cmoc: fixed error msgs, threed.c

This commit is contained in:
Steven Hugg 2020-06-10 10:25:42 -05:00
parent c1cbb51c71
commit 74bfb04dd6
9 changed files with 307 additions and 4 deletions

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@ -175,6 +175,7 @@ if (window.location.host.endsWith('8bitworkshop.com')) {
<!--<li><a class="dropdown-item" href="?platform=sms-sg1000-libcv">Sega SG-1000</a></li>-->
<li><a class="dropdown-item" href="?platform=sms-sms-libcv">Sega Master System</a></li>
<li><a class="dropdown-item" href="?platform=atari7800">Atari 7800</a></li>
<!--<li><a class="dropdown-item" href="?platform=vectrex">Vectrex</a></li>-->
</ul>
</li>
<li class="dropdown dropdown-submenu">

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@ -0,0 +1,55 @@
#pragma vx_copyright "2020"
#pragma vx_title_pos -100, -80
#pragma vx_title_size -8, 80
#pragma vx_title "CONTROLS TEST"
#pragma vx_music vx_music_1
#include "vectrex.h"
#include "bios.h"
// http://www.playvectrex.com/designit/chrissalo/joystick.htm
const char rom_text[] = "JOYSTICKS:";
int main()
{
char j1t[] = { '1', ':', '_', '_', '_', '_', 0x00 };
char btn1[] = { '1', '2', '3', '4', 0x00 };
char j2t[] = { '2', ':', '_', '_', '_', '_', 0x00 };
char btn2[] = { '1', '2', '3', '4', 0x00 };
uint8_t i, j1, j2, btns;
while(1)
{
wait_retrace();
j1 = read_joystick(1);
j2 = read_joystick(2);
btns = read_buttons(); // momentary
btns = *((byte*)0xc80f); // persistent
for(i=0;i<4;i++) {
j1t[2+i] = (j1 & (1<<i)) ? 'X' : '_';
j2t[2+i] = (j2 & (1<<i)) ? 'X' : '_';
}
btn1[0] = (btns & JOY1_BTN1_MASK) ? 'X' : '1';
btn1[1] = (btns & JOY1_BTN2_MASK) ? 'X' : '2';
btn1[2] = (btns & JOY1_BTN3_MASK) ? 'X' : '3';
btn1[3] = (btns & JOY1_BTN4_MASK) ? 'X' : '4';
btn2[0] = (btns & JOY2_BTN1_MASK) ? 'X' : '1';
btn2[1] = (btns & JOY2_BTN2_MASK) ? 'X' : '2';
btn2[2] = (btns & JOY2_BTN3_MASK) ? 'X' : '3';
btn2[3] = (btns & JOY2_BTN4_MASK) ? 'X' : '4';
intensity(0x7f);
print_str_c( 0x10, -0x50, (char*)rom_text);
print_str_c(-0x10, -0x50, j1t);
print_str_c(-0x20, -0x40, btn1);
print_str_c(-0x30, -0x50, j2t);
print_str_c(-0x40, -0x40, btn2);
}
return 0;
}

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@ -0,0 +1,20 @@
#pragma vx_copyright "2020"
#pragma vx_title_pos -100, -80
#pragma vx_title_size -8, 80
#pragma vx_title "GAME TITLE"
#pragma vx_music vx_music_1
#include "vectrex.h"
#include "bios.h"
int main()
{
while(1)
{
wait_retrace();
intensity(0x7f);
print_str_c( 0x10, -0x50, (char*)"HELLO WORLD!" );
}
return 0;
}

