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cpc: music player
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parent
6c0c610514
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104
presets/cpc/music.c
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104
presets/cpc/music.c
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File diff suppressed because one or more lines are too long
6
presets/cpc/music.h
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6
presets/cpc/music.h
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// call to start music
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void music_start(const unsigned char* music);
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// call once every N frames
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void music_update();
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243
presets/cpc/sound_bios.c
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243
presets/cpc/sound_bios.c
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// http://www.cpcmania.com/Docs/Programming/Sound_I.htm
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#pragma disable_warning 85 // unused parameter warning
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////////////////////////////////////////////////////////////////////////
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// Sound01.c
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// Mochilote - www.cpcmania.com
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////////////////////////////////////////////////////////////////////////
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#include <stdio.h>
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//Firmware requires it in the central 32K of RAM (0x4000 to 0xC000), move it as you need...
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#define SOUND_BUFF 0x4FF6 //9 bytes
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#define ENT_BUFF 0x4FE6 //16 bytes
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#define ENV_BUFF 0x4FD6 //16 bytes
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////////////////////////////////////////////////////////////////////////
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//sound
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////////////////////////////////////////////////////////////////////////
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unsigned char bQueue = 0;
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unsigned char sound(
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unsigned char nChannelStatus,
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int nTonePeriod,
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int nDuration,
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unsigned char nVolume,
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char nVolumeEnvelope,
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char nToneEnvelope,
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unsigned char nNoisePeriod)
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{
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//This function uses 9 bytes of memory for sound buffer. Firmware requires it in the central 32K of RAM (0x4000 to 0xC000)
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/*
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The bytes required to define the sound are as follows
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byte 0 - channel status byte
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byte 1 - volume envelope to use
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byte 2 - tone envelope to use
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bytes 3&4 - tone period
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byte 5 - noise period
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byte 6 - start volume
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bytes 7&8 - duration of the sound, or envelope repeat count
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*/
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__asm
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LD HL, #SOUND_BUFF
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LD A, 4 (IX) ;nChannelStatus
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LD (HL), A
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INC HL
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LD A, 10 (IX) ;nVolumeEnvelope
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LD (HL), A
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INC HL
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LD A, 11 (IX) ;nToneEnvelope
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LD (HL), A
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INC HL
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LD A, 5 (IX) ;nTonePeriod
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LD (HL), A
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INC HL
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LD A, 6 (IX) ;nTonePeriod
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LD (HL), A
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INC HL
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LD A, 12 (IX) ;nNoisePeriod
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LD (HL), A
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INC HL
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LD A, 9 (IX) ;nVolume
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LD (HL), A
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INC HL
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LD A, 7 (IX) ;nDuration
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LD (HL), A
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INC HL
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LD A, 8 (IX) ;nDuration
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LD (HL), A
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INC HL
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LD HL, #SOUND_BUFF
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CALL #0xBCAA ;SOUND QUEUE
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LD HL, #_bQueue
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LD (HL), #0
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JP NC, _EndSound
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LD (HL), #1
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_EndSound:
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__endasm;
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return bQueue;
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}
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////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////
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//ent
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////////////////////////////////////////////////////////////////////////
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void ent(unsigned char nEnvelopeNumber, unsigned char nNumberOfSteps, char nTonePeriodOfStep, unsigned char nTimePerStep)
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{
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//This function uses 16 bytes of memory for ent buffer. Firmware requires it in the central 32K of RAM (0x4000 to 0xC000)
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__asm
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LD HL, #ENT_BUFF
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LD A, #0x1
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LD (HL), A
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INC HL
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LD A, 5 (IX) ;nNumberOfSteps
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LD (HL), A
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INC HL
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LD A, 6 (IX) ;nTonePeriodOfStep
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LD (HL), A
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INC HL
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LD A, 7 (IX) ;nTimePerStep
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LD (HL), A
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INC HL
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LD A, 4 (IX) ;nEnvelopeNumber
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LD HL, #ENT_BUFF
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CALL #0xBCBF ;SOUND TONE ENVELOPE
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__endasm;
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}
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////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////
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//env
