From 42c3cc0bc72efe019bf2ff7de907116b022e47c5 Mon Sep 17 00:00:00 2001 From: Steven Hugg Date: Wed, 16 Sep 2026 10:50:05 +0200 Subject: [PATCH] gb: better skeleton preset --- presets/gb/skeleton.sdcc | 91 +++++++++++++--------------------------- 1 file changed, 28 insertions(+), 63 deletions(-) diff --git a/presets/gb/skeleton.sdcc b/presets/gb/skeleton.sdcc index 7fa9e8bd..e05f7e14 100644 --- a/presets/gb/skeleton.sdcc +++ b/presets/gb/skeleton.sdcc @@ -1,78 +1,43 @@ +/* +Hello world for Game Boy. +Set the BG palette, write a message to the tile map, +then turn on the LCD. + +Ported from presets/nes/hello.c, using GBDK (gb/gb.h). +*/ //#link "gb/sfr.sgb" //#link "gb/crt0.sgb" //#resource "gb/global.sgb" + #include -#include #include "gb/types.h" #include "gb/hardware.h" #include "gb/gb.h" +#include "gbtext.h" -#define NUM_TILES 46 +// main function, run after console reset +void main(void) { -static const uint8_t font[NUM_TILES*16] = { -/*;;{w:8,h:8,bpp:1,count:46,brev:1,np:2,pofs:1,sl:2};;*/ - 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00 -,0x81,0x81,0x42,0x42,0x24,0x24,0x18,0x18,0x18,0x18,0x24,0x24,0x42,0x42,0x81,0x81 -,0x00,0x00,0x24,0x24,0x00,0x00,0x00,0x00,0x24,0x24,0x18,0x18,0x00,0x00,0x00,0x00 -,0x00,0x00,0x24,0x24,0x00,0x00,0x00,0x00,0x18,0x18,0x24,0x24,0x00,0x00,0x00,0x00 -,0x00,0x00,0x36,0x36,0x49,0x49,0x41,0x41,0x22,0x22,0x14,0x14,0x08,0x08,0x00,0x00 -,0x00,0x00,0x00,0x00,0x08,0x08,0x04,0x04,0x7E,0x7E,0x04,0x04,0x08,0x08,0x00,0x00 -,0x00,0x00,0x00,0x00,0x10,0x10,0x20,0x20,0x7E,0x7E,0x20,0x20,0x10,0x10,0x00,0x00 -,0x00,0x00,0x10,0x10,0x38,0x38,0x54,0x54,0x10,0x10,0x10,0x10,0x10,0x10,0x00,0x00 -,0x00,0x00,0x10,0x10,0x10,0x10,0x10,0x10,0x54,0x54,0x38,0x38,0x10,0x10,0x00,0x00 -,0x00,0x00,0x00,0x00,0x10,0x10,0x10,0x10,0x7C,0x7C,0x10,0x10,0x10,0x10,0x00,0x00 -,0x00,0x00,0x1C,0x1C,0x22,0x22,0x22,0x22,0x22,0x22,0x22,0x22,0x1C,0x1C,0x00,0x00 -,0x00,0x00,0x06,0x06,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x00,0x00 -,0x00,0x00,0x1C,0x1C,0x02,0x02,0x04,0x04,0x08,0x08,0x10,0x10,0x1E,0x1E,0x00,0x00 -,0x00,0x00,0x1C,0x1C,0x02,0x02,0x0C,0x0C,0x02,0x02,0x02,0x02,0x1C,0x1C,0x00,0x00 -,0x00,0x00,0x12,0x12,0x12,0x12,0x1E,0x1E,0x02,0x02,0x02,0x02,0x02,0x02,0x00,0x00 -,0x00,0x00,0x1E,0x1E,0x10,0x10,0x1E,0x1E,0x02,0x02,0x02,0x02,0x1E,0x1E,0x00,0x00 -,0x00,0x00,0x0C,0x0C,0x10,0x10,0x1C,0x1C,0x12,0x12,0x12,0x12,0x0C,0x0C,0x00,0x00 -,0x00,0x00,0x1C,0x1C,0x04,0x04,0x0E,0x0E,0x04,0x04,0x04,0x04,0x04,0x04,0x00,0x00 -,0x00,0x00,0x1C,0x1C,0x22,0x22,0x1C,0x1C,0x22,0x22,0x22,0x22,0x1C,0x1C,0x00,0x00 -,0x00,0x00,0x1E,0x1E,0x12,0x12,0x1E,0x1E,0x02,0x02,0x02,0x02,0x02,0x02,0x00,0x00 -,0x00,0x00,0x18,0x18,0x24,0x24,0x3C,0x3C,0x24,0x24,0x24,0x24,0x24,0x24,0x00,0x00 -,0x00,0x00,0x38,0x38,0x24,0x24,0x38,0x38,0x24,0x24,0x24,0x24,0x38,0x38,0x00,0x00 -,0x00,0x00,0x1C,0x1C,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x1C,0x1C,0x00,0x00 -,0x00,0x00,0x38,0x38,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x38,0x38,0x00,0x00 -,0x00,0x00,0x3C,0x3C,0x20,0x20,0x38,0x38,0x20,0x20,0x20,0x20,0x3C,0x3C,0x00,0x00 -,0x00,0x00,0x3C,0x3C,0x20,0x20,0x38,0x38,0x20,0x20,0x20,0x20,0x20,0x20,0x00,0x00 -,0x00,0x00,0x18,0x18,0x20,0x20,0x2C,0x2C,0x24,0x24,0x24,0x24,0x18,0x18,0x00,0x00 -,0x00,0x00,0x24,0x24,0x24,0x24,0x3C,0x3C,0x24,0x24,0x24,0x24,0x24,0x24,0x00,0x00 -,0x00,0x00,0x38,0x38,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x38,0x38,0x00,0x00 -,0x00,0x00,0x3C,0x3C,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x38,0x38,0x00,0x00 -,0x00,0x00,0x24,0x24,0x28,0x28,0x30,0x30,0x28,0x28,0x24,0x24,0x24,0x24,0x00,0x00 -,0x00,0x00,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x38,0x38,0x00,0x00 -,0x00,0x00,0x22,0x22,0x36,0x36,0x2A,0x2A,0x22,0x22,0x22,0x22,0x22,0x22,0x00,0x00 -,0x00,0x00,0x24,0x24,0x34,0x34,0x2C,0x2C,0x24,0x24,0x24,0x24,0x24,0x24,0x00,0x00 -,0x00,0x00,0x18,0x18,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x18,0x18,0x00,0x00 -,0x00,0x00,0x38,0x38,0x24,0x24,0x38,0x38,0x20,0x20,0x20,0x20,0x20,0x20,0x00,0x00 -,0x00,0x00,0x18,0x18,0x24,0x24,0x24,0x24,0x24,0x24,0x2C,0x2C,0x1C,0x1C,0x02,0x02 -,0x00,0x00,0x38,0x38,0x24,0x24,0x38,0x38,0x24,0x24,0x24,0x24,0x24,0x24,0x00,0x00 -,0x00,0x00,0x1C,0x1C,0x20,0x20,0x18,0x18,0x04,0x04,0x04,0x04,0x38,0x38,0x00,0x00 -,0x00,0x00,0x3E,0x3E,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x00,0x00 -,0x00,0x00,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x24,0x18,0x18,0x00,0x00 -,0x00,0x00,0x22,0x22,0x22,0x22,0x22,0x22,0x22,0x22,0x14,0x14,0x08,0x08,0x00,0x00 -,0x00,0x00,0x22,0x22,0x22,0x22,0x22,0x22,0x22,0x22,0x2A,0x2A,0x14,0x14,0x00,0x00 -,0x00,0x00,0x22,0x22,0x14,0x14,0x08,0x08,0x08,0x08,0x14,0x14,0x22,0x22,0x00,0x00 -,0x00,0x00,0x22,0x22,0x14,0x14,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x00,0x00 -,0x00,0x00,0x3C,0x3C,0x04,0x04,0x08,0x08,0x10,0x10,0x20,0x20,0x3C,0x3C,0x00,0x00 -/*;;*/ -}; - -void main(void) -{ + // GB can only write VRAM while the LCD is off DISPLAY_OFF; - memcpy(_VRAM8000, font, sizeof(font)); // copy tile data - memcpy(_SCRN0, font, 32*32); // copy garbage data to screen - BGP_REG = 0xe4; // palette - LCDC_REG = LCDCF_ON|LCDCF_BG8000|LCDCF_BG9800|LCDCF_BGON|LCDCF_OBJ16|LCDCF_OBJON|LCDCF_WIN9C00|LCDCF_WINOFF; + + // background palette: color 0 = white, 1 = light, 2 = dark, 3 = black + BGP_REG = 0xE4; + OBP0_REG = OBP1_REG = 0xE4; + + // copy the 8x8 font into BG tile data + font_init(); + + // write text to the tile map (tile index == ASCII code) + put_str(2, 2, "HELLO, WORLD!"); + + // enable the background layer, then the LCD + SHOW_BKG; DISPLAY_ON; - // Loop forever - while(1) { - // Game main loop processing goes here - // Done processing, yield CPU and wait for start of next frame + + // infinite loop + while (1) { wait_vbl_done(); } }