atari8: some fixes

This commit is contained in:
Steven Hugg 2022-08-30 20:52:35 -05:00
parent e2e47cd436
commit 586a793df5
4 changed files with 766 additions and 776 deletions

View File

@ -371,9 +371,9 @@ if (window.location.host.endsWith('8bitworkshop.com')) {
</div>
<div class="emucontrols-atari8 text-center small control-insns" style="display:none">
<span class="control-def"><span class="control-key">&#x2190;&#x2191;&#x2193;&#x2192;</span> Joystick</span>
<span class="control-def"><span class="control-key">Z</span> Button 1</span>
<span class="control-def"><span class="control-key">X</span> Button 2</span>
<span class="control-def"><span class="control-key">1</span> Start</span>
<span class="control-def"><span class="control-key">Shift</span> Button</span>
<span class="control-def"><span class="control-key">Enter</span> Start</span>
<span class="control-def"><span class="control-key">\</span> Select</span>
</div>
<!-- -->
<div id="emuoverlay" class="emuoverlay" style="display:none">

View File

@ -3,8 +3,10 @@ import { EmuState, Machine } from "../common/baseplatform";
import { MOS6502 } from "../common/cpu/MOS6502";
import { AcceptsKeyInput, AcceptsPaddleInput, AcceptsROM, BasicScanlineMachine, FrameBased, Probeable, RasterFrameBased, TrapCondition, VideoSource } from "../common/devices";
import { dumpRAM, KeyFlags, Keys, makeKeycodeMap, newAddressDecoder, newKeyboardHandler } from "../common/emu";
import { hex, lpad, lzgmini, rgb2bgr, stringToByteArray } from "../common/util";
import { hex, lpad, lzgmini, rgb2bgr, safe_extend, stringToByteArray } from "../common/util";
import { BaseWASIMachine } from "../common/wasmplatform";
import { ANTIC, MODE_SHIFT } from "./chips/antic";
import { CONSOL, GTIA, TRIG0 } from "./chips/gtia";
const ATARI8_KEYMATRIX_INTL_NOSHIFT = [
Keys.VK_L, Keys.VK_J, Keys.VK_SEMICOLON, Keys.VK_F1, Keys.VK_F2, Keys.VK_K, Keys.VK_SLASH, Keys.VK_TILDE,
@ -23,7 +25,7 @@ var ATARI8_KEYCODE_MAP = makeKeycodeMap([
[Keys.DOWN, 0, 0x2],
[Keys.LEFT, 0, 0x4],
[Keys.RIGHT, 0, 0x8],
[Keys.VK_SPACE, 2, 0x1],
[Keys.VK_SHIFT, 2, 0x1],
/*
[Keys.P2_UP, 0, 0x10],
[Keys.P2_DOWN, 0, 0x20],
@ -31,625 +33,12 @@ var ATARI8_KEYCODE_MAP = makeKeycodeMap([
[Keys.P2_RIGHT, 0, 0x80],
[Keys.P2_A, 3, 0x1],
*/
[Keys.START, 3, 0x1],
[Keys.SELECT, 3, 0x2],
[Keys.VK_OPEN_BRACKET, 3, 0x4],
]);
// ANTIC
// https://www.atarimax.com/jindroush.atari.org/atanttim.html
// http://www.virtualdub.org/blog/pivot/entry.php?id=243
// http://www.beipmu.com/Antic_Timings.txt
// https://user.xmission.com/~trevin/atari/antic_regs.html
// https://user.xmission.com/~trevin/atari/antic_insns.html
// http://www.atarimuseum.com/videogames/consoles/5200/conv_to_5200.html
// https://www.virtualdub.org/downloads/Altirra%20Hardware%20Reference%20Manual.pdf
const PF_LEFT = [999, 26, 18, 10];
const PF_RIGHT = [999, 26 + 64, 18 + 80, 10 + 96];
const DMACTL = 0;
const CHACTL = 1;
const DLISTL = 2;
const DLISTH = 3;
const HSCROL = 4;
const VSCROL = 5;
const PMBASE = 7;
const CHBASE = 9;
const WSYNC = 10;
const VCOUNT = 11;
const PENH = 12;
const PENV = 13;
const NMIEN = 14;
const NMIRES = 15;
const NMIST = 15;
const PFNONE = 0;
const PFNARROW = 1;
const PFNORMAL = 2;
const PFWIDE = 3;
const NMIST_CYCLE = 12;
const NMI_CYCLE = 24;
const WSYNC_CYCLE = 212;
const MODE_LINES = [0, 0, 8, 10, 8, 16, 8, 16, 8, 4, 4, 2, 1, 2, 1, 1];
// how many bits before DMA clock repeats?
const MODE_PERIOD = [0, 0, 2, 2, 2, 2, 4, 4, 8, 4, 4, 4, 4, 2, 2, 2];
const MODE_YPERIOD = [0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 2, 1, 0, 0, 0, 0];
//const MODE_BPP = [0, 0, 1, 1, 2, 2, 1, 1, 2, 1, 2, 1, 1, 2, 2, 1];
// how many color clocks / pixel * 2
const MODE_SHIFT = [0, 0, 1, 1, 2, 2, 2, 2, 8, 4, 4, 2, 2, 2, 2, 1];
class ANTIC {
regs = new Uint8Array(0x10); // registers
read: (address: number) => number; // bus read function
nmiPending: boolean = false;
// derived by registers
pfwidth: number; // playfield width
left: number;
right: number; // left/right clocks for mode
// a la minute
dliop: number = 0; // dli operation
mode: number = 0; // current mode
jmp = false; // TODO
lms = false; // TODO
dlarg_lo: number = 0;
dlarg_hi: number = 0;
period: number = 0; // current mode period bitmask
scanaddr: number = 0; // Scan Address (via LMS)
startaddr: number = 0; // Start of line Address
pfbyte: number = 0; // playfield byte fetched
ch: number = 0; // char read
linesleft: number = 0; // # of lines left in mode
yofs: number = 0; // yofs fine
v: number = 0; // vertical scanline #
h: number = 0; // horizontal color clock
linebuf = new Uint8Array(48);
dmaclock: number = 0;
dmaidx: number = 0;
