mirror of
https://github.com/sehugg/8bitworkshop.git
synced 2024-11-22 14:33:51 +00:00
updated climber.c; nes debug view
This commit is contained in:
parent
6853c0ba62
commit
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@ -3,11 +3,12 @@
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#include <string.h>
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#include "neslib.h"
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#include "nes.h"
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typedef unsigned char byte;
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typedef signed char sbyte;
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typedef unsigned short word;
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typedef enum { false, true} bool;
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typedef enum { false, true } bool;
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// TILES
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@ -23,20 +24,23 @@ extern unsigned char jroatch_chr[0x1000];
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#define ACTOR_MIN_X 16
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#define ACTOR_SCROLL_UP_Y 110
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#define ACTOR_SCROLL_DOWN_Y 140
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#define BOTTOM_LEVEL_Y 1
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#define BOTTOM_LEVEL_Y 2
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#define JUMP_VELOCITY 17
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#define BGCOL CV_COLOR_BLUE
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#define CH_BORDER 64
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#define CH_FLOOR 127
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#define CH_LADDER 212
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#define CH_FRUIT 204
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#define BLANK 32
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#define CH_FLOOR 0xf4
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#define CH_LADDER 0xd4
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#define CH_FRUIT 0xcc
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#define BLANK 0x20
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byte rndint(byte a, byte b) {
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return (rand8() % (b-a)) + a;
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}
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#define OAMBUF ((unsigned char*) 0x200)
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// VRAM UPDATE BUFFER
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#define VBUFSIZE 64
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@ -72,8 +76,22 @@ word getntaddr(byte x, byte y) {
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return addr;
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}
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void putchar(byte x, byte y, char ch) {
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word addr = getntaddr(x,y);
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word nt2attraddr(word a) {
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return (a & 0x2c00) | 0x3c0 | (a & 0x0C00) |
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((a >> 4) & 0x38) | ((a >> 2) & 0x07);
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}
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word getattraddr(byte row) {
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word addr;
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if (row < 15) {
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addr = NAMETABLE_A + 0x3c0 + (row>>1)*8;
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} else {
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addr = NAMETABLE_C + 0x3c0 + ((row-15)>>1)*8;
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}
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return addr;
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}
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void putchar(word addr, char ch) {
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if (updptr >= VBUFSIZE-4) cflushnow();
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updbuf[updptr++] = addr >> 8;
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updbuf[updptr++] = addr & 0xff;
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@ -81,8 +99,7 @@ void putchar(byte x, byte y, char ch) {
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cendbuf();
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}
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void putbytes(byte x, byte y, char* str, byte len) {
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word addr = getntaddr(x,y);
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void putbytes(word addr, char* str, byte len) {
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if (updptr >= VBUFSIZE-4-len) cflushnow();
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updbuf[updptr++] = (addr >> 8) | NT_UPD_HORZ;
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updbuf[updptr++] = addr & 0xff;
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@ -94,7 +111,7 @@ void putbytes(byte x, byte y, char* str, byte len) {
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}
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void putstring(byte x, byte y, char* str) {
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putbytes(x, y, str, strlen(str));
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putbytes(getntaddr(x,y), str, strlen(str));
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}
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void clrscr() {
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@ -109,66 +126,45 @@ void clrscr() {
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/// METASPRITES
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const unsigned char playerStand[]={
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0, 0, 0xd8, 0,
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8, 0, 0xd9, 0,
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0, 8, 0xda, 0,
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8, 8, 0xdb, 0,
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128
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};
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#define DEF_METASPRITE_4x4(name,code,pal)\
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const unsigned char name[]={\
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0, 0, (code)+0, pal, \
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8, 0, (code)+1, pal, \
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0, 8, (code)+2, pal, \
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8, 8, (code)+3, pal, \
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128};
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const unsigned char playerRun1[]={
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0, 0, 0xdc, 0,
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8, 0, 0xdd, 0,
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0, 8, 0xde, 0,
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8, 8, 0xdf, 0,
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128
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};
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#define DEF_METASPRITE_4x4_FLIP(name,code,pal)\
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const unsigned char name[]={\
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8, 0, (code)+0, (pal)|OAM_FLIP_H, \
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0, 0, (code)+1, (pal)|OAM_FLIP_H, \
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8, 8, (code)+2, (pal)|OAM_FLIP_H, \
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0, 8, (code)+3, (pal)|OAM_FLIP_H, \
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128};
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const unsigned char playerRun2[]={
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0, 0, 0xe0, 0,
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8, 0, 0xe1, 0,
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0, 8, 0xe2, 0,
