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nes updates; new build script; fixed kbd shortcuts
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+3
-2
@@ -111,10 +111,11 @@ TODO:
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- capture so we get mouseUp() out of frame
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- per-View keyboard shortcuts
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- parse labels
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- editing too fast refreshes kills the editor
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- editing too fast refreshes kills the editor, also doesn't update palette
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- crt0.s compiled each time?
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- debug highlight doesn't go away when debugging -> running
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- replay doesn't work for nes
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- replay doesn't work for nes (force background tile redraw)
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- running profiler while replaying? grand unified replay?
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WEB WORKER FORMAT
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