mirror of
https://github.com/sehugg/8bitworkshop.git
synced 2024-06-10 06:29:28 +00:00
refactored vicdual to use BasicZ80ScanlinePlatform, ran tsfmt
This commit is contained in:
parent
aa8ececcea
commit
9699cea117
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@ -90,6 +90,7 @@ TODO:
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- global undo/redo at checkpoints (when rom changes)
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- global undo/redo at checkpoints (when rom changes)
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- pulldown shows wrong file if preset not present
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- pulldown shows wrong file if preset not present
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- landscape mode for arcade ports
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- landscape mode for arcade ports
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- symmetric load/save state types
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- pixel editor
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- pixel editor
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- persist palette/tilemap selections
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- persist palette/tilemap selections
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- more tools for editing
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- more tools for editing
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@ -18,6 +18,7 @@
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"octokat": "^0.10.0",
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"octokat": "^0.10.0",
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"pngjs": "^3.3.3",
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"pngjs": "^3.3.3",
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"typescript": "^3.3.3",
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"typescript": "^3.3.3",
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"typescript-formatter": "^7.2.2",
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"wavedrom-cli": "^0.5.x"
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"wavedrom-cli": "^0.5.x"
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},
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},
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"description": "8bitworkshop.com",
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"description": "8bitworkshop.com",
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@ -1097,11 +1097,12 @@ export abstract class BasicZ80ScanlinePlatform extends BaseZ80Platform {
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abstract newRAM() : Uint8Array;
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abstract newRAM() : Uint8Array;
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abstract newMembus() : MemoryBus;
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abstract newMembus() : MemoryBus;
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abstract newIOBus() : MemoryBus;
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abstract newIOBus() : MemoryBus;
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abstract getVideoOptions();
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abstract getVideoOptions() : {};
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abstract getKeyboardMap();
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abstract getKeyboardMap();
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abstract startScanline(sl : number);
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abstract startScanline(sl : number) : void;
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abstract drawScanline(sl : number);
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abstract drawScanline(sl : number) : void;
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getRasterScanline() { return this.currentScanline; }
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getRasterScanline() : number { return this.currentScanline; }
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getKeyboardFunction() { return null; }
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constructor(mainElement : HTMLElement) {
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constructor(mainElement : HTMLElement) {
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super();
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super();
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@ -1116,7 +1117,7 @@ export abstract class BasicZ80ScanlinePlatform extends BaseZ80Platform {
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this.cpu = this.newCPU(this.membus, this.iobus);
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this.cpu = this.newCPU(this.membus, this.iobus);
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this.video = new RasterVideo(this.mainElement, this.canvasWidth, this.numVisibleScanlines, this.getVideoOptions());
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this.video = new RasterVideo(this.mainElement, this.canvasWidth, this.numVisibleScanlines, this.getVideoOptions());
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this.video.create();
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this.video.create();
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setKeyboardFromMap(this.video, this.inputs, this.getKeyboardMap())
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setKeyboardFromMap(this.video, this.inputs, this.getKeyboardMap(), this.getKeyboardFunction());
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this.timer = new AnimationTimer(60, this.nextFrame.bind(this));
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this.timer = new AnimationTimer(60, this.nextFrame.bind(this));
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}
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}
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@ -1,80 +1,59 @@
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"use strict";
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"use strict";
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import { Platform, BaseZ80Platform } from "../baseplatform";
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import { Platform, BasicZ80ScanlinePlatform } from "../baseplatform";
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import { PLATFORMS, RAM, newAddressDecoder, padBytes, noise, setKeyboardFromMap, AnimationTimer, RasterVideo, Keys, makeKeycodeMap } from "../emu";
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import { PLATFORMS, newAddressDecoder, padBytes, Keys, makeKeycodeMap } from "../emu";
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import { hex } from "../util";
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import { MasterAudio, AY38910_Audio } from "../audio";
