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mirror of https://github.com/sehugg/8bitworkshop.git synced 2024-11-22 14:33:51 +00:00

added bitmap tools

This commit is contained in:
Steven Hugg 2016-12-27 15:17:47 -05:00
parent 8be8c11ae5
commit 91d8136ad3
10 changed files with 173 additions and 0 deletions

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tools/Makefile Normal file
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%-pf.hex: %-pf.pbm p4_to_pfbytes.py
python p4_to_pfbytes.py $< > $@
%-48.hex: %-48.pbm p4_to_48pix.py
python p4_to_48pix.py $< > $@
%-pf.pbm: %.jpg
convert $< -resize 40x192\! -colorspace Gray -dither FloydSteinberg $@
%-48.pbm: %.jpg
convert $< -resize 48x192\! -colorspace Gray -dither FloydSteinberg $@

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tools/README Normal file
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This directory contains tools for bitmap conversion.
Requires ImageMagick (convert) and Python 2.x.
make <filename>.pf.hex
Converts a .jpg into a 40-pixel wide playfield bitmap.
Cut-and-paste output into program.
(See Chapter 20, Asynchronous Bitmaps)
make <filename>.48.hex
Converts a .jpg into a 48-pixel wide sprite bitmap.
Cut-and-paste output into program.
(See Chapter 22, A Big 48-Pixel Sprite)

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tools/galois.c Normal file
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/* test of 16-bit Galois LFSR */
#include "stdio.h"
int main()
{
int n = 100;
unsigned short x = 1;
for (int i=0; i<n; i++) {
int c = x&1;
x >>= 1;
if (c) x ^= 0xd400; // 0b1101010000000000
printf("%4x\n", x);
}
for (int i=0; i<n; i++) {
int c = x&0x8000;
x <<= 1;
if (c) x ^= 0xa801;
printf("%4x\n", x);
}
return 0;
}

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tools/images/ein-48.pbm Normal file

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tools/images/scrappy-48.pbm Normal file

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tools/p4_to_48pix.py Normal file
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#!/usr/bin/python
import sys, struct
# playfield bytes, one array for each of 6 columns
output = [[],[],[],[],[],[]]
# reverse byte
def rev(n):
return int('{:08b}'.format(n)[::-1], 2)
# output bits in given range
def out(i, pix, lb, hb, reverse=0, shift=0):
x = (pix >> lb) & ((1<<(hb-lb))-1)
if reverse:
x = rev(x)
if shift:
x = x << shift
assert(x>=0 and x<=255)
output[i].append(x)
# read PBM (binary P4 format) file
with open(sys.argv[1],'rb') as f:
# read PBM header
header = f.readline().strip()
assert(header == 'P4')
dims = f.readline().strip()
if dims[0] == '#':
dims = f.readline().strip()
width,height = map(int, dims.split())
assert(width==48)
# read bitmap rows
for y in range(0,height):
row = bytes(f.read(6) + '\0\0') # pad to 8 bytes
# convert to 64-bit integer
pix = struct.unpack('<q',row)[0]
#print '%010lx' % pix
# generate playfield bytes
out(0, pix, 0, 8, 0)
out(1, pix, 8, 16, 0)
out(2, pix, 16, 24, 0)
out(3, pix, 24, 32, 0)
out(4, pix, 32, 40, 0)
out(5, pix, 40, 48, 0)
# output bitmap tables
for c in range(0,6):
print "\talign $100"
print "Bitmap%d" % c
print "\thex 00"
s = '\thex '
for i in range(0,height):
s += '%02x' % output[c][height-i-1]
if i % 16 == 15:
print s
s = '\thex '
if len(s)>5:
print s

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tools/p4_to_pfbytes.py Normal file
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#!/usr/bin/python
import sys, struct
# playfield bytes, one array for each of 6 columns
output = [[],[],[],[],[],[]]
# reverse byte
def rev(n):
return int('{:08b}'.format(n)[::-1], 2)
# output bits in given range
def out(i, pix, lb, hb, reverse=0, shift=0):
x = (pix >> lb) & ((1<<(hb-lb))-1)
if reverse:
x = rev(x)
if shift:
x = x << shift
assert(x>=0 and x<=255)
output[i].append(x)
# read PBM (binary P4 format) file
with open(sys.argv[1],'rb') as f:
# read PBM header
header = f.readline().strip()
assert(header == 'P4')
dims = f.readline().strip()
if dims[0] == '#':
dims = f.readline().strip()
width,height = map(int, dims.split())
assert(width==40)
# read bitmap rows
for y in range(0,height):
row = bytes(f.read(5) + '\0\0\0') # pad to 8 bytes
# convert bytes from MSB first to LSB first
row2 = ''
for i in range(0,8):
row2 += chr(rev(ord(row[i])))
# convert to 64-bit integer
pix = struct.unpack('<q',row2)[0]
#print '%010lx' % pix
# generate playfield bytes
out(0, pix, 0, 4, 0, 4)
out(1, pix, 4, 12, 1)
out(2, pix, 12, 20, 0)
out(3, pix, 20, 24, 0, 4)
out(4, pix, 24, 32, 1)
out(5, pix, 32, 40, 0)
# output bitmap tables
for c in range(0,6):
print "\talign $100"
print "PFBitmap%d" % c
print "\thex 00"
s = '\thex '
for i in range(0,height):
s += '%02x' % output[c][height-i-1]
if i % 16 == 15:
print s
s = '\thex '
if len(s)>5:
print s