changed chapter names

This commit is contained in:
Steven Hugg 2016-12-17 10:13:53 -05:00
parent b6a79808ac
commit 9d4f311441
2 changed files with 16 additions and 15 deletions

View File

@ -134,7 +134,8 @@ a {
src="http://ws-na.amazon-adsystem.com/widgets/q?ServiceVersion=20070822&OneJS=1&Operation=GetAdHtml&MarketPlace=US&source=ac&ref=tf_til&ad_type=product_link&tracking_id=pzp-20&marketplace=amazon&region=US&placement=B01N4DSRIZ&asins=B01N4DSRIZ&linkId=67b114b83ce0b13ceaf715ee86833626&show_border=true&link_opens_in_new_window=false&price_color=333333&title_color=0066c0&bg_color=7d6d6d">
</iframe>
-->
<img src="https://images-na.ssl-images-amazon.com/images/I/5153Bd8oWeL._AC_AC_SR98,95_.jpg" style="float:right"/>
<a target="_new" href="https://www.amazon.com/gp/product/B01N4DSRIZ/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&tag=pzp-20&camp=1789&creative=9325&linkCode=as2&creativeASIN=B01N4DSRIZ&linkId=04d39e274c06e6c93b93d20a9a977111">
<img src="https://images-na.ssl-images-amazon.com/images/I/5153Bd8oWeL._AC_AC_SR98,95_.jpg" style="float:right"/></a>
Want to learn more?<br>
Get the new book<br>
<a target="_new" href="https://www.amazon.com/gp/product/B01N4DSRIZ/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&tag=pzp-20&camp=1789&creative=9325&linkCode=as2&creativeASIN=B01N4DSRIZ&linkId=04d39e274c06e6c93b93d20a9a977111">

View File

@ -9,24 +9,24 @@ var trace_pending_at_pc;
var PRESETS = [
{id:'examples/hello', chapter:4, name:'Hello 6502 and TIA'},
{id:'examples/vsync', chapter:5, name:'VSYNC and Color Bars', title:'Color Bars'},
{id:'examples/playfield', chapter:6, name:'The Playfield'},
{id:'examples/sprite', chapter:7, name:'Sprite Basics'},
{id:'examples/timing2', chapter:9, name:'Sprite Positioning', title:'Sprite Position'},
{id:'examples/missiles', chapter:10, name:'Two Missiles and a Ball', title:'Missles and Ball'},
{id:'examples/complexscene', chapter:15, name:'Playfield + Sprite I', title:'PF+Sprite 1'},
{id:'examples/complexscene2', chapter:16, name:'Playfield + Sprite II', title:'PF+Sprite 2'},
{id:'examples/vsync', chapter:5, name:'Painting on the CRT', title:'Color Bars'},
{id:'examples/playfield', chapter:6, name:'Playfield Graphics'},
{id:'examples/sprite', chapter:7, name:'Players and Sprites'},
{id:'examples/timing2', chapter:9, name:'Fine Positioning', title:'Fine Position'},
{id:'examples/missiles', chapter:10, name:'Player/Missile Graphics', title:'Player/Missile'},
{id:'examples/complexscene', chapter:15, name:'Complex Scene I'},
{id:'examples/complexscene2', chapter:16, name:'Complex Scene II'},
{id:'examples/scoreboard', chapter:18, name:'Scoreboard'},
{id:'examples/collisions', chapter:19, name:'Collisions'},
{id:'examples/bitmap', chapter:20, name:'Fullscreen Bitmap'},
{id:'examples/brickgame', chapter:21, name:'Brick Game'},
{id:'examples/bitmap', chapter:20, name:'Async Playfield: Bitmap', title:'Async PF Bitmap'},
{id:'examples/brickgame', chapter:21, name:'Async Playfield: Bricks', title:'Async PF Bricks'},
// {id:'examples/multisprite1', chapter:8, name:'Sprite Kernel'},
{id:'examples/bigsprite', chapter:22, name:'48-Pixel Sprite'},
{id:'examples/tinyfonts2', chapter:23, name:'Tiny Fonts'},
{id:'examples/bigsprite', chapter:22, name:'A Big 48-Pixel Sprite', title:'48-Pixel Sprite'},
{id:'examples/tinyfonts2', chapter:23, name:'Tiny Text'},
{id:'examples/score6', chapter:24, name:'6-Digit Score'},
{id:'examples/retrigger', chapter:26, name:'Formation Flying'},
{id:'examples/retrigger', chapter:26, name:'Sprite Formations'},
// {id:'examples/tinyfonts', chapter:23, name:'Tiny Fonts, Slow'},
{id:'examples/multisprite3', chapter:28, name:'Multple Sprites'},
{id:'examples/multisprite3', chapter:28, name:'Multisprites'},
{id:'examples/procgen1', chapter:30, name:'Procedural Generation'},
{id:'examples/lines', chapter:31, name:'Drawing Lines'},
// {id:'examples/piatable', name:'Timer Table'},
@ -197,7 +197,7 @@ function _resetPreset(e) {
}
function populateExamples(sel) {
sel.append($("<option />").text("--------- Examples ---------"));
sel.append($("<option />").text("--------- Chapters ---------"));
for (var i=0; i<PRESETS.length; i++) {
var preset = PRESETS[i];
var name = preset.chapter + ". " + preset.name;