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8, 8, 0xe3, 0,
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128
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};
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DEF_METASPRITE_4x4(playerRStand, 0xd8, 0);
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DEF_METASPRITE_4x4(playerRRun1, 0xdc, 0);
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DEF_METASPRITE_4x4(playerRRun2, 0xe0, 0);
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DEF_METASPRITE_4x4(playerRRun3, 0xe4, 0);
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DEF_METASPRITE_4x4(playerRJump, 0xe8, 0);
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DEF_METASPRITE_4x4(playerRClimb, 0xec, 0);
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DEF_METASPRITE_4x4(playerRSad, 0xf0, 0);
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const unsigned char playerRun3[]={
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0, 0, 0xe4, 0,
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8, 0, 0xe5, 0,
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0, 8, 0xe6, 0,
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8, 8, 0xe7, 0,
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128
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};
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DEF_METASPRITE_4x4_FLIP(playerLStand, 0xd8, 0);
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DEF_METASPRITE_4x4_FLIP(playerLRun1, 0xdc, 0);
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DEF_METASPRITE_4x4_FLIP(playerLRun2, 0xe0, 0);
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DEF_METASPRITE_4x4_FLIP(playerLRun3, 0xe4, 0);
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DEF_METASPRITE_4x4_FLIP(playerLJump, 0xe8, 0);
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DEF_METASPRITE_4x4_FLIP(playerLClimb, 0xec, 0);
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DEF_METASPRITE_4x4_FLIP(playerLSad, 0xf0, 0);
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const unsigned char playerJump[]={
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0, 0, 0xe8, 0,
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8, 0, 0xe9, 0,
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0, 8, 0xea, 0,
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8, 8, 0xeb, 0,
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128
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};
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const unsigned char playerClimb[]={
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0, 0, 0xec, 0,
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8, 0, 0xed, 0,
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0, 8, 0xee, 0,
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8, 8, 0xef, 0,
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128
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};
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const unsigned char playerSad[]={
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0, 0, 0xf0, 0,
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8, 0, 0xf1, 0,
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0, 8, 0xf2, 0,
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8, 8, 0xf3, 0,
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128
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};
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const unsigned char* playerRunSeq[8] = {
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playerRun1, playerRun2, playerRun3,
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playerRun1, playerRun2, playerRun3,
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playerRun1, playerRun2,
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const unsigned char* const playerRunSeq[16] = {
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playerLRun1, playerLRun2, playerLRun3,
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playerLRun1, playerLRun2, playerLRun3,
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playerLRun1, playerLRun2,
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playerRRun1, playerRRun2, playerRRun3,
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playerRRun1, playerRRun2, playerRRun3,
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playerRRun1, playerRRun2,
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};
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/// GAME LOGIC
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@ -184,7 +180,7 @@ typedef struct Level {
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} Level;
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#define MAX_LEVELS 32
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#define GAPSIZE 3
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#define GAPSIZE 4
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Level levels[MAX_LEVELS];
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@ -207,15 +203,20 @@ void make_levels() {
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Level* prevlev = &levels[0];
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for (i=0; i<MAX_LEVELS; i++) {
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Level* lev = &levels[i];
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lev->height = rndint(4,7);
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lev->ladder1 = rndint(1,14);
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lev->ladder2 = rndint(1,14);
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lev->height = rndint(2,5)*2;
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do {
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lev->gap = i>0 ? rndint(0,13) : 0;
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} while (ladder_in_gap(prevlev->ladder1, lev->gap) ||
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ladder_in_gap(prevlev->ladder2, lev->gap));
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do {
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lev->ladder1 = rndint(1,14);
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lev->ladder2 = rndint(1,14);
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} while (ladder_in_gap(lev->ladder1, lev->gap) ||
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ladder_in_gap(lev->ladder2, lev->gap));
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lev->objtype = rndint(1,3);
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do {
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lev->objpos = rndint(1,14);
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} while (ladder_in_gap(lev->objpos, lev->gap));
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lev->ypos = y;
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y += lev->height;
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prevlev = lev;
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@ -238,18 +239,30 @@ static byte player_screen_y = 0;
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void create_actors_on_level(byte i);
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// TODO: crashes when drawing top floor
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void draw_level_line(byte screen_y) {
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char buf[COLS];
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byte i;
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byte y = screen_y; // + scroll_tile_y
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for (i=0; i<MAX_LEVELS; i++) {
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Level* lev = &levels[i];
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char attrs[8];
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byte level, i;
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byte y = screen_y;
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byte rowy;
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word addr;
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for (level=0; level<MAX_LEVELS; level++) {
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Level* lev = &levels[level];
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byte dy = y - lev->ypos;
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// is this level visible on-screen?