output: number = 0;
dramrefresh = false;
constructor(readfn) {
this.read = readfn; // bus read function
}
reset() {
this.regs.fill(0);
this.regs[NMIEN] = 0x00;
this.regs[NMIST] = 0x7f;
this.regs[PENH] = 0x00;
this.regs[PENV] = 0xff;
this.setReg(DMACTL, 0x0);
this.h = this.v = 0;
this.startaddr = this.scanaddr = 0;
this.dmaclock = 0;
}
saveState() {
return {
regs: this.regs.slice(0),
mode: this.mode,
period: this.period,
scanaddr: this.scanaddr,
startaddr: this.startaddr,
pfbyte: this.pfbyte,
ch: this.ch,
linesleft: this.linesleft,
yofs: this.yofs,
v: this.v,
h: this.h,
linebuf: this.linebuf.slice(0),
dmaidx: this.dmaidx,
dmaclock: this.dmaclock,
output: this.output,
dramrefresh: this.dramrefresh,
};
}
loadState(s) {
this.regs.set(s.regs);
this.setReg(DMACTL, s.regs[DMACTL]);
this.mode = s.mode;
this.period = s.period;
this.scanaddr = s.scanaddr;
this.startaddr = s.startaddr;
this.pfbyte = s.pfbyte;
this.ch = s.ch;
this.linesleft = s.linesleft;
this.yofs = s.yofs;
this.v = s.v;
this.h = s.h;
this.linebuf.set(s.linebuf);
this.dmaidx = s.dmaidx;
this.dmaclock = s.dmaclock;
this.output = s.output;
this.dramrefresh = s.dramrefresh;
}
static stateToLongString(state): string {
let s = "";
s += "H: " + lpad(state.h, 3) + " V: " + lpad(state.v, 3) + " Linesleft: " + state.linesleft + "\n";
s += "Mode: " + hex(state.mode, 2) + " Period: " + (state.period + 1) + "\n";
s += "Addr: " + hex(state.scanaddr, 4) + "\n";
s += dumpRAM(state.regs, 0, 16).replace('$00', 'Regs');
return s;
}
setReg(a: number, v: number) {
this.regs[a] = v;
switch (a) {
case WSYNC:
this.regs[WSYNC] = 0xff;
break;
case DMACTL:
this.pfwidth = this.regs[DMACTL] & 3;
this.setLeftRight();
break;
case NMIRES:
this.regs[NMIST] = 0x1f;
break;
}
}
setLeftRight() {
//let offset = 4 << MODE_PERIOD[this.mode & 0xf];
this.left = PF_LEFT[this.pfwidth];
this.right = PF_RIGHT[this.pfwidth];
}
readReg(a: number) {
switch (a) {
case NMIST:
return this.regs[a];
case VCOUNT:
return this.v >> 1;
default:
return 0xff;
}
}
processDLIEntry() {
if (this.mode == 0) { // N Blank Lines
this.linesleft = (this.dliop >> 4) + 1;
} else {
this.linesleft = MODE_LINES[this.mode];
this.period = MODE_PERIOD[this.mode];
if (this.jmp) {
this.regs[DLISTL] = this.dlarg_lo;
this.regs[DLISTH] = this.dlarg_hi;
this.mode = 0;
// JVB (Jump and wait for Vertical Blank)
if (this.dliop & 0x40) {
this.linesleft = (248 - this.v) & 0xff; // TODO?
}
} else if (this.lms) {
this.scanaddr = this.dlarg_lo + (this.dlarg_hi << 8);
//console.log('scanaddr', hex(this.scanaddr));
}
this.startaddr = this.scanaddr;
}
}
processLine() {
if (this.linesleft > 0) {
this.linesleft--;
this.yofs++;
if (this.mode >= 8 && this.linesleft) {
this.scanaddr = this.startaddr; // reset line addr
}
}
}
triggerNMI(mask: number) {
if (this.regs[NMIEN] & mask) {
this.nmiPending = true;
}
this.regs[NMIST] = mask | 0x1f;
}
nextInsn(): number {
let pc = this.regs[DLISTL] + (this.regs[DLISTH] << 8);
let b = this.read(pc);
//console.log('nextInsn', hex(pc), hex(b), this.v);
pc = ((pc + 1) & 0x3ff) | (pc & ~0x3ff);
this.regs[DLISTL] = pc & 0xff;
this.regs[DLISTH] = pc >> 8;
return b;
}
nextScreen(): number {
let b = this.read(this.scanaddr);
this.scanaddr = ((this.scanaddr + 1) & 0xfff) | (this.scanaddr & ~0xfff);
return b;
}
dlDMAEnabled() { return this.regs[DMACTL] & 0b100000; }
pmDMAEnabled() { return this.regs[DMACTL] & 0b001100; }
isVisibleScanline() {
return this.v >= 8 && this.v < 248;
}
isPlayfieldDMAEnabled() {
return this.dlDMAEnabled() && !this.linesleft;
}
isPlayerDMAEnabled() {
return this.regs[DMACTL] & 0b1000;
}
isMissileDMAEnabled() {
return this.regs[DMACTL] & 0x1100;
}
clockPulse(): boolean {
let dma = this.regs[WSYNC] != 0;
if (!this.isVisibleScanline()) {
this.doVBlank();
} else {
switch (this.h) {
case 0:
if (this.isMissileDMAEnabled()) {
this.doPlayerMissileDMA(3);
dma = true;
}
break;
case 1:
if (this.isPlayfieldDMAEnabled()) {
let op = this.nextInsn(); // get mode
// TODO: too many booleans
this.jmp = (op & ~0x40) == 0x01; // JMP insn?
this.lms = (op & 0x40) != 0 && (op & 0xf) != 0; // LMS insn?
this.mode = op & 0xf;
this.dliop = op;
this.yofs = 0;
dma = true;
}
break;
case 2: case 3: case 4: case 5:
if (this.isPlayerDMAEnabled()) {
this.doPlayerMissileDMA(6 - this.h);
dma = true;
}
break;
case 6:
case 7:
if (this.yofs == 0 && this.isPlayfieldDMAEnabled() && (this.jmp || this.lms)) { // read extra bytes?
if (this.h == 6) this.dlarg_lo = this.nextInsn();
if (this.h == 7) this.dlarg_hi = this.nextInsn();
dma = true;
}
break;
case 9:
if (this.yofs == 0) {
this.processDLIEntry();
}
break;
case 8:
if (this.dliop & 0x80) { // TODO: what if DLI disabled?
