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https://github.com/sehugg/8bitworkshop.git
synced 2024-11-25 18:33:11 +00:00
added vcs .h files; can repeat Run to Line
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@ -49,6 +49,7 @@ TODO:
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- go to error in include files
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- BOM in upload/download?
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- stack view for Z80 platforms using memory map
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- online tools for music etc
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FYI: Image links for the books on http://8bitworkshop.com/ are broken
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On the website the additional grey spacing next to the program line numbers is not dynamically resized when the web browser window size is changed. Intentional?
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@ -1,66 +0,0 @@
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>8bitworkshop</title>
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<link rel="stylesheet" href="css/ui.css">
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</head>
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<body>
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<h3>8bitworkshop Local Storage Editor</h3>
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<p>
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<select id="storageitems" size="20">
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</select>
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</p><p>
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<button id="deleteitem">Delete Selected Item</button>
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</p>
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<script src="jquery/jquery-2.2.3.min.js"></script>
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<link rel="stylesheet" href="bootstrap/css/bootstrap.min.css">
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<script src="bootstrap/js/bootstrap.min.js"></script>
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<link rel="stylesheet" href="bootstrap/css/bootstrap-tour.min.css">
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<script src="bootstrap/js/bootstrap-tour.min.js"></script>
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<script src="codemirror/lib/codemirror.js"></script>
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<script src="src/util.js"></script>
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<script src="src/ui.js"></script>
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<!-- <script src="src/audio/votrax.js"></script> -->
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<script>
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var storagelist = $("#storageitems");
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var items = getBiggestItems(localStorage);
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for (var i=items.length-1; i>=0; i--) {
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var item = items[i];
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var option = new Option(item[1] + " (" + item[0] + " bytes )", item[1]);
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storagelist.append(option);
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}
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$("#deleteitem").click(function(e) {
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var key = storagelist.find(":selected").val();
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console.log(key);
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if (key) {
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if (confirm("Delete " + key + " from local storage (make sure you have any edits backed up!)")) {
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localStorage.removeItem(key);
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window.location = location;
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}
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} else {
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alert("Please select an item first");
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}
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});
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</script>
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</body>
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<script>
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(function(i,s,o,g,r,a,m){i['GoogleAnalyticsObject']=r;i[r]=i[r]||function(){
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(i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date();a=s.createElement(o),
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m=s.getElementsByTagName(o)[0];a.async=1;a.src=g;m.parentNode.insertBefore(a,m)
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})(window,document,'script','https://www.google-analytics.com/analytics.js','ga');
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ga('create', 'UA-54497476-9', 'auto');
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ga('set', 'anonymizeIp', true);
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ga('send', 'pageview');
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</script>
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</html>
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@ -159,10 +159,11 @@ if (window.location.host.endsWith('8bitworkshop.com')) {
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<div id="mem_info" class="mem_info" style="display:none">
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</div>
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</div>
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<!--
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<div class="twitbtn">
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<a target="_new" href="https://twitter.com/8bitworkshop" class="twitter-follow-button" data-show-count="false">Follow @8bitworkshop</a>
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<a target="_new" href="https://twitter.com/8bitworkshop" class="twitter-follow-button" data-show-count="false">Follow @8bitworkshop</a>-->
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<!--<script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script>-->
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</div>
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<!--</div>-->
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<div id="pixeditback" class="pixeditback" style="display:none">
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<iframe id="pixeditframe" src="pixels.html">
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</iframe>
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176
presets/nes/scrollrt.asm
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176
presets/nes/scrollrt.asm
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@ -0,0 +1,176 @@
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include "nesdefs.asm"
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;;;;; VARIABLES
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seg.u ZEROPAGE
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org $0
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seg.u RAM
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org $300
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LineXLo ds 224
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LineXHi ds 224
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;;;;; NES CARTRIDGE HEADER
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NES_HEADER 0,2,1,0 ; mapper 0, 2 PRGs, 1 CHR, horiz. mirror
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;;;;; START OF CODE
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Start:
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NES_INIT ; set up stack pointer, turn off PPU
