mirror of
https://github.com/sehugg/8bitworkshop.git
synced 2024-11-28 08:50:22 +00:00
added comments to verilog examples
This commit is contained in:
parent
46f8028117
commit
951088dd3b
@ -2,6 +2,11 @@
|
||||
`include "hvsync_generator.v"
|
||||
|
||||
/*
|
||||
seven_segment_decoder - Decodes a digit into 7 segments.
|
||||
|
||||
segments_to_bitmap - Encodes a 7-segment bitmask into
|
||||
a 5x5 bitmap.
|
||||
|
||||
Segment bit indices:
|
||||
|
||||
6666
|
||||
|
@ -1,6 +1,10 @@
|
||||
|
||||
`include "hvsync_generator.v"
|
||||
|
||||
/*
|
||||
A bouncing ball using absolute coordinates.
|
||||
*/
|
||||
|
||||
module ball_absolute_top(clk, reset, hsync, vsync, rgb);
|
||||
|
||||
input clk;
|
||||
|
@ -3,6 +3,10 @@
|
||||
`include "digits10.v"
|
||||
`include "scoreboard.v"
|
||||
|
||||
/*
|
||||
A brick-smashing ball-and-paddle game.
|
||||
*/
|
||||
|
||||
module ball_paddle_top(clk, reset, hpaddle, hsync, vsync, rgb);
|
||||
|
||||
input clk;
|
||||
|
@ -1,6 +1,11 @@
|
||||
|
||||
`include "hvsync_generator.v"
|
||||
|
||||
/*
|
||||
A bouncing ball using the "slipping counter" method, as
|
||||
used in Pong, Computer Space, and other early arcade games.
|
||||
*/
|
||||
|
||||
module ball_slip_counter_top(clk, reset, hsync, vsync, rgb);
|
||||
|
||||
input clk;
|
||||
|
@ -1,4 +1,9 @@
|
||||
|
||||
/*
|
||||
A clock divider in Verilog, using both the cascading
|
||||
flip-flop method and the counter method.
|
||||
*/
|
||||
|
||||
module clock_divider(
|
||||
input clk,
|
||||
input reset,
|
||||
|
@ -8,6 +8,18 @@
|
||||
`include "sound_generator.v"
|
||||
`include "cpu16.v"
|
||||
|
||||
/*
|
||||
A full video game console, with the following components:
|
||||
|
||||
64 kilobytes (32,678 16-bit words) of RAM
|
||||
16-bit CPU running at 4.857 MHz
|
||||
32x30 tile graphics with 256 x 8 tile ROM
|
||||
32 16x16 sprites per frame with sprite ROM
|
||||
16 colors (two per tile, one per sprite)
|
||||
Two game controllers (four direction switches, two buttons)
|
||||
One paddle/analog stick controller
|
||||
*/
|
||||
|
||||
module cpu_platform(clk, reset, hsync, vsync,
|
||||
hpaddle, vpaddle,
|
||||
switches_p1, switches_p2,
|
||||
|
@ -4,6 +4,15 @@
|
||||
|
||||
`include "hvsync_generator.v"
|
||||
|
||||
/*
|
||||
ROM module with 5x5 bitmaps for the digits 0-9.
|
||||
|
||||
digits10_case - Uses the case statement.
|
||||
digits10_array - Uses an array and initial block.
|
||||
|
||||
These two modules are functionally equivalent.
|
||||
*/
|
||||
|
||||
// module for 10-digit bitmap ROM
|
||||
module digits10_case(digit, yofs, bits);
|
||||
|
||||
|
@ -2,6 +2,13 @@
|
||||
`ifndef HVSYNC_GENERATOR_H
|
||||
`define HVSYNC_GENERATOR_H
|
||||
|
||||
/*
|
||||
Video sync generator, used to drive a simulated CRT.
|
||||
To use:
|
||||
- Wire the hsync and vsync signals to top level outputs
|
||||
- Add a 3-bit (or more) "rgb" output to the top level
|
||||
*/
|
||||
|
||||
module hvsync_generator(clk, reset, hsync, vsync, display_on, hpos, vpos);
|
||||
|
||||
input clk;
|
||||
|
@ -2,6 +2,10 @@
|
||||
`ifndef LFSR_V
|
||||
`define LFSR_V
|
||||
|
||||
/*
|
||||
Configurable Linear Feedback Shift Register.