if (this.linesleft == 1) {
this.triggerNMI(0x80); // DLI interrupt
}
}
break;
case 111:
this.processLine();
++this.v;
break;
}
this.output = 0; // background color (TODO: only for blank lines)
if (this.mode >= 2) {
let candma = this.h < 106;
this.dmaclock <<= 1;
if (this.dmaclock & (1 << this.period)) {
this.dmaclock |= 1;
}
if (this.h == this.left) { this.dmaclock |= 1; this.dmaidx = 0; }
if (this.h == this.right) { this.dmaclock &= ~1; this.dmaidx++; }
if (this.dmaclock & 1) {
if (this.mode < 8 && this.yofs == 0) { // only read chars on 1st line
this.linebuf[this.dmaidx] = this.nextScreen(); // read char name
dma = candma;
}
this.dmaidx++;
} else if (this.dmaclock & 8) {
this.ch = this.linebuf[this.dmaidx - 4 / this.period]; // latch char
this.readBitmapData(); // read bitmap
dma = candma;
}
this.output = this.h >= this.left + 3 && this.h <= this.right + 2 ? 4 : 0;
}
}
if (this.h < 19 || this.h > 102) this.output = 2;
this.incHorizCounter();
if (!dma && this.dramrefresh) {
this.dramrefresh = false;
dma = true;
}
return dma;
}
incHorizCounter() {
++this.h;
switch (this.h) {
case 25: case 25 + 4 * 1: case 25 + 4 * 2: case 25 + 4 * 3: case 25 + 4 * 4:
case 25 + 4 * 5: case 25 + 4 * 6: case 25 + 4 * 7: case 25 + 4 * 8:
this.dramrefresh = true;
break;
case 105:
this.regs[WSYNC] = 0; // TODO: dram refresh delay to 106?
break;
case 114:
this.h = 0;
break;
}
}
doVBlank() {
this.linesleft = this.mode = 0;
if (this.h == 111) { this.v++; }
if (this.v == 248 && this.h == 0) { this.triggerNMI(0x40); } // VBI
if (this.v == 262 && this.h == 112) { this.v = 0; }
this.output = 2; // blank
}
doPlayerMissileDMA(section: number) {
let oneline = this.regs[DMACTL] & 0x10;
let pmaddr = this.regs[PMBASE] << 8;
if (oneline) {
pmaddr &= 0b1111100000000000;
pmaddr |= section << 8;
pmaddr += this.v & 0xff;
} else {
pmaddr &= 0b111111000000000;
pmaddr |= section << 7;
pmaddr += this.v >> 1;
}
this.read(pmaddr);
}
readBitmapData() {
const mode = this.mode;
if (mode < 8) { // character mode
let ch = this.ch;
let y = this.yofs >> MODE_YPERIOD[this.mode];
let addrofs = y & 7;
let chbase = this.regs[CHBASE];
// modes 6 & 7
if ((mode & 0xe) == 6) { // or 7
ch &= 0x3f;
chbase &= 0xfe;
} else {
ch &= 0x7f;
chbase &= 0xfc;
}
let addr = (ch << 3) + (chbase << 8);
// modes 2 & 3
if ((mode & 0xe) == 2) { // or 3
let chactl = this.regs[CHACTL];
let mode3lc = mode == 3 && (ch & 0x60) == 0x60;
if (chactl & 4)
this.pfbyte = this.read(addr + (addrofs ^ 7)); // mirror
else
this.pfbyte = this.read(addr + addrofs);
if (mode3lc && y < 2) { this.pfbyte = 0; }
if (!mode3lc && y > 7) { this.pfbyte = 0; }
if (this.ch & 0x80) {
if (chactl & 1)
this.pfbyte = 0x0; // blank
if (chactl & 2)
this.pfbyte ^= 0xff; // invert
}
} else {
this.pfbyte = this.read(addr + addrofs);
}
} else { // map mode
this.pfbyte = this.nextScreen();
}
}
shiftout() {
if (this.output == 4) { // visible pixel?
switch (this.mode) {
case 2: case 3:
case 15:
{
let v = (this.pfbyte >> 7) & 1;
this.pfbyte <<= 1;
return v ? 8 : 6;
}
case 6: case 7:
{
let v = (this.pfbyte >> 7) & 1;
this.pfbyte <<= 1;
return v ? (this.ch >> 6) + 4 : 0;
}
case 9: case 11: case 12:
{
let v = (this.pfbyte >> 7) & 1;
this.pfbyte <<= 1;
return v ? 4 : 0;
}
case 4: case 5:
case 8: case 10:
case 13: case 14:
{
let v = (this.pfbyte >> 6) & 3;
this.pfbyte <<= 2;
return [0, 4, 5, 6][v]; // TODO: 5th color
}
}
}
return this.output;
}
}
// GTIA
// https://user.xmission.com/~trevin/atari/gtia_regs.html
// https://user.xmission.com/~trevin/atari/gtia_pinout.html
[Keys.START, 3, 0x1],
[Keys.SELECT, 3, 0x2],
[Keys.VK_F6, 3, 0x4],
]);
// write regs
const HPOSP0 = 0x0;
const HPOSM0 = 0x4;
const SIZEP0 = 0x8;
const SIZEM = 0x0c;
const GRAFP0 = 0x0d;
const GRAFM = 0x11;
const COLPM0 = 0x12;
const COLPF0 = 0x16;
const COLPF1 = 0x17;
const COLPF2 = 0x18;
const COLPF3 = 0x19;
const COLBK = 0x1a;
const PRIOR = 0x1b;
const VDELAY = 0x1c;
const GRACTL = 0x1d;
const HITCLR = 0x1e;
const CONSPK = 0x1f;
// read regs
const M0PF = 0x0;
const P0PF = 0x4;
const M0PL = 0x8;
const P0PL = 0xc;
const TRIG0 = 0x10;
const CONSOL = 0x1f;
class GTIA {
regs = new Uint8Array(0x20);
shiftregs = new Uint32Array(8);
count = 0;
an = 0;
rgb = 0;
pmcol = 0;
console_inputs = 0;
reset() {
this.regs.fill(0);
this.count = 0;
}
saveState() {
return {
regs: this.regs.slice(0),
shiftregs: this.shiftregs.slice(0),
count: this.count,
console_inputs: this.console_inputs,
};
}
loadState(s) {
this.regs.set(s.regs);
this.shiftregs.set(s.shiftregs);
this.count = s.count;
this.console_inputs = s.console_inputs;
}
setReg(a: number, v: number) {
switch (a) {
case CONSOL:
v = (v & 15) ^ 15; // 0 = input, 1 = pull down
break;
case HITCLR:
this.regs[P0PF] = this.regs[P0PL] = this.regs[M0PF] = this.regs[M0PL] = 0;
break;
}
this.regs[a] = v;
}
readReg(a: number) {
if (a == CONSOL) {
return this.console_inputs & this.regs[CONSOL];
}
return this.regs[a];
}
updateGfx(h: number, data: number) {
switch (h) {
case 0:
this.count = 0;
if (this.regs[GRACTL] & 1) { this.regs[GRAFM] = data; }
break;
case 2: case 3: case 4: case 5:
if (this.regs[GRACTL] & 2) { this.regs[GRAFP0 - 2 + h] = data; }
break;
}
}
getPlayfieldColor(): number {
let pfcol = 0;
switch (this.an) {
case 0:
pfcol = this.regs[COLBK]; // 0 = background
break;
case 2: case 3:
pfcol = 0; // 2/3 = blank
break;
case 4: case 5: case 6: case 7:
pfcol = this.regs[COLPF0 + this.an - 4];
break;
case 8:
pfcol = (this.regs[COLPF2] & 0xf0) | (this.regs[COLPF1] & 0x0f);
break;
}
return pfcol;
}
clockPulse1(): void {
let topcol = -1;
let lasti = -1;
let pfset = this.an > 4; // TODO?