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jsr WaitSync ; wait for VSYNC
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jsr ClearRAM ; clear RAM
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jsr WaitSync ; wait for VSYNC (and PPU warmup)
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jsr SetPalette ; set palette colors
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jsr FillVRAM ; set PPU video RAM
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lda #0
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sta PPU_ADDR
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sta PPU_ADDR ; PPU addr = $0000
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sta PPU_SCROLL
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sta PPU_SCROLL ; scroll = $0000
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lda #CTRL_NMI
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sta PPU_CTRL ; enable NMI
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lda #MASK_BG
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sta PPU_MASK ; enable rendering
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.endless
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jmp .endless ; endless loop
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; fill video RAM
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FillVRAM: subroutine
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txa
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ldy #$20
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sty PPU_ADDR
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sta PPU_ADDR
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ldy #$10
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.loop:
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sta PPU_DATA
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adc #7
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inx
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bne .loop
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dey
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bne .loop
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rts
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; set palette colors
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SetPalette: subroutine
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ldy #$00
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lda #$3f
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sta PPU_ADDR
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sty PPU_ADDR
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ldx #32
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.loop:
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lda Palette,y
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sta PPU_DATA
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iny
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dex
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bne .loop
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rts
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;;;;; COMMON SUBROUTINES
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include "nesppu.asm"
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;;;;; INTERRUPT HANDLERS
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NMIHandler: subroutine
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SAVE_REGS
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ldy #0
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.loop
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tya
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sec
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adc LineXLo,y
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sta LineXLo,y
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lda LineXHi,y
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adc #0
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sta LineXHi,y
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sta PPU_SCROLL ; horiz byte
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lda #0
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sta PPU_SCROLL ; vert byte
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ldx #15
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.delay
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dex
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bne .delay
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iny
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cpy #224
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bne .loop
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RESTORE_REGS
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rti
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;;;;; CONSTANT DATA
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align $100
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Palette:
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hex 1f ;background
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hex 09092c00 ;bg0
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hex 09091900 ;bg1
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hex 09091500 ;bg2
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hex 09092500 ;bg3
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;;;;; CPU VECTORS
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NES_VECTORS
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;;;;; TILE SETS
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org $10000
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; background (tile) pattern table
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REPEAT 10
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;;{w:8,h:8,bpp:1,count:48,brev:1,np:2,pofs:8,remap:[0,1,2,4,5,6,7,8,9,10,11,12]};;
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hex 00000000000000000000000000000000
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hex 7e42424646467e007e42424646467e00
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hex 08080818181818000808081818181800
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hex 3e22023e30303e003e22023e30303e00
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hex 3c24041e06263e003c24041e06263e00
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hex 4444447e0c0c0c004444447e0c0c0c00
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hex 3c20203e06263e003c20203e06263e00
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hex 3e22203e26263e003e22203e26263e00
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hex 3e020206060606003e02020606060600
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hex 3c24247e46467e003c24247e46467e00
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hex 3e22223e060606003e22223e06060600
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hex 3c24247e626262003c24247e62626200
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hex 7c44447e62627e007c44447e62627e00
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hex 7e42406060627e007e42406060627e00
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hex 7e42426262627e007e42426262627e00
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hex 7c40407c60607c007c40407c60607c00
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hex 3c20203c303030003c20203c30303000
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hex 7e42406e62627e007e42406e62627e00
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hex 4242427e626262004242427e62626200
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hex 10101018181818001010101818181800
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hex 0404040606467e000404040606467e00
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hex 4444447e626262004444447e62626200
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hex 2020203030303e002020203030303e00
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hex fe9292d2d2d2d200fe9292d2d2d2d200
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hex 7e424262626262007e42426262626200
