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apple2: support shifted characters again
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@ -48,6 +48,8 @@ export enum KeyFlags {
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}
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// TODO: don't use which/keyCode anymore?
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// TODO: let keycode = e.key ? e.key.charCodeAt(0) : e.keyCode;
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// TODO: let charCode = e.key ? e.key.charCodeAt(0) : e.charCode;
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export function _setKeyboardEvents(canvas:HTMLElement, callback:KeyboardCallback) {
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canvas.onkeydown = (e) => {
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let flags = _metakeyflags(e);
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@ -325,6 +325,7 @@ export class AppleII extends BasicScanlineMachine implements AcceptsBIOS {
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}
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setKeyInput(key:number, code:number, flags:number) : void {
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//console.log(`setKeyInput: ${key} ${code} ${flags}`);
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if (flags & KeyFlags.KeyDown) {
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code = 0;
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switch (key) {
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@ -344,15 +345,30 @@ export class AppleII extends BasicScanlineMachine implements AcceptsBIOS {
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case 39: code=21; break; // right
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case 38: code=11; break; // up
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case 40: code=10; break; // down
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default:
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case 48: if (flags & KeyFlags.Shift) code = 0x29; break; // )
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case 49: if (flags & KeyFlags.Shift) code = 0x21; break; // !
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case 50: if (flags & KeyFlags.Shift) code = 0x40; break; // @
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case 51: if (flags & KeyFlags.Shift) code = 0x23; break; // #
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case 52: if (flags & KeyFlags.Shift) code = 0x24; break; // $
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case 53: if (flags & KeyFlags.Shift) code = 0x25; break; // %
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case 54: if (flags & KeyFlags.Shift) code = 0x5e; break; // ^
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case 55: if (flags & KeyFlags.Shift) code = 0x26; break; // &
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case 56: if (flags & KeyFlags.Shift) code = 0x2a; break; // *
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case 57: if (flags & KeyFlags.Shift) code = 0x28; break; // (
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case 61: code = (flags & KeyFlags.Shift) ? 0x2b : 0x3d; break; // +
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case 173: code = (flags & KeyFlags.Shift) ? 0x5f : 0x2d; break; // _
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case 59: code = (flags & KeyFlags.Shift) ? 0x3a : 0x3b; break;
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case 188: code = (flags & KeyFlags.Shift) ? 0x3c : 0x2c; break;
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case 190: code = (flags & KeyFlags.Shift) ? 0x3e : 0x2e; break;
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case 191: code = (flags & KeyFlags.Shift) ? 0x3f : 0x2f; break;
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case 222: code = (flags & KeyFlags.Shift) ? 0x22 : 0x27; break;
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default:
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code = key;
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// convert to uppercase for Apple ][
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if (code >= 0x61 && code <= 0x7a) code -= 32;
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if (code >= 32) {
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if (code >= 65 && code < 65+26) {
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if (flags & KeyFlags.Ctrl)
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code -= 64; // ctrl
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}
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// convert to control codes if Ctrl pressed
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if (code >= 65 && code < 65+26) {
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if (flags & KeyFlags.Ctrl) code -= 64; // ctrl
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}
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}
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if (code) {
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