let p0pf = this.regs[P0PF];
let p0pl = this.regs[P0PL];
for (let i = 0; i < 8; i++) {
let pmcol = this.getPlayerMissileColor(i);
if (pmcol >= 0) {
if (pfset) {
p0pl |= 1 << i;
}
if (lasti > 0) {
p0pl |= 1 << i;
p0pl |= 1 << lasti;
}
topcol = pmcol;
lasti = i;
}
}
this.regs[P0PF] = p0pf;
this.regs[P0PL] = p0pl;
this.pmcol = topcol; // TODO: priority
this.count++;
this.clockPulse2();
}
clockPulse2(): void {
let col = this.getPlayfieldColor();
if (this.pmcol >= 0) col = this.pmcol;
this.rgb = COLORS_RGBA[col];
}
getPlayerMissileColor(i: number) {
let bit = this.shiftregs[i] & 0x80000000;
this.shiftregs[i] <<= 1;
if (this.regs[HPOSP0 + i] - 7 == this.count) {
this.triggerObject(i);
}
return bit ? this.regs[COLPM0 + (i & 3)] : -1;
}
triggerObject(i: number) {
let size, data;
if (i < 4) {
size = this.regs[SIZEP0 + i] & 3;
data = this.regs[GRAFP0 + i];
} else {
size = (this.regs[SIZEM] >> (i - 4) * 2) & 3;
data = this.regs[GRAFM] & (1 << i); // TODO
}
if (size & 1) data = expandBits(data); else data <<= 8;
if (size == 3) data = expandBits(data); else data <<= 16;
this.shiftregs[i] = data;
}
static stateToLongString(state): string {
let s = "";
s += dumpRAM(state.regs, 0, 32);
return s;
}
}
function expandBits(x: number): number {
x = (x | (x << 8)) & 0x00FF00FF;
x = (x | (x << 4)) & 0x0F0F0F0F;
x = (x | (x << 2)) & 0x33333333;
x = (x | (x << 1)) & 0x55555555;
return x | (x << 1);
}
export class Atari800 extends BasicScanlineMachine {
@ -660,7 +49,7 @@ export class Atari800 extends BasicScanlineMachine {
cpuCyclesPerLine = 114;
canvasWidth = 352; // TODO?
aspectRatio = 240 / 172;
firstVisibleClock = 34 * 2; // TODO?
firstVisibleClock = 36 * 2; // TODO?
numVisibleScanlines = 250;
// TODO: for 400/800/5200
defaultROMSize = 0x8000;
@ -682,6 +71,8 @@ export class Atari800 extends BasicScanlineMachine {
lastdmabyte = 0;
keycode = 0;
irqstatus = 0;
cart_80 = false;
cart_a0 = false;
// TODO: save/load vars
constructor() {
@ -704,8 +95,9 @@ export class Atari800 extends BasicScanlineMachine {
return {
// TODO: https://github.com/dmlloyd/atari800/blob/master/DOC/cart.txt
read: newAddressDecoder([
[0x0000, 0x9fff, 0xffff, (a) => { return this.ram[a]; }],
[0xa000, 0xbfff, 0xffff, (a) => { return this.rom ? this.rom[a - 0xa000] : this.ram[a]; }],
[0x0000, 0x7fff, 0xffff, (a) => { return this.ram[a]; }],
[0x8000, 0x9fff, 0xffff, (a) => { return this.cart_80 ? this.rom[a - 0x8000] : this.ram[a]; }],
[0xa000, 0xbfff, 0xffff, (a) => { return this.cart_a0 ? this.rom[a - 0x8000] : this.ram[a]; }],
[0xd000, 0xd0ff, 0x1f, (a) => { return this.gtia.readReg(a); }],
[0xd200, 0xd2ff, 0xf, (a) => { return this.readPokey(a); }],
[0xd300, 0xd3ff, 0xf, (a) => { return this.readPIA(a); }],
@ -726,6 +118,7 @@ export class Atari800 extends BasicScanlineMachine {
}
reset() {
console.log(this.saveState());
super.reset();
this.antic.reset();
this.gtia.reset();
@ -768,15 +161,16 @@ export class Atari800 extends BasicScanlineMachine {
}
writePokey(a, v) {
switch (a) {
case 13: this.sendIRQ(0x18); break; // serial output ready IRQ (TODO)
//case 13: this.sendIRQ(0x18); break; // serial output ready IRQ (TODO)
case 14: this.irqstatus = 0; break;
}
this.pokey.pokey1.setRegister(a, v);
}
startScanline() {
this.gtia.regs[TRIG0] = ~this.inputs[2];
this.gtia.console_inputs = this.inputs[3] ^ 7;
for (let i = 0; i < 4; i++)
this.gtia.readregs[TRIG0 + i] = (~this.inputs[2] >> i) & 1;
this.gtia.readregs[CONSOL] = ~this.inputs[3] & this.gtia.regs[CONSOL];
this.audio && this.audioadapter.generate(this.audio);
}
@ -907,7 +301,14 @@ export class Atari800 extends BasicScanlineMachine {
}
loadROM(rom: Uint8Array) {
// TODO: support other than 8 KB carts
super.loadROM(rom);
// support 4/8/16/32 KB carts
let rom2 = new Uint8Array(0x8000);
for (let i = 0; i <= rom2.length - rom.length; i += rom.length) {
rom2.set(rom, i);
}
this.cart_a0 = true; // TODO
if (rom.length == 0x4000) { this.cart_80 = true; }
super.loadROM(rom2);
}
}
@ -930,14 +331,6 @@ export class Atari5200 extends Atari800 {