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import { MasterAudio, AY38910_Audio } from "../audio";
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const VICDUAL_PRESETS = [
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const VICDUAL_PRESETS = [
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{id:'minimal.c', name:'Minimal Example'},
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{ id: 'minimal.c', name: 'Minimal Example' },
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{id:'hello.c', name:'Hello World'},
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{ id: 'hello.c', name: 'Hello World' },
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{id:'gfxtest.c', name:'Graphics Test'},
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{ id: 'gfxtest.c', name: 'Graphics Test' },
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{id:'soundtest.c', name:'Sound Test'},
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{ id: 'soundtest.c', name: 'Sound Test' },
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{id:'snake1.c', name:'Siege Game (Prototype)'},
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{ id: 'snake1.c', name: 'Siege Game (Prototype)' },
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{id:'snake2.c', name:'Siege Game (Full)'},
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{ id: 'snake2.c', name: 'Siege Game (Full)' },
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{id:'music.c', name:'Music Player'},
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{ id: 'music.c', name: 'Music Player' },
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];
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];
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const _VicDualPlatform = function(mainElement) {
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class VicDualDisplay {
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palbank: number = 0;
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var cpu, ram, membus, iobus, rom;
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palette = [
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var video, audio, psg, timer, pixels;
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0xff000000, // black
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var inputs = [0xff, 0xff, 0xff, 0xff^0x8]; // most things active low
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0xff0000ff, // red
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var palbank = 0;
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0xff00ff00, // green
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0xff00ffff, // yellow
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0xffff0000, // blue
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0xffff00ff, // magenta
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0xffffff00, // cyan
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0xffffffff // white
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];
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const XTAL = 15468000.0;
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// default PROM
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const scanlinesPerFrame = 0x106;
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colorprom = [
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const vblankStart = 0xe0;
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0xe0, 0x60, 0x20, 0x60, 0xc0, 0x60, 0x40, 0xc0,
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const vsyncStart = 0xec;
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0x20, 0x40, 0x60, 0x80, 0xa0, 0xc0, 0xe0, 0x0e,
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const vsyncEnd = 0xf0;
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0xe0, 0xe0, 0xe0, 0xe0, 0x60, 0x60, 0x60, 0x60,
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const cpuFrequency = XTAL/8;
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0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0,
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const hsyncFrequency = XTAL/3/scanlinesPerFrame;
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];
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const vsyncFrequency = hsyncFrequency/0x148;
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const cpuCyclesPerLine = cpuFrequency/hsyncFrequency;
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const timerFrequency = 500; // input 2 bit 0x8
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const cyclesPerTimerTick = cpuFrequency / (2 * timerFrequency);
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var reset_disable = false;
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// videoram 0xc000-0xc3ff
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var reset_disable_timer;
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// RAM 0xc400-0xc7ff
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var framestats;
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// charram 0xc800-0xcfff
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drawScanline(ram, pixels: Uint32Array, sl: number) {
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const palette = [
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if (sl >= 224) return;
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0xff000000, // black
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var pixofs = sl * 256;
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0xff0000ff, // red
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var outi = pixofs; // starting output pixel in frame buffer
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0xff00ff00, // green
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var vramofs = (sl >> 3) << 5; // offset in VRAM
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0xff00ffff, // yellow
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var yy = sl & 7; // y offset within tile
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0xffff0000, // blue
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for (var xx = 0; xx < 32; xx++) {
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0xffff00ff, // magenta
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var code = ram[vramofs + xx];
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0xffffff00, // cyan
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var data = ram[0x800 + (code << 3) + yy];
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0xffffffff // white
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var col = (code >> 5) + (this.palbank << 3);
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];
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var color1 = this.palette[(this.colorprom[col] >> 1) & 7];
