts
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for (var i=0; i<10000 && this.getPC() != this.prgstart; i++) {
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for (var i=0; i<10000 && this.getPC() != this.prgstart; i++) {
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//this.exports.machine_tick(this.sys);
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this.exports.machine_tick(this.sys);
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}
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}
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}
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} else {
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} else {
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// get out of reset
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// get out of reset
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this.exports.machine_exec(this.sys, 100);
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//this.exports.machine_exec(this.sys, 100);
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// wait until cartridge start
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// wait until cartridge start
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// TODO: detect ROM cartridge
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// TODO: detect ROM cartridge
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var warmstart = this.romarr[0x4] + this.romarr[0x5]*256;
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var warmstart = this.romarr[0x2+2] + this.romarr[0x3+2]*256;
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for (var i=0; i<150000 && this.getPC() != warmstart; i++) {
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for (var i=0; i<10000 && this.getPC() != warmstart; i++) {
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this.exports.machine_tick(this.sys);
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this.exports.machine_tick(this.sys);
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}
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}
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console.log('cart', i, hex(warmstart));
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}
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}
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// TODO: shouldn't we return here @ start of frame?
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// TODO: shouldn't we return here @ start of frame?
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// and stop probing
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// and stop probing
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@ -74,7 +83,7 @@ export class VIC20_WASMMachine extends BaseWASMMachine implements Machine, Probe
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advanceFrame(trap: TrapCondition) : number {
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advanceFrame(trap: TrapCondition) : number {
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// TODO: does this sync with VSYNC?
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// TODO: does this sync with VSYNC?
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var scanline = this.getRasterY();
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var scanline = this.getRasterY();
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var clocks = Math.floor((this.numTotalScanlines - scanline) * 19656 / this.numTotalScanlines);
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var clocks = Math.floor((this.numTotalScanlines - scanline) * 22152 / this.numTotalScanlines);
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var probing = this.probe != null;
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var probing = this.probe != null;
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if (probing) this.exports.machine_reset_probe_buffer();
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if (probing) this.exports.machine_reset_probe_buffer();
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clocks = super.advanceFrameClock(trap, clocks);
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clocks = super.advanceFrameClock(trap, clocks);
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@ -6,18 +6,23 @@ import { BaseMAME6502Platform } from "../common/mameplatform";
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const VIC20_PRESETS = [
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const VIC20_PRESETS = [
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{id:'hello.dasm', name:'Hello World (ASM)'},
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{id:'hello.dasm', name:'Hello World (ASM)'},
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{id:'hellocart.dasm', name:'Hello Cartridge (ASM)'},
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{id:'siegegame.c', name:'Siege Game (C)'},
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{id:'siegegame.c', name:'Siege Game (C)'},
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];
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];
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const VIC20_MEMORY_MAP = { main:[
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const VIC20_MEMORY_MAP = { main:[
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{name:'RAM', start:0x0000,size:0x0400,type:'ram'},
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{name:'RAM', start:0x0000,size:0x0400,type:'ram'},
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{name:'RAM', start:0x1000,size:0x1000,type:'ram'},
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{name:'RAM', start:0x1000,size:0x1000,type:'ram'},
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{name:'Cartridge ROM',start:0x8000,size:0x2000,type:'rom'},
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{name:'BLK1 Cart ROM',start:0x2000,size:0x2000,type:'rom'},
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{name:'BASIC ROM', start:0xc000,size:0x2000,type:'rom'},
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{name:'BLK2 Cart ROM',start:0x4000,size:0x2000,type:'rom'},
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{name:'BLK3 Cart ROM',start:0x6000,size:0x2000,type:'rom'},
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{name:'Character ROM',start:0x8000,size:0x1000,type:'rom'},
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{name:'I/O 1', start:0x9000,size:0x0400,type:'io'},
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{name:'I/O 1', start:0x9000,size:0x0400,type:'io'},
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{name:'Color RAM', start:0x9400,size:0x0400,type:'io'},
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{name:'Color RAM', start:0x9400,size:0x0400,type:'io'},
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{name:'I/O 2', start:0x9800,size:0x0400,type:'io'},
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{name:'I/O 2', start:0x9800,size:0x0400,type:'io'},
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{name:'I/O 3', start:0x9c00,size:0x0400,type:'io'},
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{name:'I/O 3', start:0x9c00,size:0x0400,type:'io'},
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{name:'BLK5 Autostart',start:0xa000,size:0x2000,type:'rom'},
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{name:'BASIC ROM', start:0xc000,size:0x2000,type:'rom'},
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{name:'KERNAL ROM', start:0xe000,size:0x2000,type:'rom'},
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{name:'KERNAL ROM', start:0xe000,size:0x2000,type:'rom'},
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] }
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] }
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