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@ -0,0 +1,47 @@
;***************************************************************************
; DEFINE SECTION
;***************************************************************************
Intensity_5F EQU $F2A5 ; BIOS Intensity routine
Print_Str_d EQU $F37A ; BIOS print routine
Wait_Recal EQU $F192 ; BIOS recalibration
music1 EQU $FF8F ; address of a (BIOS ROM)
; music
; start of vectrex memory with cartridge name...
ORG 0
;***************************************************************************
; HEADER SECTION
;***************************************************************************
FCC "g GCE 2020"
DB $80 ; 'g' is copyright sign
DW music1 ; music from the rom
DB $F8
DB $50
DB $20
DB -$56 ; height, width, rel y, rel x
; (from 0,0)
FCC "GAME TITLE"
DB $80 ; some game information,
; ending with $80
DB 0 ; end of game header
;***************************************************************************
; CODE SECTION
;***************************************************************************
; here the cartridge program starts off
main:
JSR Wait_Recal ; Vectrex BIOS recalibration
JSR Intensity_5F ; Sets the intensity of the
; vector beam to $5f
LDU #hello ; address of string
LDA #$10 ; Text position relative Y
LDB #-$50 ; Text position relative X
JSR Print_Str_d ; Vectrex BIOS print routine
BRA main ; and repeat forever
;***************************************************************************
; DATA SECTION
;***************************************************************************
hello:
FCC "HELLO WORLD" ; only capital letters
DB $80 ; $80 is end of string
;***************************************************************************
END main
;***************************************************************************

173
presets/vectrex/threed.c Normal file
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@ -0,0 +1,173 @@
#pragma vx_copyright "2020"
#pragma vx_title_pos -100, -80
#pragma vx_title_size -8, 80
#pragma vx_title "CMOC ROTATE"
#pragma vx_music vx_music_1
#include "stdlib.h"
#include "bios.h"
char rectangle[10] = {
// These are relative coordinates.
50, 0,
0, 50,
-50, 0,
0, -50,
// We also take the middle point of the rectangle which we move to before drawing.
-25, -25
};
typedef struct {
sbyte m[3][3];
} Matrix;
typedef struct {
sbyte x,y,z;
} Vector8;
typedef struct {
int x,y,z;
} Vector16;
typedef struct {
byte numverts;
const Vector8* verts; // array of vertices
const sbyte* edges; // array of vertex indices (edges)
} Wireframe;
const Matrix IDENTITY = {{{127,0,0},{0,127,0},{0,0,127}}};
void mat_identity(Matrix* m) {
*m = IDENTITY;
}
void vec_mat_transform(Vector16* dest, const Vector8* v, const Matrix* m) {
byte i;
int* result = &dest->x;
const sbyte* mval = &m->m[0][0];
for (i=0; i<3; i++) {
int sum = 0;
sum += (int)*mval++ * v->x;
sum += (int)*mval++ * v->y;
sum += (int)*mval++ * v->z;
*result++ = sum;
}
}
const sbyte sintbl[64] = {
0, 3, 6, 9, 12, 16, 19, 22, 25, 28, 31, 34, 37, 40, 43, 46,
49, 51, 54, 57, 60, 63, 65, 68, 71, 73, 76, 78, 81, 83, 85, 88,
90, 92, 94, 96, 98, 100, 102, 104, 106, 107, 109, 111, 112, 113, 115, 116,
117, 118, 120, 121, 122, 122, 123, 124, 125, 125, 126, 126, 126, 127, 127, 127,
};
sbyte isin(byte x0) {
byte x = x0;
if (x0 & 0x40) x = 127-x;
if (x0 & 0x80) {
return -sintbl[x-128];
} else {
return sintbl[x];
}
}
sbyte icos(byte x) {
return isin(x+64);
}
void mat_rotate(Matrix* m, byte axis, byte angle) {
sbyte sin = isin(angle);
sbyte cos = icos(angle);
mat_identity(m);
switch (axis) {
case 0:
m->m[1][1] = cos;
m->m[2][1] = sin;
m->m[1][2] = -sin;
m->m[2][2] = cos;
break;
case 1:
m->m[2][2] = cos;
m->m[0][2] = sin;
m->m[2][0] = -sin;
m->m[0][0] = cos;
break;
case 2:
m->m[0][0] = cos;
m->m[1][0] = sin;
m->m[0][1] = -sin;
m->m[1][1] = cos;
break;
}
}
const Vector8 tetra_v[] = { {0,-86,86},{86,86,86},{-86,86,86},{0,0,-86} };
const char tetra_e[] = { 0, 1, 2, 0, 3, 1, -1, 3, 2, -2 };
const Wireframe tetra = { 4, tetra_v, tetra_e };
void xform_vertices(Vector16* dest, const Vector8* src, const Matrix* m, byte nv) {
byte i;
for (i=0; i<nv; i++) {
vec_mat_transform(dest++, src++, m);
}
}
void draw_wireframe(const Wireframe* wf, Vector16* scrnverts) {
const char* e = wf->edges;
byte bright = 0;
int x1 = 0;
int y1 = 0;
do {
sbyte i = *e++;
if (i == -1)
bright = 0;
else if (i == -2)
break;
else {
int x2,y2;
x2 = scrnverts[i].x >> 8;
y2 = scrnverts[i].y >> 8;
if (bright == 0)
move((char)(x2-x1), (char)(y2-y1));
else
line((char)(x2-x1), (char)(y2-y1));
x1 = x2;
y1 = y2;
}
bright = 2;
} while (1);
}
void draw_wireframe_ortho(const Wireframe* wf, const Matrix* m) {
Vector16 scrnverts[16];
xform_vertices(scrnverts, wf->verts, m, wf->numverts);
draw_wireframe(wf, scrnverts);
}
///
word frame = 0;
Matrix m;
int main()
{
sbyte x,y;
mat_identity(&m);
while(1)
{
x = isin((byte)frame)>>1;
y = icos((byte)frame)>>1;
wait_retrace();
intensity(0x1f);
// draw radar line
move(0,0);
line(x,y);
line(-x,-y);
// draw 3d shape
mat_rotate(&m, (byte)(frame>>8)&3, (byte)frame);
draw_wireframe_ortho(&tetra, &m);
frame++;
}
return 0;
}