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var color2 = this.palette[(this.colorprom[col] >> 5) & 7];
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// default PROM
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for (var i = 0; i < 8; i++) {
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var colorprom = [
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var bm = 128 >> i;
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0xe0,0x60,0x20,0x60, 0xc0,0x60,0x40,0xc0,
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pixels[outi] = (data & bm) ? color2 : color1;
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0x20,0x40,0x60,0x80, 0xa0,0xc0,0xe0,0x0e,
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0xe0,0xe0,0xe0,0xe0, 0x60,0x60,0x60,0x60,
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0xe0,0xe0,0xe0,0xe0, 0xe0,0xe0,0xe0,0xe0,
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];
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// videoram 0xc000-0xc3ff
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// RAM 0xc400-0xc7ff
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// charram 0xc800-0xcfff
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function drawScanline(pixels, sl) {
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if (sl >= 224) return;
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var pixofs = sl*256;
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var outi = pixofs; // starting output pixel in frame buffer
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var vramofs = (sl>>3)<<5; // offset in VRAM
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var yy = sl & 7; // y offset within tile
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for (var xx=0; xx<32; xx++) {
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var code = ram.mem[vramofs+xx];
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var data = ram.mem[0x800 + (code<<3) + yy];
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var col = (code>>5) + (palbank<<3);
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var color1 = palette[(colorprom[col] >> 1) & 7];
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var color2 = palette[(colorprom[col] >> 5) & 7];
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for (var i=0; i<8; i++) {
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var bm = 128>>i;
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pixels[outi] = (data&bm) ? color2 : color1;
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/* TODO
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/* TODO
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if (framestats) {
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if (framestats) {
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framestats.layers.tiles[outi] = (data&bm) ? colorprom[col+8] : colorprom[col];
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framestats.layers.tiles[outi] = (data&bm) ? colorprom[col+8] : colorprom[col];
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@ -82,164 +61,139 @@ const _VicDualPlatform = function(mainElement) {
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*/
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*/
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outi++;
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outi++;
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}
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}
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}
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}
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}
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}
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}
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const CARNIVAL_KEYCODE_MAP = makeKeycodeMap([
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const CARNIVAL_KEYCODE_MAP = makeKeycodeMap([
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[Keys.VK_SPACE, 2, -0x20],
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[Keys.VK_SPACE, 2, -0x20],
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[Keys.VK_SHIFT, 2, -0x40],
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[Keys.VK_SHIFT, 2, -0x40],
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[Keys.VK_LEFT, 1, -0x10],
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[Keys.VK_LEFT, 1, -0x10],
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[Keys.VK_RIGHT, 1, -0x20],
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[Keys.VK_RIGHT, 1, -0x20],
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[Keys.VK_UP, 1, -0x40],
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[Keys.VK_UP, 1, -0x40],
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[Keys.VK_DOWN, 1, -0x80],
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[Keys.VK_DOWN, 1, -0x80],
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[Keys.VK_1, 2, -0x10],
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[Keys.VK_1, 2, -0x10],
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[Keys.VK_2, 3, -0x20],
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[Keys.VK_2, 3, -0x20],
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[Keys.VK_5, 3, 0x8],
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[Keys.VK_5, 3, 0x8],
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]);
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]);
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class VicDualPlatform extends BaseZ80Platform implements Platform {
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const XTAL = 15468000.0;
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const scanlinesPerFrame = 0x106;
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const vblankStart = 0xe0;
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const vsyncStart = 0xec;
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const vsyncEnd = 0xf0;
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const cpuFrequency = XTAL / 8;
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const hsyncFrequency = XTAL / 3 / scanlinesPerFrame;
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const vsyncFrequency = hsyncFrequency / 0x148;
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const cpuCyclesPerLine = cpuFrequency / hsyncFrequency;
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const timerFrequency = 500; // input 2 bit 0x8
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const cyclesPerTimerTick = cpuFrequency / (2 * timerFrequency);
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scanline : number = 0;
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class VicDualPlatform extends BasicZ80ScanlinePlatform implements Platform {
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getPresets() {
