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nes updates; new build script; fixed kbd shortcuts

This commit is contained in:
Steven Hugg
2019-04-05 08:58:26 -04:00
parent 4fc52a11f2
commit 810d0af58b
14 changed files with 89 additions and 81 deletions
+3 -2
View File
@@ -111,10 +111,11 @@ TODO:
- capture so we get mouseUp() out of frame
- per-View keyboard shortcuts
- parse labels
- editing too fast refreshes kills the editor
- editing too fast refreshes kills the editor, also doesn't update palette
- crt0.s compiled each time?
- debug highlight doesn't go away when debugging -> running
- replay doesn't work for nes
- replay doesn't work for nes (force background tile redraw)
- running profiler while replaying? grand unified replay?
WEB WORKER FORMAT