|
||||
*/
|
||||
|
||||
module LFSR(clk, reset, enable, lfsr);
|
||||
|
||||
parameter TAPS = 8'b11101; // bitmask for taps
|
||||
|
@ -1,6 +1,10 @@
|
||||
|
||||
`include "hvsync_generator.v"
|
||||
|
||||
/*
|
||||
Paddle demonstration.
|
||||
*/
|
||||
|
||||
module paddles_top(clk, reset, hsync, vsync, hpaddle, vpaddle, rgb);
|
||||
|
||||
input clk, reset;
|
||||
|
@ -3,6 +3,11 @@
|
||||
`include "sprite_bitmap.v"
|
||||
`include "sprite_renderer.v"
|
||||
|
||||
/*
|
||||
A simple racing game with two sprites and a scrolling playfield.
|
||||
This version does not use a CPU; all logic is straight Verilog.
|
||||
*/
|
||||
|
||||
module racing_game_top(clk, hsync, vsync, rgb, hpaddle, vpaddle);
|
||||
|
||||
input clk;
|
||||
|
@ -4,6 +4,11 @@
|
||||
`include "sprite_renderer.v"
|
||||
`include "cpu8.v"
|
||||
|
||||
/*
|
||||
A simple racing game with two sprites and a scrolling playfield.
|
||||
This version uses the 8-bit CPU.
|
||||
*/
|
||||
|
||||
// uncomment to see scope view
|
||||
//`define DEBUG
|
||||
|
||||
|
@ -2,6 +2,17 @@
|
||||
`ifndef RAM_H
|
||||
`define RAM_H
|
||||
|
||||
/*
|
||||
RAM_sync - Synchronous RAM module.
|
||||
RAM_async - Asynchronous RAM module.
|
||||
RAM_async_tristate - Async RAM module with bidirectional data bus.
|
||||
|
||||
Module parameters:
|
||||
|
||||
A - number of address bits (default = 10)
|
||||
D - number of data bits (default = 8)
|
||||
*/
|
||||
|
||||
module RAM_sync(clk, addr, din, dout, we);
|
||||
|
||||
parameter A = 10; // # of address bits
|
||||
|
@ -3,6 +3,10 @@
|
||||
`include "digits10.v"
|
||||
`include "ram.v"
|
||||
|
||||
/*
|
||||
Displays a grid of digits on the CRT using a RAM module.
|
||||
*/
|
||||
|
||||
module test_ram1_top(clk, reset, hsync, vsync, rgb);
|
||||
|
||||
input clk, reset;
|
||||
|
@ -5,6 +5,11 @@
|
||||
`include "hvsync_generator.v"
|
||||
`include "digits10.v"
|
||||
|
||||
/*
|
||||
player_stats - Holds two-digit score and one-digit lives counter.
|
||||
scoreboard_generator - Outputs video signal with score/lives digits.
|
||||
*/
|
||||
|
||||
module player_stats(reset, score0, score1, lives, incscore, declives);
|
||||
|
||||
input reset;
|
||||
|
@ -2,6 +2,13 @@
|
||||
`include "hvsync_generator.v"
|
||||
`include "lfsr.v"
|
||||
|
||||
/*
|
||||
Sound generator module.
|
||||
This module has a square-wave oscillator (VCO) which can
|
||||
be modulated by a low-frequency oscillator (LFO) and also
|
||||
mixed with a LFSR noise source.
|
||||
*/
|
||||
|
||||
module sound_generator(clk, reset, spkr,
|
||||
lfo_freq,noise_freq, vco_freq,
|
||||
vco_select, noise_select, lfo_shift, mixer);
|
||||
|
@ -4,6 +4,13 @@
|
||||
|
||||
`include "hvsync_generator.v"
|
||||
|
||||
/*
|
||||
Simple sprite renderer example.
|
||||
|
||||
car_bitmap - ROM for a car sprite.