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////////////////////////////////////////////////////////////////////////
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void env(unsigned char nEnvelopeNumber, unsigned char nNumberOfSteps, char nSizeOfStep, unsigned char nTimePerStep)
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{
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//This function uses 16 bytes of memory for env buffer. Firmware requires it in the central 32K of RAM (0x4000 to 0xC000)
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__asm
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LD HL, #ENV_BUFF
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LD A, #0x1
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LD (HL), A
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INC HL
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LD A, 5 (IX) ;nNumberOfSteps
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LD (HL), A
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INC HL
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LD A, 6 (IX) ;nSizeOfStep
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LD (HL), A
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INC HL
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LD A, 7 (IX) ;nTimePerStep
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LD (HL), A
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INC HL
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LD A, 4 (IX) ;nEnvelopeNumber
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LD HL, #ENV_BUFF
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CALL #0xBCBC ;SOUND AMPL ENVELOPE
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__endasm;
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}
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////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////
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//soundcheck
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////////////////////////////////////////////////////////////////////////
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unsigned char nSoundCheck = 0;
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unsigned char soundcheck(unsigned char nChannelStatus)
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{
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__asm
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LD A, 4 (IX) ;nChannelStatus
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CALL #0xBCAD; SOUND CHECK
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LD HL, #_nSoundCheck
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LD (HL), A
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__endasm;
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return (nSoundCheck & 0x80);
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}
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////////////////////////////////////////////////////////////////////////
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#ifdef __MAIN__
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////////////////////////////////////////////////////////////////////////
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//main
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////////////////////////////////////////////////////////////////////////
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main()
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{
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int aSounds[12] = { 478, 451, 426, 402, 379, 358, 338, 319, 301, 284, 268, 253 };
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int n = 0;
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printf("1\n\r");
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for(n=0; n < 12; n++)
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{
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while(!sound(1, aSounds[n], 20, 15, 0, 0, 0));
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}
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while(soundcheck(1));
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printf("2\n\r");
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ent(1, 20, -11, 1);
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sound(1, 200, 20, 15, 0, 1, 0);
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while(soundcheck(1));
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printf("3\n\r");
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ent(1, 20, -11, 1);
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sound(1, 428, 10, 15, 0, 1, 0);
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while(soundcheck(1));
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printf("4\n\r");
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env(1, 25, 15, 5);
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ent(1, 25, 120, 6);
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sound(1, 428, 25, 15, 1, 1, 14);
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while(soundcheck(1));
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printf("5\n\r");
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sound(1, 200, 20, 15, 0, 0, 0);
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while(soundcheck(1));
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printf("6\n\r");
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env(1, 10, 1, 100);
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sound(1, 284, 1000, 1, 1, 0, 0);
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while(soundcheck(1));
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printf("7\n\r");
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ent(1, 100, 2, 2);
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sound(1,284,200,15,0,1,0);
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while(soundcheck(1));
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printf("8\n\r");
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ent(1, 100, -2, 2);
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sound(1, 284, 200, 15, 0, 1, 0);
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while(soundcheck(1));
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return 0;
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}
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#endif
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23
presets/cpc/sound_bios.h
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23
presets/cpc/sound_bios.h
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@ -0,0 +1,23 @@
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unsigned char sound(
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unsigned char nChannelStatus,
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int nTonePeriod,
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int nDuration,
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unsigned char nVolume,
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char nVolumeEnvelope,
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char nToneEnvelope,
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unsigned char nNoisePeriod);
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void ent(
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unsigned char nEnvelopeNumber,
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unsigned char nNumberOfSteps,
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char nTonePeriodOfStep,
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unsigned char nTimePerStep);
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void env(
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unsigned char nEnvelopeNumber,
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unsigned char nNumberOfSteps,
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char nSizeOfStep,
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unsigned char nTimePerStep);
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unsigned char soundcheck(unsigned char nChannelStatus);
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@ -11,6 +11,7 @@ const CPC_PRESETS = [
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{id:'easy_sprites.c', name:'Keyboard + Sprites (C)'},
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{id:'medium_scrolling.c', name:'Scrolling Text (C)'},
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{id:'siegegame.c', name:'Siege Game (C)'},
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{id:'music.c', name:'Music Player (C)'},
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//{id:'sprite_demo.c', name:'Sprite Demo (C)'},
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//{id:'keyboard_redefine.c', name:'Keyboard Redefine (C)'},
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];
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