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@ -477,6 +477,10 @@ class JSNESPlatform extends Base6502Platform implements Platform, Probeable {
{name:'APU Registers',start:0x4000,last:0x4020,size:0x2000,type:'io'},
{name:'Cartridge RAM',start:0x6000,size:0x2000,type:'ram'},
] } };
showHelp(tool:string, ident:string) {
window.open("https://8bitworkshop.com/blog/platforms/nintendo-nes.md.html", "_help"); // TODO
}
}
/// MAME support

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@ -303,7 +303,7 @@ class VCSPlatform extends BasePlatform {
if (tool == 'bataribasic')
window.open("help/bataribasic/manual.html", "_help");
else
window.open("https://alienbill.com/2600/101/docs/stella.html", "_help"); // TODO
window.open("https://8bitworkshop.com/blog/platforms/atari-2600-vcs.md.html", "_help"); // TODO
}
getMemoryMap = function() { return {main:[

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@ -17,6 +17,8 @@ import { NullProbe, Probeable, ProbeAll } from "../common/devices";
var VECTREX_PRESETS = [
{ id: 'hello.xasm', name: 'Hello World (ASM)' },
{ id: 'hello.c', name: 'Hello World (CMOC)' },
{ id: 'joystick.c', name: 'Joystick Test (CMOC)' },
{ id: 'threed.c', name: '3D Transformations (CMOC)' },
]
// TODO: player 2

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@ -2074,7 +2074,7 @@ function compileCMOC(step:BuildStep) {
loadNative("cmoc");
var params = step.params;
// stderr
var re_err1 = /^([^:]*):(\d+): (.+)$/;
var re_err1 = /^[/]*([^:]*):(\d+): (.+)$/;
var errors : WorkerError[] = [];
var errline = 0;
function match_fn(s) {
@ -2217,7 +2217,7 @@ function linkLWLINK(step:BuildStep) {
if (toks[0] == 'Symbol:') {
let ident = toks[1];
let ofs = parseInt(toks[4], 16);
if (ident && ofs >= 0 && !ident.startsWith("l_")) {
if (ident && ofs >= 0 && !ident.startsWith("l_") && !/^L\d+$/.test(ident)) {
symbolmap[ident] = ofs;
}
}
@ -2235,7 +2235,8 @@ function linkLWLINK(step:BuildStep) {
// TODO
var lstout = FS.readFile(fn, {encoding:'utf8'});
var asmlines = parseListing(lstout, /^([0-9A-F]+)\s+([0-9A-F]+)\s+[(]\s*(.+?)[)]:(\d+) (.*)/i, 4, 1, 2, 3);
var srclines = [];
// * Line //threed.c:117: init of variable e
var srclines = parseSourceLines(lstout, /Line .+?:(\d+)/i, /^([0-9A-F]{4})/i);
putWorkFile(fn, lstout);
// TODO: you have to get rid of all source lines to get asm listing
listings[fn] = {