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display: VicDualDisplay;
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return VICDUAL_PRESETS;
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psg;
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reset_disable = false;
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reset_disable_timer;
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cpuFrequency = XTAL / 8; // MHz
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canvasWidth = 256;
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numTotalScanlines = 262;
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numVisibleScanlines = 224;
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defaultROMSize = 0x4040;
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getPresets() { return VICDUAL_PRESETS; }
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getKeyboardMap() { return CARNIVAL_KEYCODE_MAP; }
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getKeyboardFunction() {
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return (o) => {
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// reset when coin inserted
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if (o.index == 3 && o.mask == 0x8 && !this.reset_disable) {
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this.cpu.reset();
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console.log("coin inserted");
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console.log(this.inputs)
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}
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// don't allow repeated resets in short period of time
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this.reset_disable = true;
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clearTimeout(this.reset_disable_timer);
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this.reset_disable_timer = setTimeout(() => { this.reset_disable = false; }, 1100);
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}
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};
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getVideoOptions() { return { rotate: -90 }; }
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newRAM() {
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return new Uint8Array(0x1000);
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}
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newMembus() {
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return {
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read: newAddressDecoder([
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[0x0000, 0x7fff, 0x3fff, (a) => { return this.rom ? this.rom[a] : null; }],
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[0x8000, 0xffff, 0x0fff, (a) => { return this.ram[a]; }],
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]),
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write: newAddressDecoder([
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[0x8000, 0xffff, 0x0fff, (a, v) => { this.ram[a] = v; }],
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]),
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isContended: () => { return false; },
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};
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}
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newIOBus() {
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return {
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read: (addr) => {
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return this.inputs[addr & 3];
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},
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write: (addr, val) => {
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if (addr & 0x1) { this.psg.selectRegister(val & 0xf); }; // audio 1
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if (addr & 0x2) { this.psg.setData(val); }; // audio 2
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if (addr & 0x8) { }; // TODO: assert coin status
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if (addr & 0x40) { this.display.palbank = val & 3; }; // palette
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}
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};
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}
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}
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start() {
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start() {
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ram = new RAM(0x1000);
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super.start();
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membus = {
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this.inputs.set([0xff, 0xff, 0xff, 0xff ^ 0x8]); // most things active low
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read: newAddressDecoder([
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this.display = new VicDualDisplay();
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[0x0000, 0x7fff, 0x3fff, function(a) { return rom ? rom[a] : null; }],
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this.audio = new MasterAudio();
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[0x8000, 0xffff, 0x0fff, function(a) { return ram.mem[a]; }],
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this.psg = new AY38910_Audio(this.audio);
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]),
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write: newAddressDecoder([
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[0x8000, 0xffff, 0x0fff, function(a,v) { ram.mem[a] = v; }],
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]),
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isContended: function() { return false; },
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};
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iobus = {
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read: function(addr) {
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return inputs[addr&3];
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},
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write: function(addr, val) {
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if (addr & 0x1) { psg.selectRegister(val & 0xf); }; // audio 1
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if (addr & 0x2) { psg.setData(val); }; // audio 2
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if (addr & 0x8) { }; // TODO: assert coin status
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if (addr & 0x40) { palbank = val & 3; }; // palette
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}
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};
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cpu = this.newCPU(membus, iobus);