]),
};
}
loadROM(rom: Uint8Array) {
// support 4/8/16/32 KB carts
let rom2 = new Uint8Array(0x8000);
for (let i = 0; i < rom2.length; i += rom.length) {
rom2.set(rom, i);
}
super.loadROM(rom2);
}
}
///
@ -967,7 +360,6 @@ export class Atari8_WASMMachine extends BaseWASIMachine
super.loadBIOS(srcArray);
}
reset() {
super.reset();
this.reloadROM();
}
advanceFrame(trap: TrapCondition): number {
@ -1050,141 +442,3 @@ export class Atari8_WASMMachine extends BaseWASIMachine
}
const ATARI_NTSC_RGB = [
0x000000, // 00
0x404040, // 02
0x6c6c6c, // 04
0x909090, // 06
0xb0b0b0, // 08
0xc8c8c8, // 0A
0xdcdcdc, // 0C
0xf4f4f4, // 0E
0x004444, // 10
0x106464, // 12
0x248484, // 14
0x34a0a0, // 16
0x40b8b8, // 18
0x50d0d0, // 1A
0x5ce8e8, // 1C
0x68fcfc, // 1E
0x002870, // 20
0x144484, // 22
0x285c98, // 24
0x3c78ac, // 26
0x4c8cbc, // 28
0x5ca0cc, // 2A
0x68b4dc, // 2C
0x78c8ec, // 2E
0x001884, // 30
0x183498, // 32
0x3050ac, // 34
0x4868c0, // 36
0x5c80d0, // 38
0x7094e0, // 3A
0x80a8ec, // 3C
0x94bcfc, // 3E
0x000088, // 40
0x20209c, // 42
0x3c3cb0, // 44
0x5858c0, // 46
0x7070d0, // 48
0x8888e0, // 4A
0xa0a0ec, // 4C
0xb4b4fc, // 4E
0x5c0078, // 50
0x74208c, // 52
0x883ca0, // 54
0x9c58b0, // 56
0xb070c0, // 58
0xc084d0, // 5A
0xd09cdc, // 5C
0xe0b0ec, // 5E
0x780048, // 60
0x902060, // 62
0xa43c78, // 64
0xb8588c, // 66
0xcc70a0, // 68
0xdc84b4, // 6A
0xec9cc4, // 6C
0xfcb0d4, // 6E
0x840014, // 70
0x982030, // 72
0xac3c4c, // 74
0xc05868, // 76
0xd0707c, // 78
0xe08894, // 7A
0xeca0a8, // 7C
0xfcb4bc, // 7E
0x880000, // 80
0x9c201c, // 82
0xb04038, // 84
0xc05c50, // 86
0xd07468, // 88
0xe08c7c, // 8A
0xeca490, // 8C
0xfcb8a4, // 8E
0x7c1800, // 90
0x90381c, // 92
0xa85438, // 94
0xbc7050, // 96
0xcc8868, // 98
0xdc9c7c, // 9A
0xecb490, // 9C
0xfcc8a4, // 9E
0x5c2c00, // A0
0x784c1c, // A2
0x906838, // A4
0xac8450, // A6
0xc09c68, // A8
0xd4b47c, // AA
0xe8cc90, // AC
0xfce0a4, // AE
0x2c3c00, // B0
0x485c1c, // B2
0x647c38, // B4
0x809c50, // B6
0x94b468, // B8
0xacd07c, // BA
0xc0e490, // BC
0xd4fca4, // BE
0x003c00, // C0
0x205c20, // C2
0x407c40, // C4
0x5c9c5c, // C6
0x74b474, // C8
0x8cd08c, // CA
0xa4e4a4, // CC
0xb8fcb8, // CE
0x003814, // D0
0x1c5c34, // D2
0x387c50, // D4
0x50986c, // D6
0x68b484, // D8
0x7ccc9c, // DA
0x90e4b4, // DC
0xa4fcc8, // DE
0x00302c, // E0
0x1c504c, // E2
0x347068, // E4
0x4c8c84, // E6
0x64a89c, // E8
0x78c0b4, // EA
0x88d4cc, // EC
0x9cece0, // EE
0x002844, // F0
0x184864, // F2
0x306884, // F4
0x4484a0, // F6
0x589cb8, // F8
0x6cb4d0, // FA
0x7ccce8, // FC
0x8ce0fc // FE
];
var COLORS_RGBA = new Uint32Array(256);
var COLORS_WEB = [];
for (var i = 0; i < 256; i++) {
COLORS_RGBA[i] = ATARI_NTSC_RGB[i >> 1] | 0xff000000;
COLORS_WEB[i] = "#" + hex(rgb2bgr(ATARI_NTSC_RGB[i >> 1]), 6);
}

411
src/machine/chips/antic.ts Normal file
View File

@ -0,0 +1,411 @@
import { dumpRAM } from "../../common/emu";
import { hex, lpad, safe_extend } from "../../common/util";
// ANTIC
// https://www.atarimax.com/jindroush.atari.org/atanttim.html
// http://www.virtualdub.org/blog/pivot/entry.php?id=243
// http://www.beipmu.com/Antic_Timings.txt
// https://user.xmission.com/~trevin/atari/antic_regs.html
// https://user.xmission.com/~trevin/atari/antic_insns.html
// http://www.atarimuseum.com/videogames/consoles/5200/conv_to_5200.html
// https://www.virtualdub.org/downloads/Altirra%20Hardware%20Reference%20Manual.pdf
const PF_LEFT = [0, 26, 18, 10];
const PF_RIGHT = [0, 26 + 64, 18 + 80, 10 + 96];
const DMACTL = 0;
const CHACTL = 1;
const DLISTL = 2;
const DLISTH = 3;
const HSCROL = 4;
const VSCROL = 5;
const PMBASE = 7;
const CHBASE = 9;
const WSYNC = 10;
const VCOUNT = 11;
const PENH = 12;
const PENV = 13;
const NMIEN = 14;
const NMIRES = 15;
const NMIST = 15;
const PFNONE = 0;
const PFNARROW = 1;
const PFNORMAL = 2;
const PFWIDE = 3;
const NMIST_CYCLE = 12;
const NMI_CYCLE = 24;
const WSYNC_CYCLE = 212;
const MODE_LINES = [0, 0, 8, 10, 8, 16, 8, 16, 8, 4, 4, 2, 1, 2, 1, 1];
// how many bits before DMA clock repeats?