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if (dy < lev->height) {
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if (dy == 0) {
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if (dy <= 1) {
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// draw floor
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memset(buf, CH_FLOOR, COLS);
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for (i=0; i<COLS; i+=2) {
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if (dy) {
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buf[i] = CH_FLOOR;
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buf[i+1] = CH_FLOOR+1;
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} else {
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buf[i] = CH_FLOOR+2;
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buf[i+1] = CH_FLOOR+3;
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}
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}
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// draw the gap
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if (lev->gap)
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memset(buf+lev->gap*2, 0, GAPSIZE);
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@ -257,8 +270,8 @@ void draw_level_line(byte screen_y) {
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// draw empty space
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memset(buf, 0, sizeof(buf));
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// draw walls
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if (i < MAX_LEVELS-1) {
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buf[0] = CH_FLOOR;
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if (level < MAX_LEVELS-1) {
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buf[0] = CH_FLOOR+1;
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buf[COLS-1] = CH_FLOOR;
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}
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// draw ladders
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@ -271,25 +284,41 @@ void draw_level_line(byte screen_y) {
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buf[lev->ladder2*2+1] = CH_LADDER+1;
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}
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}
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//buf[0] = i+'a';buf[1] = y;buf[2] = dy+'0';buf[3] = lev->ypos;buf[4] = lev->height+'0';
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// draw object, if it exists
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if (lev->objtype) {
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byte ch = lev->objtype*4 + CH_FRUIT - 4;
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if (dy == 1) {
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if (dy == 2) {
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buf[lev->objpos*2] = ch+2;
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buf[lev->objpos*2+1] = ch+3;
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}
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else if (dy == 2) {
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else if (dy == 3) {
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buf[lev->objpos*2] = ch+0;
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buf[lev->objpos*2+1] = ch+1;
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}
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}
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// compute row in name buffer and address
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rowy = (ROWS-1) - (screen_y%60);
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addr = getntaddr(1, rowy);
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// copy attribute table (every 4th row)
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if ((addr & 0x60) == 0) {
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byte a;
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if (dy==1)
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a = 0x05;
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else if (dy==3)
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a = 0x50;
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else
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a = 0x00;
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memset(attrs, a, 8);
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// TODO: this misses one row at the end?
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putbytes(nt2attraddr(addr), attrs, 8);
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}
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// copy line to screen buffer
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putbytes(1, (ROWS-1)-(screen_y%60), buf, COLS);
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putbytes(addr, buf, COLS);
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// create actors on this level, if needed
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// TODO: maybe this happens too early?
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if (dy == 0)
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create_actors_on_level(i);
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if (dy == 0 && level > 0) {
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create_actors_on_level(level);
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}
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break;
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}
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}
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@ -303,16 +332,17 @@ void draw_screen() {
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}
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word get_floor_yy(byte level) {
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return levels[level].ypos * 8 + 8;
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return levels[level].ypos * 8 + 16;
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}
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word get_ceiling_yy(byte level) {
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return (levels[level].ypos + levels[level].height) * 8 + 8;
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return (levels[level].ypos + levels[level].height) * 8 + 16;
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}