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video = new RasterVideo(mainElement,256,224,{rotate:-90});
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audio = new MasterAudio();
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psg = new AY38910_Audio(audio);
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//var speech = new VotraxSpeech();
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//audio.master.addChannel(speech);
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video.create();
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var idata = video.getFrameData();
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setKeyboardFromMap(video, inputs, CARNIVAL_KEYCODE_MAP, function(o) {
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// reset when coin inserted
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if (o.index==3 && o.mask==0x8 && !reset_disable) cpu.reset();
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// don't allow repeated resets in short period of time
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reset_disable = true;
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clearTimeout(reset_disable_timer);
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reset_disable_timer = setTimeout(function() { reset_disable = false; }, 1100);
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});
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pixels = video.getFrameData();
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timer = new AnimationTimer(60, this.nextFrame.bind(this));
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}
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}
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readAddress(addr) {
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reset() {
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return membus.read(addr);
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super.reset();
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this.psg.reset();
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}
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}
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advance(novideo : boolean) {
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startScanline(sl: number) {
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var targetTstates = cpu.getTstates();
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this.inputs[2] &= ~0x8;
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for (var sl=0; sl<scanlinesPerFrame; sl++) {
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this.inputs[2] |= ((this.cpu.getTstates() / cyclesPerTimerTick) & 1) << 3;
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this.scanline = sl;
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if (sl == vblankStart) this.inputs[1] |= 0x8;
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inputs[2] &= ~0x8;
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if (sl == vsyncEnd) this.inputs[1] &= ~0x8;
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inputs[2] |= ((cpu.getTstates() / cyclesPerTimerTick) & 1) << 3;
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if (!novideo) {
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drawScanline(pixels, sl);
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}
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targetTstates += cpuCyclesPerLine;
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if (sl == vblankStart) inputs[1] |= 0x8;
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if (sl == vsyncEnd) inputs[1] &= ~0x8;
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this.runCPU(cpu, targetTstates - cpu.getTstates());
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}
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video.updateFrame();
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}
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}
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getRasterScanline() {
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drawScanline(sl: number) {
|
||||||
return this.scanline;
|
this.display.drawScanline(this.ram, this.video.getFrameData(), sl);
|
||||||
}
|
}
|
||||||
|
|
||||||
loadROM(title, data) {
|
loadROM(title, data) {
|
||||||
|
super.loadROM(title, data);
|
||||||
if (data.length >= 0x4020 && (data[0x4000] || data[0x401f])) {
|
if (data.length >= 0x4020 && (data[0x4000] || data[0x401f])) {
|
||||||
colorprom = data.slice(0x4000,0x4020);
|
this.display.colorprom = data.slice(0x4000, 0x4020);
|
||||||
}
|
}
|
||||||
rom = padBytes(data, 0x4040);
|
|
||||||
this.reset();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
loadState(state) {
|
loadState(state) {
|
||||||
cpu.loadState(state.c);
|
super.loadState(state);
|
||||||
ram.mem.set(state.b);
|
this.display.palbank = state.pb;
|
||||||
this.loadControlsState(state);
|
|
||||||
palbank = state.pb;
|
|
||||||
}
|
}
|
||||||
saveState() {
|
saveState() {
|
||||||
return {
|
var state = super.saveState();
|
||||||
c:this.getCPUState(),
|
state['pb'] = this.display.palbank;
|
||||||
b:ram.mem.slice(0),
|
return state;
|
||||||
in0:inputs[0],
|
|
||||||
in1:inputs[1],
|
|
||||||
in2:inputs[2],
|
|
||||||
in3:inputs[3],
|
|
||||||
pb:palbank,
|
|
||||||
};
|
|
||||||
}
|
}
|
||||||
loadControlsState(state) {
|
|
||||||
inputs[0] = state.in0;
|
|
||||||
inputs[1] = state.in1;
|
|
||||||
inputs[2] = state.in2;
|
|
||||||
inputs[3] = state.in3;
|
|
||||||
}
|
|
||||||
saveControlsState() {
|
|
||||||
return {
|
|
||||||
in0:inputs[0],
|
|
||||||
in1:inputs[1],
|
|
||||||
in2:inputs[2],
|
|
||||||
in3:inputs[3]
|
|
||||||
};
|
|
||||||
}
|
|
||||||
getCPUState() {
|
|
||||||
return cpu.saveState();
|
|
||||||
}
|
|
||||||
|
|
||||||
isRunning() {
|
|
||||||
return timer && timer.isRunning();
|
|
||||||
}
|
|
||||||
pause() {
|
|
||||||
timer.stop();
|
|
||||||
audio.stop();
|
|
||||||
}
|
|
||||||
resume() {
|
|
||||||
timer.start();
|
|
||||||
audio.start();
|
|
||||||
}
|
|
||||||
reset() {
|
|
||||||
cpu.reset();
|
|
||||||
psg.reset();
|
|
||||||
if (!this.getDebugCallback()) cpu.setTstates(0); // TODO?
|
|
||||||
}
|
|
||||||
setFrameStats(on) {
|
|
||||||
framestats = on ? {
|
|
||||||
palette: palette,
|
|
||||||
layers: {width:256, height:224, tiles:[]}
|
|
||||||
} : null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return new VicDualPlatform();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
PLATFORMS['vicdual'] = _VicDualPlatform;
|
PLATFORMS['vicdual'] = VicDualPlatform;
|
||||||
|
|
5
tsfmt.json
Normal file
5
tsfmt.json
Normal file
|
@ -0,0 +1,5 @@
|
||||||
|
{
|
||||||
|
"indentSize": 2,
|
||||||
|
"newLineCharacter": "\n",
|
||||||
|
"convertTabsToSpaces": true
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user