const MODE_PERIOD = [0, 0, 2, 2, 2, 2, 4, 4, 8, 4, 4, 4, 4, 2, 2, 2];
const MODE_YPERIOD = [0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 2, 1, 0, 0, 0, 0];
//const MODE_BPP = [0, 0, 1, 1, 2, 2, 1, 1, 2, 1, 2, 1, 1, 2, 2, 1];
// how many color clocks / pixel * 2
export const MODE_SHIFT = [0, 0, 1, 1, 2, 2, 2, 2, 8, 4, 4, 2, 2, 2, 2, 1];
export class ANTIC {
read: (address: number) => number; // bus read function
regs = new Uint8Array(0x10); // registers
pfwidth: number; // playfield width
left: number;
right: number; // left/right clocks for mode
nmiPending: boolean = false;
dma_enabled: boolean = false;
dliop: number = 0; // dli operation
mode: number = 0; // current mode
jmp = false; // TODO
lms = false; // TODO
dlarg_lo: number = 0;
dlarg_hi: number = 0;
period: number = 0; // current mode period bitmask
scanaddr: number = 0; // Scan Address (via LMS)
startaddr: number = 0; // Start of line Address
pfbyte: number = 0; // playfield byte fetched
ch: number = 0; // char read
linesleft: number = 0; // # of lines left in mode
yofs: number = 0; // yofs fine
v: number = 0; // vertical scanline #
h: number = 0; // horizontal color clock
linebuf = new Uint8Array(48);
dmaclock: number = 0;
dmaidx: number = 0;
output: number = 0;
dramrefresh = false;
constructor(readfn) {
this.read = readfn; // bus read function
}
reset() {
this.regs.fill(0);
this.regs[NMIEN] = 0x00;
this.regs[NMIST] = 0x7f;
this.regs[PENH] = 0x00;
this.regs[PENV] = 0xff;
this.setReg(DMACTL, 0x0);
this.h = this.v = 0;
this.startaddr = this.scanaddr = 0;
this.dmaclock = 0;
}
saveState() {
return safe_extend(0, {}, this);
}
loadState(s) {
safe_extend(0, this, s);
this.setReg(DMACTL, s.regs[DMACTL]);
}
static stateToLongString(state): string {
let s = "";
s += "H: " + lpad(state.h, 3) + " V: " + lpad(state.v, 3) + "\n";
s += "DLIOp: " + hex(state.dliop, 2) + " Lines: " + state.yofs + "/" + state.linesleft + "\n";
s += "Addr: " + hex(state.scanaddr, 4) + "\n";
s += dumpRAM(state.regs, 0, 16).replace('$00', 'Regs');
return s;
}
setReg(a: number, v: number) {
this.regs[a] = v;
switch (a) {
case WSYNC:
this.regs[WSYNC] = 0xff;
break;
case DMACTL:
this.pfwidth = this.regs[DMACTL] & 3;
break;
case NMIRES:
this.regs[NMIST] = 0x1f;
break;
}
}
readReg(a: number) {
switch (a) {
case NMIST:
return this.regs[a];
case VCOUNT:
return this.v >> 1;
default:
return 0xff;
}
}
processDLIEntry() {
if (this.mode == 0) { // N Blank Lines
this.linesleft = (this.dliop >> 4) + 1;
} else {
this.linesleft = MODE_LINES[this.mode];
this.period = MODE_PERIOD[this.mode];
if (this.jmp) {
this.regs[DLISTL] = this.dlarg_lo;
this.regs[DLISTH] = this.dlarg_hi;
this.mode = this.period = 0;
// JVB (Jump and wait for Vertical Blank)
if (this.dliop & 0x40) {
this.linesleft = (248 - this.v) & 0xff; // TODO?
}
} else if (this.lms) {
this.scanaddr = this.dlarg_lo + (this.dlarg_hi << 8);
//console.log('scanaddr', hex(this.scanaddr));
}
this.startaddr = this.scanaddr;
}
// TODO: gtia fine scroll?
let pfwidth = this.pfwidth;
let hscroll = (this.dliop & 0x10) ? (this.regs[HSCROL] & 15) >> 1 : 0;
if ((this.dliop & 0x10) && pfwidth < 3) pfwidth++;
this.left = PF_LEFT[pfwidth] + hscroll;
this.right = PF_RIGHT[pfwidth] + hscroll;
}
nextLine() {
if (this.linesleft > 0) {
this.linesleft--;
this.yofs++;
if (this.mode >= 8 && this.linesleft) {
this.scanaddr = this.startaddr; // reset line addr
}
}
}
triggerNMI(mask: number) {
if (this.regs[NMIEN] & mask) {
this.nmiPending = true;
}
this.regs[NMIST] = mask | 0x1f;
}
nextInsn(): number {
let pc = this.regs[DLISTL] + (this.regs[DLISTH] << 8);
let b = this.read(pc);
//console.log('nextInsn', hex(pc), hex(b), this.v);
pc = ((pc + 1) & 0x3ff) | (pc & ~0x3ff);
this.regs[DLISTL] = pc & 0xff;
this.regs[DLISTH] = pc >> 8;
return b;
}
nextScreen(): number {
let b = this.read(this.scanaddr);
this.scanaddr = ((this.scanaddr + 1) & 0xfff) | (this.scanaddr & ~0xfff);
return b;
}
dlDMAEnabled() { return this.regs[DMACTL] & 0b100000; }
pmDMAEnabled() { return this.regs[DMACTL] & 0b001100; }
isVisibleScanline() {
return this.v >= 8 && this.v < 248;
}
isPlayfieldDMAEnabled() {
return this.dlDMAEnabled() && !this.linesleft;
}
isPlayerDMAEnabled() {
return this.regs[DMACTL] & 0b1000;
}
isMissileDMAEnabled() {
return this.regs[DMACTL] & 0b1100;
}
clockPulse(): boolean {
let dma = this.regs[WSYNC] != 0;
if (!this.isVisibleScanline()) {
this.doVBlank();
} else {
switch (this.h) {
case 0:
if (this.isMissileDMAEnabled()) {
this.doPlayerMissileDMA(3);
dma = true;
}
break;
case 1:
if (this.isPlayfieldDMAEnabled()) {
let op = this.nextInsn(); // get mode
// TODO: too many booleans
this.jmp = (op & ~0x40) == 0x01; // JMP insn?
this.lms = (op & 0x40) != 0 && (op & 0xf) != 0; // LMS insn?
this.mode = op & 0xf;
this.dliop = op;
this.yofs = 0;
dma = true;
}
break;
case 2: case 3: case 4: case 5:
if (this.isPlayerDMAEnabled()) {
this.doPlayerMissileDMA(this.h + 2);
dma = true;
}
break;
case 6:
case 7:
if (this.yofs == 0 && this.isPlayfieldDMAEnabled() && (this.jmp || this.lms)) { // read extra bytes?
if (this.h == 6) this.dlarg_lo = this.nextInsn();
if (this.h == 7) this.dlarg_hi = this.nextInsn();
dma = true;
}
break;
case 9:
if (this.yofs == 0) {
this.processDLIEntry();
}
break;
case 8:
if (this.dliop & 0x80) { // TODO: what if DLI disabled?