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hex 7e46464242427e007e46464242427e00
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hex 7e42427e606060007e42427e60606000
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hex 7e424242424e7e007e424242424e7e00
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hex 7c44447e626262007c44447e62626200
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hex 7e42407e06467e007e42407e06467e00
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hex 7e101018181818007e10101818181800
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hex 4242426262627e004242426262627e00
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hex 646464642c2c3c00646464642c2c3c00
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hex 4949494969697f004949494969697f00
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hex 4242423c626262004242423c62626200
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hex 4242427e181818004242427e18181800
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hex 7e42027e60627e007e42027e60427e00
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hex 10101818180018001010181818001800
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hex 187e407e067e1800187e407e067e1800
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hex 00180018180000000018001818000000
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hex 00003c3c0000000000003c3c00000000
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hex 00000018180000000000001818000000
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hex 18180810000000001818081000000000
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hex 00000018180810000000001818081000
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hex 7c7c7c7c7c7c7c007c7c7c7c7c7c7c00
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hex 0000000000007c000000000000007c00
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hex 00000000000000000000000000000000
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hex 00000000000000000000000000000000
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;;
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REPEND
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REPEAT 32
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hex 00000000000000000000000000000000
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REPEND
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@ -8,11 +8,11 @@
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;;;;; NES CARTRIDGE HEADER
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NES_HEADER 0,2,1,0 ; mapper 0, 2 PRGs, 1 CHR, vertical
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NES_HEADER 0,2,1,NES_MIRR_HORIZ ; mapper 0, 2 PRGs, 1 CHR
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;;;;; START OF CODE
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Start:
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Start: subroutine
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NES_INIT ; set up stack pointer, turn off PPU
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jsr WaitSync ; wait for VSYNC
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jsr ClearRAM ; clear RAM
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@ -37,7 +37,9 @@ Start:
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;;;;; INTERRUPT HANDLERS
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NMIHandler:
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NMIHandler: subroutine
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SAVE_REGS
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RESTORE_REGS
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rti
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;;;;; CPU VECTORS
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24
presets/vcs/xmacro.h
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24
presets/vcs/xmacro.h
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;-------------------------------------------------------
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; Usage: TIMER_SETUP lines
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; where lines is the number of scanlines to skip (> 2).
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; The timer will be set so that it expires before this number
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; of scanlines. A WSYNC will be done first.
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MAC TIMER_SETUP
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.lines SET {1}
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lda #(((.lines-1)*76-14)/64)
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sta WSYNC
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sta TIM64T
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ENDM
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;-------------------------------------------------------
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; Use with TIMER_SETUP to wait for timer to complete.
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; You may want to do a WSYNC afterwards, since the timer
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; is not accurate to the beginning/end of a scanline.
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MAC TIMER_WAIT
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.waittimer
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lda INTIM
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bne .waittimer
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ENDM
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@ -99,7 +99,7 @@ abstract class BaseDebugPlatform {
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clearDebug() {
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this.debugSavedState = null;
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this.debugBreakState = null;
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this.debugTargetClock = 0;
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this.debugTargetClock = -1;
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this.debugClock = 0;
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this.onBreakpointHit = null;
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this.debugCondition = null;
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@ -144,7 +144,7 @@ abstract class BaseFrameBasedPlatform extends BaseDebugPlatform {
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}
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runEval(evalfunc : DebugEvalCondition) {
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this.setDebugCondition( () => {
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if (this.debugClock++ >= this.debugTargetClock) {
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if (this.debugClock++ > this.debugTargetClock) {
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var cpuState = this.getCPUState();
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cpuState.PC = (cpuState.PC + this.debugPCDelta) & 0xffff;
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if (evalfunc(cpuState)) {
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@ -439,7 +439,7 @@ export function padBytes(data, len) {
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type AddressReadWriteFn = ((a:number) => number) | ((a:number,v:number) => void);
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type AddressDecoderEntry = [number, number, number, AddressReadWriteFn];
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type AddressDecoderOptions = {gmask:number}
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type AddressDecoderOptions = {gmask?:number};
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// TODO: better performance, check values
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export function AddressDecoder(table : AddressDecoderEntry[], options?:AddressDecoderOptions) {
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