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void set_scroll_pixel_yy(int yy) {
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if ((yy & 7) == 0) {
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// draw an offscreen line
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// TODO: doesn't work when going downward
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draw_level_line(scroll_tile_y+30);
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}
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scroll_pixel_yy = yy;
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@ -323,7 +353,7 @@ void set_scroll_pixel_yy(int yy) {
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void refresh_level(byte level) {
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byte y = levels[level].ypos;
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draw_level_line(y+2);
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draw_level_line(y+1);
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draw_level_line(y+3);
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}
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// ACTORS
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@ -366,12 +396,14 @@ void create_actors_on_level(byte level_index) {
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a->x = level->ladder1 ^ (level->ladder2<<3) ^ (level->gap<<6);
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a->yy = get_floor_yy(level_index);
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a->level = level_index;
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a->onscreen = 1;
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}
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}
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byte draw_actor(byte oam_id, byte i) {
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struct Actor* a = &actors[i];
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const unsigned char* meta = playerStand;
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bool dir = a->dir;
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const unsigned char* meta;
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byte x,y; // sprite variables
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int screen_y = SCREEN_Y_BOTTOM - a->yy + scroll_pixel_yy;
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if (screen_y > 192+8 || screen_y < -18) {
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@ -383,30 +415,34 @@ byte draw_actor(byte oam_id, byte i) {
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a->onscreen = 0;
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return oam_id; // inactive, offscreen
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case STANDING:
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meta = playerStand;
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meta = dir ? playerLStand : playerRStand;
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break;
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case WALKING:
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meta = playerRunSeq[(a->x >> 1) & 7];
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meta = playerRunSeq[((a->x >> 1) & 7) + (dir?0:8)];
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break;
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case JUMPING:
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meta = playerJump;
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meta = dir ? playerLJump : playerRJump;
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break;
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case FALLING:
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meta = playerSad;
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meta = dir ? playerLSad : playerRSad;
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break;
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case CLIMBING:
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meta = playerClimb;
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meta = (a->yy & 4) ? playerLClimb : playerRClimb;
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break;
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}
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// set sprite values
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x = a->x;
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y = screen_y;
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/*
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tag = a->color1 | 0x80;
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*/
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if (i == 0)
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player_screen_y = y;
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oam_id = oam_meta_spr(x, y, oam_id, meta);
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// actor 0 is player sprite
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if (i == 0) {
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player_screen_y = y; // last screen Y position
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// set special palette for player sprites
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OAMBUF[0+2] |= 3;
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OAMBUF[4+2] |= 3;
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OAMBUF[8+2] |= 3;
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OAMBUF[12+2] |= 3;
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}
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a->onscreen = 1;
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return oam_id;
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}
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@ -483,7 +519,7 @@ void move_actor(struct Actor* actor, byte joystick, bool scroll) {
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if (joystick & PAD_A) {
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actor->state = JUMPING;
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actor->u.jumping.xvel = 0;
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actor->u.jumping.yvel = 15;
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actor->u.jumping.yvel = JUMP_VELOCITY;
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if (joystick & PAD_LEFT) actor->u.jumping.xvel = -1;
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if (joystick & PAD_RIGHT) actor->u.jumping.xvel = 1;