if (this.linesleft == 1) {
this.triggerNMI(0x80); // DLI interrupt
}
}
break;
case 111:
this.nextLine();
++this.v;
break;
}
this.output = 0; // background color (TODO: only for blank lines)
if (this.mode >= 2 && this.period) {
let candma = this.h < 106;
this.dmaclock <<= 1;
if (this.dmaclock & (1 << this.period)) {
this.dmaclock |= 1;
}
if (this.h == this.left) { this.dmaclock |= 1; this.dmaidx = 0; }
if (this.h == this.right) { this.dmaclock &= ~1; this.dmaidx++; }
if (this.dmaclock & 1) {
if (this.mode < 8 && this.yofs == 0) { // only read chars on 1st line
this.linebuf[this.dmaidx] = this.nextScreen(); // read char name
dma = candma;
}
this.dmaidx++;
} else if (this.dmaclock & 8) {
this.ch = this.linebuf[this.dmaidx - 4 / this.period]; // latch char
this.readBitmapData(); // read bitmap
dma = candma;
}
this.output = this.h >= this.left + 3 && this.h <= this.right + 2 ? 4 : 0;
}
}
if (this.h < 19 || this.h > 102) this.output = 2;
this.incHorizCounter();
if (!dma && this.dramrefresh) {
this.dramrefresh = false;
dma = true;
}
return dma;
}
incHorizCounter() {
++this.h;
switch (this.h) {
case 25: case 25 + 4 * 1: case 25 + 4 * 2: case 25 + 4 * 3: case 25 + 4 * 4:
case 25 + 4 * 5: case 25 + 4 * 6: case 25 + 4 * 7: case 25 + 4 * 8:
this.dramrefresh = true;
break;
case 105:
this.regs[WSYNC] = 0; // TODO: dram refresh delay to 106?
break;
case 114:
this.h = 0;
break;
}
}
doVBlank() {
this.linesleft = this.mode = this.period = 0;
if (this.h == 111) { this.v++; }
if (this.v == 248 && this.h == 0) { this.triggerNMI(0x40); } // VBI
if (this.v == 262 && this.h == 112) { this.v = 0; }
this.output = 2; // blank
}
doPlayerMissileDMA(section: number) {
let oneline = this.regs[DMACTL] & 0x10;
let pmaddr = this.regs[PMBASE] << 8;
if (oneline) {
pmaddr &= 0b1111100000000000;
pmaddr |= section << 8;
pmaddr |= this.v & 0xff;
} else {
pmaddr &= 0b111111000000000;
pmaddr |= section << 7;
pmaddr |= this.v >> 1;
}
this.read(pmaddr);
}
readBitmapData() {
const mode = this.mode;
if (mode < 8) { // character mode
let ch = this.ch;
let y = this.yofs >> MODE_YPERIOD[this.mode];
let addrofs = y & 7;
let chbase = this.regs[CHBASE];
// modes 6 & 7
if ((mode & 0xe) == 6) { // or 7
ch &= 0x3f;
chbase &= 0xfe;
} else {
ch &= 0x7f;
chbase &= 0xfc;
}
let addr = (ch << 3) + (chbase << 8);
// modes 2 & 3
if ((mode & 0xe) == 2) { // or 3
let chactl = this.regs[CHACTL];
let mode3lc = mode == 3 && (ch & 0x60) == 0x60;
if (chactl & 4)
this.pfbyte = this.read(addr + (addrofs ^ 7)); // mirror
else
this.pfbyte = this.read(addr + addrofs);
if (mode3lc && y < 2) { this.pfbyte = 0; }
if (!mode3lc && y > 7) { this.pfbyte = 0; }
if (this.ch & 0x80) {
if (chactl & 1)
this.pfbyte = 0x0; // blank
if (chactl & 2)
this.pfbyte ^= 0xff; // invert
}
} else {
this.pfbyte = this.read(addr + addrofs);
}
} else { // map mode
this.pfbyte = this.nextScreen();
}
}
shiftout() {
if (this.output == 4) { // visible pixel?
switch (this.mode) {
case 2: case 3:
case 15:
{
let v = (this.pfbyte >> 7) & 1;
this.pfbyte <<= 1;
return v ? 8 : 6;
}
case 6: case 7:
{
let v = (this.pfbyte >> 7) & 1;
this.pfbyte <<= 1;
return v ? (this.ch >> 6) + 4 : 0;
}
case 9: case 11: case 12:
{
let v = (this.pfbyte >> 7) & 1;
this.pfbyte <<= 1;
return v ? 4 : 0;
}
case 4: case 5:
case 8: case 10:
case 13: case 14:
{
let v = (this.pfbyte >> 6) & 3;
this.pfbyte <<= 2;
return [0, 4, 5, 6][v]; // TODO: 5th color
}
}
}
return this.output;
}
}

325
src/machine/chips/gtia.ts Normal file
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@ -0,0 +1,325 @@
// GTIA
// https://user.xmission.com/~trevin/atari/gtia_regs.html
// https://user.xmission.com/~trevin/atari/gtia_pinout.html
import { dumpRAM } from "../../common/emu";
import { hex, rgb2bgr, safe_extend } from "../../common/util";
// write regs
const HPOSP0 = 0x0;
const HPOSM0 = 0x4;
const SIZEP0 = 0x8;
const SIZEM = 0x0c;
const GRAFP0 = 0x0d;
const GRAFM = 0x11;
const COLPM0 = 0x12;
const COLPF0 = 0x16;
const COLPF1 = 0x17;
const COLPF2 = 0x18;
const COLPF3 = 0x19;
const COLBK = 0x1a;
const PRIOR = 0x1b;
const VDELAY = 0x1c;
const GRACTL = 0x1d;
const HITCLR = 0x1e;
const CONSPK = 0x1f;
// read regs
const M0PF = 0x0;
const P0PF = 0x4;
const M0PL = 0x8;
const P0PL = 0xc;
export const TRIG0 = 0x10;
export const CONSOL = 0x1f;
export class GTIA {
regs = new Uint8Array(0x20);
readregs = new Uint8Array(0x20);
shiftregs = new Uint32Array(8);
count = 0;
an = 0;
rgb = 0;
pmcol = 0;
reset() {
this.regs.fill(0);
this.readregs.fill(0); // TODO?
this.count = 0;
}
saveState() {
return safe_extend(0, {}, this);
}
loadState(s) {
safe_extend(0, this, s);
}
setReg(a: number, v: number) {
switch (a) {
case CONSOL:
v = (v & 15) ^ 15; // 0 = input, 1 = pull down
break;
case HITCLR:
for (let i = 0; i < 16; i++) {
this.readregs[i] = 0;
}
return;
}
this.regs[a] = v;
}
readReg(a: number) {
return this.readregs[a];
}
updateGfx(h: number, data: number) {
switch (h) {
case 0:
this.count = 0;
if (this.regs[GRACTL] & 1) { this.regs[GRAFM] = data; }
break;
case 2: case 3: case 4: case 5:
if (this.regs[GRACTL] & 2) { this.regs[GRAFP0 - 2 + h] = data; }
break;
}
}
getPlayfieldColor(): number {
switch (this.an) {
case 0:
return COLBK;
case 4: case 5: case 6: case 7:
return COLPF0 + this.an - 4;
case 8:
// combine PF2 hue and PF1 luminance
return (this.regs[COLPF2] & 0xf0) | (this.regs[COLPF1] & 0x0f) | 0x100;
}
return 0x100; // black
}
clockPulse1(): void {
let topobj = -1;
let pfset = this.an - 4; // TODO?