|
||||
sprite_bitmap_top - Example sprite rendering module.
|
||||
*/
|
||||
|
||||
module car_bitmap(yofs, bits);
|
||||
|
||||
input [3:0] yofs;
|
||||
|
@ -1,10 +1,14 @@
|
||||
|
||||
|
||||
`ifndef SPRITE_RENDERER_H
|
||||
`define SPRITE_RENDERER_H
|
||||
|
||||
`include "hvsync_generator.v"
|
||||
`include "sprite_bitmap.v"
|
||||
|
||||
/*
|
||||
Displays a 16x16 sprite (8 bits mirrored left/right).
|
||||
*/
|
||||
|
||||
module sprite_renderer(clk, vstart, load, hstart, rom_addr, rom_bits,
|
||||
gfx, in_progress);
|
||||
|
||||
|
@ -4,6 +4,12 @@
|
||||
|
||||
`include "hvsync_generator.v"
|
||||
|
||||
/*
|
||||
tank_bitmap - ROM for tank bitmaps (5 different rotations)
|
||||
sprite_renderer2 - Displays a 16x16 sprite.
|
||||
tank_controller - Handles display and movement for one tank.
|
||||
*/
|
||||
|
||||
module tank_bitmap(addr, bits);
|
||||
|
||||
input [7:0] addr;
|
||||
|
@ -2,6 +2,13 @@
|
||||
`include "hvsync_generator.v"
|
||||
`include "ram.v"
|
||||
|
||||
/*
|
||||
sprite_scanline_renderer - Module that renders multiple
|
||||
sprites whose attributes are fetched from shared RAM,
|
||||
and whose bitmaps are stored in ROM. Made to be paired
|
||||
with the FEMTO-16 CPU.
|
||||
*/
|
||||
|
||||
module example_bitmap_rom(addr, data);
|
||||
|
||||
input [15:0] addr;
|
||||
|
@ -2,6 +2,10 @@
|
||||
`include "hvsync_generator.v"
|
||||
`include "lfsr.v"
|
||||
|
||||
/*
|
||||
Scrolling starfield generator using a period (2^16-1) LFSR.
|
||||
*/
|
||||
|
||||
module starfield_top(clk, reset, hsync, vsync, rgb);
|
||||
|
||||
input clk, reset;
|
||||
|
@ -1,7 +1,9 @@
|
||||
|
||||
|
||||
`include "hvsync_generator.v"
|
||||
|
||||
/*
|
||||
Switch test program.
|
||||
|
||||
Player 1 Keys: arrow keys + space + shift
|
||||
Player 2 Keys: A/D/W/S + Z + X
|
||||
*/
|
||||
|
@ -3,6 +3,15 @@
|
||||
`include "digits10.v"
|
||||
`include "sprite_rotation.v"
|
||||
|
||||
/*
|
||||
Tank game.
|
||||
|
||||
minefield - Displays the minefield.
|
||||
playfield - Displays the playfield maze.
|
||||
tank_game_top - Runs the tank game, using two tank_controller
|
||||
modules.
|
||||
*/
|
||||
|
||||
module minefield(hpos, vpos, mine_gfx);
|
||||
|
||||
input [8:0] hpos;
|
||||
|
@ -1,6 +1,10 @@
|
||||
|
||||
`include "hvsync_generator.v"
|
||||
|
||||
/*
|
||||
A simple test pattern using the hvsync_generator module.
|
||||
*/
|
||||
|
||||
module test_hvsync_top(clk, reset, hsync, vsync, rgb);
|
||||
|
||||
input clk, reset;
|
||||
|
@ -3,6 +3,11 @@
|
||||
`include "font_cp437_8x8.v"
|
||||
`include "ram.v"
|
||||
|
||||
/*
|
||||
Displays a 32x30 grid of 8x8 tiles, whose attributes are
|
||||
fetched from RAM, and whose bitmap patterns are in ROM.
|
||||
*/
|
||||
|
||||
module tile_renderer(clk, reset, hpos, vpos,
|
||||
rgb,
|
||||
ram_addr, ram_read, ram_busy,
|
||||
|
Loading…
Reference in New Issue
Block a user