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} else if (joystick & PAD_LEFT) {
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@ -528,8 +564,12 @@ void move_actor(struct Actor* actor, byte joystick, bool scroll) {
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}
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break;
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case JUMPING:
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case FALLING:
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if (scroll) {
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check_scroll_up();
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check_scroll_down();
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}
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case JUMPING:
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actor->x += actor->u.jumping.xvel;
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actor->yy += actor->u.jumping.yvel/4;
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actor->u.jumping.yvel -= 1;
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@ -647,22 +687,20 @@ void play_scene() {
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while (actors[0].level != MAX_LEVELS-1) {
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//set_scroll_pixel_yy(scroll_pixel_yy+1);
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cflushnow();
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//ppu_wait_frame();
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refresh_actors();
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move_player();
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// move all the actors
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for (i=1; i<MAX_ACTORS; i++) {
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move_actor(&actors[i], rand(), false);
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move_actor(&actors[i], rand8(), false);
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}
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// see if the player hit another actor
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/* TODO
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if (cv_get_sprite_collission()) {
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// test sprite 0 collision flag
|
||||
if (PPU.status & 0x40) {
|
||||
if (actors[0].level > BOTTOM_LEVEL_Y
|
||||
&& check_collision(&actors[0])) {
|
||||
fall_down(&actors[0]);
|
||||
}
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
blimp_pickup_scene();
|
||||
@ -683,6 +721,7 @@ const char PALETTE[32] = {
|
||||
};
|
||||
|
||||
void setup_graphics() {
|
||||
ppu_off();
|
||||
vram_adr(0x0);
|
||||
vram_write((unsigned char*)TILESET, sizeof(TILESET));
|
||||
pal_all(PALETTE);
|
||||
@ -691,7 +730,9 @@ void setup_graphics() {
|
||||
}
|
||||
|
||||
void main() {
|
||||
while (1) {
|
||||
setup_graphics();
|
||||
make_levels();
|
||||
play_scene();
|
||||
}
|
||||
}
|
||||
|
@ -70,7 +70,9 @@ const _JSNESPlatform = function(mainElement) {
|
||||
var video, audio, timer;
|
||||
const audioFrequency = 44030; //44100
|
||||
var frameindex = 0;
|
||||
var nsamples = 0;
|
||||
var ntvideo;
|
||||
var ntlastbuf;
|
||||
var ntvisible;
|
||||
|
||||
class JSNESPlatform extends Base6502Platform implements Platform {
|
||||
debugPCDelta = 1;
|
||||
@ -79,24 +81,35 @@ const _JSNESPlatform = function(mainElement) {
|
||||
|
||||
start() {
|
||||
var self = this;
|
||||
video = new RasterVideo(mainElement,256,224,{overscan:true});
|
||||
var debugbar = $("<div>").appendTo(mainElement);
|
||||
audio = new SampleAudio(audioFrequency);
|
||||
video = new RasterVideo(mainElement,256,224,{overscan:true});
|
||||
video.create();
|
||||
// debugging view
|
||||
ntvideo = new RasterVideo(mainElement,512,480,{overscan:false});
|
||||
ntvideo.create();
|
||||
$(ntvideo.canvas).hide();
|
||||
ntvisible = false;
|
||||
ntlastbuf = new Uint32Array(0x1000);
|
||||
ntlastbuf.fill(-1);
|
||||
// toggle buttons
|
||||
$('<button>').text("Video").appendTo(debugbar).click(() => { $(video.canvas).toggle() });
|
||||
$('<button>').text("Nametable").appendTo(debugbar).click(() => { $(ntvideo.canvas).toggle() });
|
||||
|
||||
var idata = video.getFrameData();
|
||||
nes = new jsnes.NES({
|
||||
onFrame: function(frameBuffer) {
|
||||
onFrame: (frameBuffer : number[]) => {
|
||||
for (var i=0; i<frameBuffer.length; i++)
|
||||
idata[i] = frameBuffer[i] | 0xff000000;
|
||||
video.updateFrame();
|
||||
frameindex++;
|
||||
//if (frameindex == 2000) console.log(nsamples*60/frameindex,'Hz');
|
||||
this.updateDebugViews();
|
||||
},
|
||||
onAudioSample: function(left, right) {
|
||||
onAudioSample: (left:number, right:number) => {
|
||||
if (frameindex < 10)
|
||||
audio.feedSample(0, 1); // avoid popping at powerup
|
||||
else
|
||||
audio.feedSample(left+right, 1);
|
||||
//nsamples++;
|
||||
},
|
||||
onStatusUpdate: function(s) {
|
||||
console.log(s);
|
||||
@ -132,6 +145,45 @@ const _JSNESPlatform = function(mainElement) {
|
||||
nes.frame();
|
||||
}
|
||||
|
||||
updateDebugViews() {
|
||||
//console.log(nes.ppu);
|
||||
var a = 0;
|
||||
var attraddr = 0;
|
||||
var idata = ntvideo.getFrameData();
|
||||
var baseTile = nes.ppu.regS === 0 ? 0 : 256;
|
||||
for (var row=0; row<60; row++) {
|
||||
for (var col=0; col<64; col++) {
|
||||
a = 0x2000 + (col&31) + ((row%30)*32);
|
||||
if (col >= 32) a += 0x400;
|
||||
if (row >= 30) a += 0x800;
|
||||
var name = nes.ppu.mirroredLoad(a) + baseTile;
|
||||
var t = nes.ppu.ptTile[name];
|
||||
attraddr = (a & 0x2c00) | 0x3c0 | (a & 0x0C00) | ((a >> 4) & 0x38) | ((a >> 2) & 0x07);
|
||||
var attr = nes.ppu.mirroredLoad(attraddr);
|
||||
var tag = name ^ (attr<<9);
|
||||
if (tag != ntlastbuf[a & 0xfff]) {
|
||||
ntlastbuf[a & 0xfff] = tag;
|
||||
var i = row*64*8*8 + col*8;
|
||||
var j = 0;
|
||||
var attrshift = (col&2) + ((a&0x40)>>4);
|
||||
var coloradd = ((attr >> attrshift) & 3) << 2;
|
||||
for (var y=0; y<8; y++) {
|
||||
for (var x=0; x<8; x++) {
|
||||
var color = t.pix[j++] + coloradd;
|
||||
var rgb = nes.ppu.imgPalette[color];
|
||||
idata[i++] = rgb;
|
||||
}
|
||||
i += 64*8-8;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
for (var i=0; i<idata.length; i++) {
|
||||
idata[i] = idata[i] | 0xff000000;
|
||||
}
|
||||
ntvideo.updateFrame();
|
||||
}
|
||||
|
||||
loadROM(title, data) {
|
||||
var romstr = String.fromCharCode.apply(null, data);
|
||||
nes.loadROM(romstr);
|
||||
|
Loading…
Reference in New Issue
Block a user