let ppmask = 0;
// players
for (let i = 0; i < 4; i++) {
let bit = this.shiftObject(i);
if (bit) {
if (pfset >= 0) {
this.readregs[P0PF + i] |= 1 << pfset;
}
ppmask |= 1 << i;
topobj = i;
}
}
this.readregs[P0PL + 0] |= ppmask & ~1;
this.readregs[P0PL + 1] |= ppmask & ~2;
this.readregs[P0PL + 2] |= ppmask & ~4;
this.readregs[P0PL + 3] |= ppmask & ~8;
// missiles
for (let i = 0; i < 4; i++) {
let bit = this.shiftObject(i + 4);
if (bit) {
if (pfset >= 0) {
this.readregs[M0PF + i] |= 1 << pfset;
}
this.readregs[M0PL + i] |= ppmask;
topobj = i + 4;
}
}
this.pmcol = topobj >= 0 ? this.getObjectColor(topobj) : -1;
this.count++;
this.clockPulse2();
}
clockPulse2(): void {
var col: number;
if (this.pmcol >= 0) {
col = this.pmcol;
} else {
let pf = this.getPlayfieldColor();
col = pf & 0x100 ? pf & 0xff : this.regs[pf];
}
this.rgb = COLORS_RGBA[col];
}
shiftObject(i: number) {
let bit = this.shiftregs[i] & 0x80000000;
this.shiftregs[i] <<= 1;
if (this.regs[HPOSP0 + i] - 7 == this.count) {
this.triggerObject(i);
}
return bit;
}
getObjectColor(i: number) {
if ((this.regs[PRIOR] & 0x10) && i >= 4) {
return this.regs[COLPF3];
} else {
return this.regs[COLPM0 + (i & 3)];
}
}
triggerObject(i: number) {
let size, data;
if (i < 4) {
size = this.regs[SIZEP0 + i] & 3;
data = this.regs[GRAFP0 + i];
} else {
let s = (i - 4) << 1;
size = (this.regs[SIZEM] >> s) & 3;
data = ((this.regs[GRAFM] >> s) & 3) << 6;
}
if (size & 1) data = expandBits(data); else data <<= 8;
if (size == 3) data = expandBits(data); else data <<= 16;
this.shiftregs[i] = data;
}
static stateToLongString(state): string {
let s = ''
s += "Write Registers:\n";
s += dumpRAM(state.regs, 0, 32);
s += "Read Registers:\n";
s += dumpRAM(state.readregs, 0, 32);
return s;
}
}
function expandBits(x: number): number {
x = (x | (x << 8)) & 0x00FF00FF;
x = (x | (x << 4)) & 0x0F0F0F0F;
x = (x | (x << 2)) & 0x33333333;
x = (x | (x << 1)) & 0x55555555;
return x | (x << 1);
}
const ATARI_NTSC_RGB = [
0x000000, // 00
0x404040, // 02
0x6c6c6c, // 04
0x909090, // 06
0xb0b0b0, // 08
0xc8c8c8, // 0A
0xdcdcdc, // 0C
0xf4f4f4, // 0E
0x004444, // 10
0x106464, // 12
0x248484, // 14
0x34a0a0, // 16
0x40b8b8, // 18
0x50d0d0, // 1A
0x5ce8e8, // 1C
0x68fcfc, // 1E
0x002870, // 20
0x144484, // 22
0x285c98, // 24
0x3c78ac, // 26
0x4c8cbc, // 28
0x5ca0cc, // 2A
0x68b4dc, // 2C
0x78c8ec, // 2E
0x001884, // 30
0x183498, // 32
0x3050ac, // 34
0x4868c0, // 36
0x5c80d0, // 38
0x7094e0, // 3A
0x80a8ec, // 3C
0x94bcfc, // 3E
0x000088, // 40
0x20209c, // 42
0x3c3cb0, // 44
0x5858c0, // 46
0x7070d0, // 48
0x8888e0, // 4A
0xa0a0ec, // 4C
0xb4b4fc, // 4E
0x5c0078, // 50
0x74208c, // 52
0x883ca0, // 54
0x9c58b0, // 56
0xb070c0, // 58
0xc084d0, // 5A
0xd09cdc, // 5C
0xe0b0ec, // 5E
0x780048, // 60
0x902060, // 62
0xa43c78, // 64
0xb8588c, // 66
0xcc70a0, // 68
0xdc84b4, // 6A
0xec9cc4, // 6C
0xfcb0d4, // 6E
0x840014, // 70
0x982030, // 72
0xac3c4c, // 74
0xc05868, // 76
0xd0707c, // 78
0xe08894, // 7A
0xeca0a8, // 7C
0xfcb4bc, // 7E
0x880000, // 80
0x9c201c, // 82
0xb04038, // 84
0xc05c50, // 86
0xd07468, // 88
0xe08c7c, // 8A
0xeca490, // 8C
0xfcb8a4, // 8E
0x7c1800, // 90
0x90381c, // 92
0xa85438, // 94
0xbc7050, // 96
0xcc8868, // 98
0xdc9c7c, // 9A
0xecb490, // 9C
0xfcc8a4, // 9E
0x5c2c00, // A0
0x784c1c, // A2
0x906838, // A4
0xac8450, // A6
0xc09c68, // A8
0xd4b47c, // AA
0xe8cc90, // AC
0xfce0a4, // AE
0x2c3c00, // B0
0x485c1c, // B2
0x647c38, // B4
0x809c50, // B6
0x94b468, // B8
0xacd07c, // BA
0xc0e490, // BC
0xd4fca4, // BE
0x003c00, // C0
0x205c20, // C2
0x407c40, // C4
0x5c9c5c, // C6
0x74b474, // C8
0x8cd08c, // CA
0xa4e4a4, // CC
0xb8fcb8, // CE
0x003814, // D0
0x1c5c34, // D2
0x387c50, // D4
0x50986c, // D6
0x68b484, // D8
0x7ccc9c, // DA
0x90e4b4, // DC
0xa4fcc8, // DE
0x00302c, // E0
0x1c504c, // E2
0x347068, // E4
0x4c8c84, // E6
0x64a89c, // E8
0x78c0b4, // EA
0x88d4cc, // EC
0x9cece0, // EE
0x002844, // F0
0x184864, // F2
0x306884, // F4
0x4484a0, // F6
0x589cb8, // F8
0x6cb4d0, // FA
0x7ccce8, // FC
0x8ce0fc // FE
];
var COLORS_RGBA = new Uint32Array(256);
var COLORS_WEB = [];
for (var i = 0; i < 256; i++) {
COLORS_RGBA[i] = ATARI_NTSC_RGB[i >> 1] | 0xff000000;
COLORS_WEB[i] = "#" + hex(rgb2bgr(ATARI_NTSC_RGB[i >> 1]), 6);
}