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add d-pad switches to game controller
mapped some 2-button controllers to Z and X also
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@ -351,11 +351,12 @@ type KeyCodeMap = Map<number,KeyMapEntry>;
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export const Keys = {
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ANYKEY: {c: 0, n: "?"},
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// https://w3c.github.io/gamepad/#remapping
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// gamepad and keyboard (player 0)
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UP: {c: 38, n: "Up", plyr:0, yaxis:-1},
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DOWN: {c: 40, n: "Down", plyr:0, yaxis:1},
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LEFT: {c: 37, n: "Left", plyr:0, xaxis:-1},
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RIGHT: {c: 39, n: "Right", plyr:0, xaxis:1},
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UP: {c: 38, n: "Up", plyr:0, button:12, yaxis:-1},
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DOWN: {c: 40, n: "Down", plyr:0, button:13, yaxis:1},
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LEFT: {c: 37, n: "Left", plyr:0, button:14, xaxis:-1},
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RIGHT: {c: 39, n: "Right", plyr:0, button:15, xaxis:1},
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A: {c: 32, n: "Space", plyr:0, button:0},
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B: {c: 16, n: "Shift", plyr:0, button:1},
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GP_A: {c: 88, n: "X", plyr:0, button:0},
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@ -366,10 +367,10 @@ export const Keys = {
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START: {c: 13, n: "Enter", plyr:0, button:9},
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OPTION: {c: 8, n: "Bcksp", plyr:0, button:10},
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// gamepad and keyboard (player 1)
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P2_UP: {c: 87, n: "W", plyr:1, yaxis:-1},
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P2_DOWN: {c: 83, n: "S", plyr:1, yaxis:1},
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P2_LEFT: {c: 65, n: "A", plyr:1, xaxis:-1},
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P2_RIGHT: {c: 68, n: "D", plyr:1, xaxis:1},
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P2_UP: {c: 87, n: "W", plyr:1, button:12, yaxis:-1},
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P2_DOWN: {c: 83, n: "S", plyr:1, button:13, yaxis:1},
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P2_LEFT: {c: 65, n: "A", plyr:1, button:14, xaxis:-1},
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P2_RIGHT: {c: 68, n: "D", plyr:1, button:15, xaxis:1},
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P2_A: {c: 84, n: "T", plyr:1, button:0},
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P2_B: {c: 82, n: "R", plyr:1, button:1},
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P2_GP_A: {c: 69, n: "E", plyr:1, button:0},
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@ -8,6 +8,8 @@ import { hex, lpad } from "../common/util";
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var GBA_KEYCODE_MAP = makeKeycodeMap([
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[Keys.A, 0, 0x1],
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[Keys.B, 0, 0x2],
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[Keys.GP_A, 0, 0x1],
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[Keys.GP_B, 0, 0x2],
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[Keys.SELECT,0, 0x4],
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[Keys.START ,0, 0x8],
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[Keys.RIGHT, 0, 0x10],
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@ -42,6 +42,8 @@ const INPT0 = 8;
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const Atari7800_KEYCODE_MAP = makeKeycodeMap([
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[Keys.A, INPT0+0, 0x80],
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[Keys.B, INPT0+1, 0x80],
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[Keys.GP_A, INPT0+0, 0x80],
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[Keys.GP_B, INPT0+1, 0x80],
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[Keys.SELECT, SWCHB, -0x02],
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[Keys.START, SWCHB, -0x01],
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[Keys.UP, SWCHA, -0x10],
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@ -32,6 +32,8 @@ var COLECOVISION_KEYCODE_MAP = makeKeycodeMap([
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[Keys.RIGHT, 0, 0x2],
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[Keys.A, 0, 0x40],
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[Keys.B, 1, 0x40],
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[Keys.GP_A, 0, 0x40],
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[Keys.GP_B, 1, 0x40],
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[Keys.P2_UP, 2, 0x1],
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[Keys.P2_DOWN, 2, 0x4],
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@ -18,6 +18,8 @@ var SG1000_KEYCODE_MAP = makeKeycodeMap([
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[Keys.RIGHT, 0, 0x8],
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[Keys.A, 0, 0x10],
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[Keys.B, 0, 0x20],
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[Keys.GP_A, 0, 0x10],
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[Keys.GP_B, 0, 0x20],
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[Keys.P2_UP, 0, 0x40],
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[Keys.P2_DOWN, 0, 0x80],
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@ -50,6 +50,8 @@ const JSNES_PRESETS = [
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const JSNES_KEYCODE_MAP = makeKeycodeMap([
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[Keys.A, 0, 0],
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[Keys.B, 0, 1],
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[Keys.GP_A, 0, 0],
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[Keys.GP_B, 0, 1],
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[Keys.SELECT, 0, 2],
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[Keys.START, 0, 3],
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[Keys.UP, 0, 4],
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